BSOD2, chaotic male worm Caveman ----------+----------- |.............@d.....| |. ------.......| | |........ |.......| - |.......| - |.......| -.......| .......| --------- [BSOD2 the Troglodyte] St12 Dx10 Co17 In5 Wi8 Ch5 CavWorMalCha S0 Dlvl:1 $0 HP21(21) Pw7(7) AC8 Xp1/0 Wt74/1600 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the worm Caveman, welcome back to SlashEMExtended! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! The moon is waxing tonight. # (2x) Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: energy regeneration Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 62% chance Musable item generation frequency had a negative bias of 50% Wand drop chance was reduced to 66% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 80% Food drop chance was reduced to 90% The following skill was trained at half the usual rate: shield The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: gun control (turn 252) The following skill couldn't be trained before a certain turn number is reached: devices (turn 10817) Heavy curses were more common by 32% Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 44464 Monster spawn increase reached its maximum at turn 90013 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1203070 The monster class that cannot be genocided was zombie The monster species that spawned more often: twin noritta (freq bonus 2) The monster species that spawned more often: magenta xorn (freq bonus 4) The monster species that spawned more often: mirkily metropolitan (freq bonus 6) The monster species that spawned more often: Nazgul (freq bonus 6) The monster species that spawned more often: compounder bombastically (freq bonus 12) The monster species that spawned more often: gruesome naga (freq bonus 12) The monster species that spawned more often: epithelium barely (freq bonus 2) The monster species that spawned more often: gi-mal (freq bonus 6) The monster species that spawned more often: obese disenchanter (freq bonus 8) The monster species that spawned more often: giant fire ant (freq bonus 12) The monster species that spawned more often: elder orange dragon (freq bonus 6) The monster species that spawned more often: hedrow warrior (freq bonus 2) The monster species that spawned more often: reminiscent imitating (freq bonus 32) The monster species that spawned more often: poison arising own (freq bonus 72) The monster species that spawned more often: elec demon (freq bonus 16) The monster species that spawned more often: confute menu (freq bonus 6) The monster species that spawned more often: radially nonreciprocal (freq bonus 6) The monster species that spawned more often: darth dragon (freq bonus 1) The monster species that spawned more often: pointer colony (freq bonus 10) The monster species that spawned more often: taconite traipsing (freq bonus 24) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 8) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster species that never randomly spawned: porter radioactive vortex The monster species that never randomly spawned: wooziest orthopaedist The monster species that never randomly spawned: undead caveman The monster species that never randomly spawned: slith naga The monster species that never randomly spawned: thanked winced The monster species that never randomly spawned: party mold The monster species that never randomly spawned: petredge The monster species that never randomly spawned: depowered stalk The monster species that never randomly spawned: uninvitingly quintuplicate cultist psychopath The monster species that never randomly spawned: to fronter tannable strangely motormen The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 41) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 6) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 20) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 19) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: tactical nuke (governmental, freq bonus 16) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 25) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: lizard scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this trap was always invisible: mojibake trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 16) Trap randomization happened for 1 in 7 traps Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar The version you were playing was: Unix SlashEMExtended Version 2.5.4 (6200074a) - last build Mon Aug 12 01:19:20 2019. You could not have safely prayed (211) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of mana (HAPAX LEGOMENON) scroll of phase door (TOO FEKKING GOOD) scroll of standard id (HALLS OF MANDOS) scroll of cure (DEFINITELY NOT THE ORACLE) * scroll of extra healing (PRZECIAZONY) * scroll of greater mana restoration (FLURRY GRUESOME ABILITY OF ALL RISED) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Caveman... Since you quit, the score list will not be checked.