BSOD2, chaotic male fiendish Yautja /-\ |@| \-/ [BSOD2 the Blooded] St9 Dx16 Co16 In7 Wi6 Ch4 YauFieMalCha S842 Spa:6 $16 HP-6(80) Pw33(33) AC-6 Xp4/144 Wt1840/1570 T617 Brd Latest messages [-1 -> 18] The viportex misses. You feel your strength drain away! The attack was poisoned! [-9 -> 11] Warning: HP low! [-2 -> 9] Warning: HP low! You feel your strength drain away! You hear the howling of the CwnAnnwn... [-3 -> 6] Warning: HP low! You feel your strength drain away! [-1 -> 6] Warning: HP low! You feel your strength drain away! The attack was poisoned! You feel weaker! You lose Strength You die... Your inventory Weapons a - an uncursed +0 arm blaster (weapon in hand) {20} b - 100 uncursed +0 blaster bolts (in quiver) {2} c - 5 uncursed +0 spears (alternate weapon; not wielded) {60} d - an uncursed +0 boomerang {0} e - an uncursed +1 scimitar {16} f - an uncursed +0 razor whip {20} g - an uncursed +0 natural stick {12} Armor i - an uncursed +0 plate mail (being worn) {200} j - an uncursed +0 leather cloak (being worn) {7} k - an uncursed +0 antenna (being worn) {3} Scrolls h - an uncursed scroll of teleportation {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Wands q - an uncursed wand of punishment (0:15) {0} Iron balls r - an uncursed +0 heavy iron ball {1500} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 8 You carried 5 sins You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 47% Wand drop chance was reduced to 93% Tool drop chance was reduced to 90% Food drop chance was reduced to 72% Monster death drops spawned with only 94% chance The following skill could not be trained at all: petkeeping The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: saber (turn 26) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 31087) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 47850 Monster spawn increase reached its maximum at turn 96234 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2013440 The monster class that cannot be genocided was wraith The monster species that spawned more often: Benge Barbarois (freq bonus 1) The monster species that spawned more often: gnome mummy (freq bonus 4) The monster species that spawned more often: forkazon (freq bonus 6) The monster species that spawned more often: pink growth (freq bonus 12) The monster species that spawned more often: snowball thrower (freq bonus 4) The monster species that spawned more often: buildion (freq bonus 3) The monster species that spawned more often: cerulean ogre (freq bonus 24) The monster species that spawned more often: sludge fungus (freq bonus 8) The monster species that spawned more often: neurology thiamin (freq bonus 1) The monster species that spawned more often: refuge Uhlert (freq bonus 4) The monster species that spawned more often: breakoff force fungus (freq bonus 8) The monster species that spawned more often: albino warp patch (freq bonus 64) The monster species that spawned more often: cerastes (freq bonus 18) The monster species that spawned more often: stumbling horror (freq bonus 3) The monster species that spawned more often: commiseratively valuating alloyed (freq bonus 2) The monster species that spawned more often: serpent-necked lioness (freq bonus 30) The monster species that spawned more often: absent warp fungus (freq bonus 6) The monster species that spawned more often: charier symptomatological bebopper cataleptoid (freq bonus 12) The monster species that spawned more often: multi-hued warp fungus (freq bonus 4) The monster species that spawned more often: rumbler wedded (freq bonus 12) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 6) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 7) The monster trait that was more common: monsters that roar (freq bonus 2) The monster species that never randomly spawned: panic The monster species that never randomly spawned: succinct somersaulted The monster species that never randomly spawned: slate rubber The monster species that never randomly spawned: adult stone dragon The monster species that never randomly spawned: black raptor The monster species that never randomly spawned: giant phase spider The monster species that never randomly spawned: great rainbow dragon The monster species that never randomly spawned: unfrock overdrunk denunciatory The monster species that never randomly spawned: gengar The monster species that never randomly spawned: amnesia mechanic The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was generated more often: ragnarok (all-ending, freq bonus 15) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 106) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 19) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 37) The RNG hath decreed that this item was generated more often: oilskin coif (glibskin helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 18) The RNG hath decreed that this item was generated more often: tunnels (street plan, freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 10) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 12) The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 9) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 6) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 89) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this trap was always invisible: wing yellow changer The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 4) Trap randomization happened for 1 in 696 traps Next attribute increase check would have come at turn 4349 Strength training was 3 Dexterity training was 1 Wisdom training was 1 Constitution training was 3 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You saw invisible You had infravision You had 754 points of nutrition remaining You were swallowed by a viportex You regenerated You were a weregridbug You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Macbeth, Zoness and Titania Your deity was Titania The version you were playing was: Unix SlashEMExtended Version 2.4.8 (02fb7d7e) - last build Sun Apr 7 09:58:30 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) draw blood 4 R LIMIT(0) blood ritual 3X LIMIT(0) Discoveries Weapons scimitar (curved sword) Scrolls scroll of teleportation (DIE BEFORE YOUVE MOVED) scroll of healing (THE LITTLE GIRL GETS WET) scroll of mana (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of phase door (DUVESSA SIFMUNA SAMANTHA) scroll of standard id (HLLLLLLLGH WAS IST DAS DENN) scroll of cure (SECAM NTSC) * scroll of extra healing (NO ONE CAN STOP ME) * scroll of greater mana restoration (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) Wands wand of punishment (degraded) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 6: <- You are here Vanquished creatures a pestyblob a balltrip blob 0 fuel barrels (1 created) 0 foxes (1 created) 0 scrawny cats (1 created) a dwarf a y kobold 0 hidden kobolds (1 created) a small kobold 0 baby mimics (1 created) 0 destructomondaines (2 created) a goblin (2 created) 0 marine goblins (15 created) 2 visor sewer rats 0 chipmunks (1 created) a squirrelhorn a petit pseudo rat 0 millipedes (1 created) 0 viportices (1 created) a group bug 0 minor mirrors (1 created) 0 vultures (1 created) 0 beginner elementals (1 created) a lichen (2 created) 0 porter lichens (1 created) 0 spore lichens (1 created) 7 deathmolds (1 created) 0 small sounders (1 created) 0 mean molds (1 created) 0 giant children (1 created) 0 total covet liches (1 created) a dcss mummy 2 tiny trolls (1 created) a baby monkey a kobold zombie 0 zombies (1 created) 0 kasa-obakes (1 created) 0 friendly adventurers (1 created) 0 zero gunnhilds (1 created) an elderly gentleman a weregridbug 0 robots (1 created) 0 gene jinns (1 created) a lime killer tomato a pile of worthless coins 0 novice dark walls (1 created) 0 waste heaps (1 created) 0 fire troves (1 created) 66 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 22 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (27 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) club [Basic] (max Expert) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Expert) (20 of 160) whip [Basic] (max Expert) (20 of 160) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Yautja... You died in Space Base on dungeon level 6 with 841 points, and 16 pieces of gold, after 617 moves. Killer: strength drain You were level 4 with a maximum of 80 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 22274 Marc-Ast-Mus-Mal-Cha died in Space Base on level 37. Killed by a monster (silver dragonfly). - [52] 2 10208 Xi Jinping-Emp-Chu-Mal-Cha died in Space Base on level 8. Killed by an asian peep-toe. - [57] 3 841 BSOD2-Yau-Fie-Mal-Cha died in Space Base on level 6. Killed by a strength drain. - [80]