BSOD2, chaotic female bat Musician ----+-- |.@...| |.@...| |<....| |.....| ------- [BSOD2 the Doodler] St14 Dx10 Co7 In9 Wi8 Ch9 MusBatFemCha S7 Dlvl:1 $7 HP26(26) Pw9(9) AC8 Xp1/0 Wt4/1240 T4 Latest messages Pick an object. @ a human or elf or you (bat musician called BSOD2) Accessing Pokedex entry for batman... Base statistics of this monster type: Base level = 2, difficulty = 7, AC = 8, magic resistance = 0, alignment 0. Very fast (22). Normal generation, with frequency 1. No resistances. No conveyed resistances. Small, genocidable, carnivorous flyer. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d5, uses weapon - drains life levels Pick an object. @ a human or elf or you (bat musician called BSOD2) Accessing Pokedex entry for musician... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (bat musician called BSOD2) Accessing Pokedex entry for batman... Base statistics of this monster type: Base level = 2, difficulty = 7, AC = 8, magic resistance = 0, alignment 0. Very fast (22). Normal generation, with frequency 1. No resistances. No conveyed resistances. Small, genocidable, carnivorous flyer. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d5, uses weapon - drains life levels Pick an object. @ a human or elf or you (bat musician called BSOD2) Accessing Pokedex entry for batman... Base statistics of this monster type: Base level = 2, difficulty = 7, AC = 8, magic resistance = 0, alignment 0. Very fast (22). Normal generation, with frequency 1. No resistances. No conveyed resistances. Small, genocidable, carnivorous flyer. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d5, uses weapon - drains life levels Pick an object. @ a human or elf or you (bat musician called BSOD2) Accessing Pokedex entry for musician... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. Done. In what direction? [47896321><] Never mind. In what direction? [47896321><] Never mind. Hawaiian shirt - This is a piece of armor. Color: magenta. Material: cloth. Appearance: (null). Slot: shirt. It can be worn for protection (armor class, magic cancellation etc.). A shirt that can be worn under a suit of armor. Shopkeepers who see you wearing this thing will overcharge you. It can be read. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: free action You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 95% Tool drop chance was reduced to 96% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: shuriken The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: matter spells The following skill became untrainable if you tried to train it too early: shield (turn 63) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46602 Monster spawn increase reached its maximum at turn 116402 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 9393795 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: tiktah sephirah (freq bonus 2) The monster species that spawned more often: Gudrun's combat boot (freq bonus 30) The monster species that spawned more often: insist expandable (freq bonus 2) The monster species that spawned more often: disrupted sincere (freq bonus 6) The monster species that spawned more often: wonderful trove (freq bonus 8) The monster species that spawned more often: buttsally (freq bonus 6) The monster species that spawned more often: Radio Kop (freq bonus 30) The monster species that spawned more often: colorless colony (freq bonus 48) The monster species that spawned more often: zantas (freq bonus 12) The monster species that spawned more often: Wurie (freq bonus 3) The monster species that spawned more often: thorn wort (freq bonus 1) The monster species that spawned more often: sludge bomb (freq bonus 2) The monster species that spawned more often: cure slime (freq bonus 16) The monster species that spawned more often: fantastic xan (freq bonus 2) The monster species that spawned more often: totally bad warp patch (freq bonus 3) The monster species that spawned more often: swang abrasion alabamian connectedly (freq bonus 4) The monster species that spawned more often: spoor mushroom (freq bonus 6) The monster species that spawned more often: Kop Tienant (freq bonus 2) The monster species that spawned more often: improved destruction dino (freq bonus 2) The monster species that spawned more often: reappraisement platted implant (freq bonus 12) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster species that never randomly spawned: wifebeater asshole The monster species that never randomly spawned: gravity hound The monster species that never randomly spawned: glare warp fungus The monster species that never randomly spawned: malice cardioscope The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: ringwraith The monster species that never randomly spawned: kansan many The monster species that never randomly spawned: roomful citatory The monster species that never randomly spawned: distally disintegration The monster species that never randomly spawned: advanced cloll The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: cloak of scent (shadow cloak) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: table furniture (GANG ONE THROUGH FOUR) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 16) The RNG hath decreed that this item was generated more often: brick missile ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: null ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stiletto sandals (feminine sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 15) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: strangling (choking, freq bonus 11) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: nano nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 5) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: farting web (freq bonus 3) Trap randomization happened for 1 in 219 traps Next attribute increase check would have come at turn 581 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having shock resistance (0) You had 1496 points of nutrition remaining You could fly You had improved technique levels You had echolocation You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Donblas, Grome and Arioch Your deity was Arioch The version you were playing was: Unix SlashEMExtended Version 2.5.5 (c97d63d3) - last build Sun Sep 1 01:34:23 2019. You could not have safely prayed (554) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of mana (POWER RAISED BY THINK FOR) scroll of phase door (ELF FIND HONEY SOMEWHERE) scroll of standard id (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of cure (ALLEGED HAPPY END) * scroll of extra healing (CONGLATURATION) * scroll of greater mana restoration (IM REALLY FEELING IT) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Musician... Since you quit, the score list will not be checked.