BSOD2, lawful male undefined Walscholar #r*# ------- #####,@# |.....|##########,,,,`## |<....|#,,,,,,,,,,#### |......,,######### -------### [BSOD2 the Alpha Mission Team] St10 Dx10 Co12 In12 Wi9 Ch13 WalUndMalLaw S114 Dlvl:2 $16 HP0(15) Pw10(10) AC4 Xp1/12 Wt108/1320 T153 Latest messages [-1 -> 6] The chipmunk misses. (2x) The chipmunk bites you! [-1 -> 5] The chipmunk misses. (2x) The chipmunk bites you! [-2 -> 3] The chipmunk bites you! [-1 -> 3] Your scale mail blocks the chipmunk's attack. The chipmunk bites you! [-1 -> 2] Warning: HP low! The chipmunk bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! You perform a decent attack but was perfectly parried by the chipmunk! The chipmunk bites you! You die... Your inventory Weapons b - an uncursed +0 spirit thrower (weapon in hand) {8} Armor c - an uncursed +0 scale mail (being worn) {100} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Rings i - a cursed ring of teleportation {0} Gems a - 10 uncursed +0 rocks (in quiver) {0} Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 238 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 50 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 298 Tool identification only worked 5 times out of 49 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 83% Potion drop chance was reduced to 94% Armor drop chance was reduced to 91% Food drop chance was reduced to 91% The following skill was trained at half the usual rate: boomerang The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: general combat (turn 620) The following skill became untrainable after a while: chaos spells (turn 16738) The following skill couldn't be trained before a certain turn number is reached: dart (turn 13965) The following skill became harder to train at higher skill levels: attack spells Number of artifacts generated was 4 Number of fake artifacts generated was 5 Monster spawn increase started at turn 92976 Monster spawn increase reached its maximum at turn 240036 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2832408 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: wypsilon bulb (freq bonus 5) The monster species that spawned more often: group platypus (freq bonus 5) The monster species that spawned more often: deep troll (freq bonus 36) The monster species that spawned more often: Minator Kommissioner (freq bonus 5) The monster species that spawned more often: rewiring regathered (freq bonus 8) The monster species that spawned more often: curse vortex (freq bonus 10) The monster species that spawned more often: giant violet dragonfly (freq bonus 36) The monster species that spawned more often: Avatar of Akasha (freq bonus 16) The monster species that spawned more often: Intermediate Kop (freq bonus 8) The monster species that spawned more often: knapsack goat (freq bonus 18) The monster species that spawned more often: werecoins (freq bonus 28) The monster species that spawned more often: tropical sunset (freq bonus 8) The monster species that spawned more often: aboveboard cultivatable abortive unfruitful (freq bonus 10) The monster species that spawned more often: laten colony (freq bonus 8) The monster species that spawned more often: hurler awesomely repellent (freq bonus 24) The monster species that spawned more often: relapsing toxified rectitude (freq bonus 7) The monster species that spawned more often: spiky bug (freq bonus 32) The monster species that spawned more often: denhcoyote (freq bonus 14) The monster species that spawned more often: brown ooze (freq bonus 36) The monster species that spawned more often: hidden spore (freq bonus 10) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 12) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 6) The monster species that never randomly spawned: invis-samer The monster species that never randomly spawned: giant polar bear The monster species that never randomly spawned: bulbasaur The monster species that never randomly spawned: dimly-shining vampire The monster species that never randomly spawned: pension philtering piscine The monster species that never randomly spawned: karmic fungus The monster species that never randomly spawned: star byakhee The monster species that never randomly spawned: neekerbreeker The monster species that never randomly spawned: ore lich The monster species that never randomly spawned: weird fume The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 37) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 18) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 19) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 4) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 7) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 89) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 100) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: mystery pick ((null)) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 1) The spell school whose books are more common was divination spells (freq bonus 14) Trap randomization happened for 1 in 449 traps Next attribute increase check would have come at turn 381 Strength training was 4 Dexterity training was 5 Wisdom training was 6 Constitution training was 6 Your sanity was 0 You had not decided on your sexuality yet You had 1344 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Speaker Walt, Great Corner-Hard and Left Guenter Your deity was Speaker Walt The version you were playing was: Unix SlashEMExtended Version 2.5.7 (5b35abb3) - last build Tue Nov 5 23:46:50 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) shotty blast 1 O LIMIT(0) Discoveries Scrolls scroll of healing (SHIZZ) scroll of mana (FASTINTERRUPTREQUESTHACK) scroll of phase door (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (ENSSICIBZ EDUDO) * scroll of extra healing (GALADRIEL YOU ARE INSANE) * scroll of greater mana restoration (KAME HAME HA) Rings ring of teleportation (brick) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 tuch blobs (1 created) 0 flightless birds (2 created) 0 cocks (1 created) 0 backbringers (1 created) 0 hobbit merchants (1 created) 0 pesky brain eaters (1 created) 0 kobolds (1 created) an unknifold (2 created) 0 knifolds (1 created) 0 pack kobolds (1 created) 0 aqua kobolds (1 created) 0 hidden kobolds (1 created) 0 restons (1 created) 0 baby mimics (2 created) 0 round tuits (1 created) 0 goblins (1 created) 0 clubbelgoblins (1 created) 0 imipigs (1 created) 0 rabbits (2 created) 0 pack rabbits (2 created) 0 field voles (1 created) 0 chipmunks (1 created) 0 spikespiders (1 created) 0 araches (1 created) 0 cancel watchers (1 created) 0 boom lights (1 created) 0 explode lights (1 created) 0 spaces (1 created) 0 green growths (1 created) 0 thrower children (1 created) 0 easy vamps (1 created) 0 rat zombies (2 created) 0 dwarf zombies (1 created) 0 packing humans (1 created) 0 zero gunnhilds (1 created) 0 insane survivors (1 created) a blabbering otaku 0 karate scrubs (1 created) 0 disgusting brats (1 created) 0 superschool speakers (1 created) 0 shopkeepers (1 created) 0 aligned priests (1 created) 0 minighosts (1 created) 0 newts (1 created) 0 normal frogs (1 created) 0 newborn rub monsters (1 created) 52 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 3 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 25 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) gun control [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Basic] (max Expert) (23 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Walscholar... You died in The Dungeons of Doom on dungeon level 2 with 113 points, and 16 pieces of gold, after 153 moves. Killer: a monster (chipmunk) You were level 1 with a maximum of 15 hit points when you died. You reached the 98th place on the top 10000 list. No Points Name Hp [max] 1 3029169 Alucard-Blo-Ske-Fem-Law died in Gehennom on level 57. Killed by a monster (bone beetle), while paralyzed by a monster attack. - [257] 2 1987129 Marian-Dis-Tro-Fem-Cha died in The Dungeons of Doom on level 47 [max 52]. Killed by a monster (black poison). - [195] 3 802632 ziratha-Ice-Dev-Mal-Cha died in The Dungeons of Doom on level 50 [max 80]. Killed by a monster (invisible golden naga), while sleeping. - [174] 4 621667 ziratha-Aci-Dev-Fem-Cha choked on her food in The Dungeons of Doom on level 19. Choked on a petro giant corpse. 173 [183] 5 577492 GeneralFai-Nin-Min-Mal-Neu died in Mainframe on level 28 [max 38]. Killed by a monster (ski femmy). - [168] 6 271661 Ulfric-Sto-Dra-Mal-Neu died in The Dungeons of Doom on level 25 [max 48]. Killed by a monster (bright cyan missingno), while praying unsuccessfully. - [134] 7 241482 ziratha-Ice-Dev-Mal-Cha died in The Dungeons of Doom on level 9 [max 12]. Killed by a monster (petty shadow ogre). - [181] 8 223543 ziratha-Ice-Dev-Fem-Cha turned to stone in The Dungeons of Doom on level 10 [max 12]. Petrified by a petrification trap. 155 [157] 9 192432 Karin-Lib-Bas-Fem-Cha starved to death in The Dungeons of Doom on level 5 [max 11]. 118 [118] 10 184392 ziratha-Fla-Dev-Fem-Cha turned to stone in The Dungeons of Doom on level 27 [max 93]. Petrified by a kamikaze cockatrice. 173 [173] 76 841 BSOD2-Yau-Fie-Mal-Cha died in Space Base on level 6. Killed by a strength drain. - [80] 96 138 Jahkyah-Kni-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 34 [34] 97 129 metanite64-Zyb-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted hidden kobold corpse. 35 [35] 98 113 BSOD2-Wal-Und-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (chipmunk). - [15] 99 94 al-Bar-Asg-Mal-Cha quit in The Dungeons of Doom on level 1. 40 [40] 100 93 ziratha-Gof-Elf-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20]