BSOD2, lawful male senser Pickpocket --- |.| |.| ------.------## |..@k....(..),# -..%kk%.....|,,--.---- |...kk......|#,|.....| ------.------#,|..$..| |(( #,|.)...| (.| #,.%<...| --- ##|.....| |.....| |.....| ------- [BSOD2 the Money Thief] St8 Dx17 Co10 In13 Wi11 Ch19 PicSenMalLaw S267 Dlvl:2 $201 HP-3(46) Pw12(12) AC3 Xp3/54 Wt52/1230 T92 Latest messages The carver picks up 23 darts {0}. The stupid nickname inventor casts aspersions on your ancestry. "Your mother is so poor she waved her hand around a popsicle and called it air conditioning." The carver picks up a crude dagger {4}. You kill the whnas! The butcher picks up a dart {0}. You kill the kobold! You hit the butcher. The stupid nickname inventor casts aspersions on your ancestry. "Your mother is so ghetto she wears red, neon green, purple, and yellow in the same damn outfit!" The butcher thrusts her crude short sword. The butcher misses. You hit the butcher. The butcher thrusts her crude short sword. The butcher hits you! [-2 -> 9] Warning: HP low! Kroo the Kobold King thrusts his trident. Kroo the Kobold King hits you! You die... Your inventory Weapons a - 10 uncursed +0 daggers (wielded) {40} b - 2 uncursed +0 knives (alternate weapon; not wielded) {4} Armor d - an uncursed +0 pair of leather gloves (being worn) {4} e - an uncursed +0 cloak of displacement (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools c - an uncursed lock pick {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 19 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 181 Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 72% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 98% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: riding (turn 38) The following skill became untrainable if you tried to train it too early: riding (turn 2772) The following skill became untrainable after a while: broadsword (turn 37664) The following skill couldn't be trained before a certain turn number is reached: club (turn 43161) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18666 Monster spawn increase reached its maximum at turn 86686 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1657058 The monster class that cannot be genocided was lizard The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: machine turret (freq bonus 4) The monster species that spawned more often: weapon imp (freq bonus 16) The monster species that spawned more often: flying demilich (freq bonus 42) The monster species that spawned more often: terchet force patch (freq bonus 3) The monster species that spawned more often: demonic jellyfish (freq bonus 32) The monster species that spawned more often: krabby (freq bonus 8) The monster species that spawned more often: fellowmen coextended masted (freq bonus 12) The monster species that spawned more often: necromancer (freq bonus 8) The monster species that spawned more often: fanjet disassembled (freq bonus 8) The monster species that spawned more often: pilates wall (freq bonus 16) The monster species that spawned more often: semi-novice mage (freq bonus 4) The monster species that spawned more often: jurywomen flail (freq bonus 12) The monster species that spawned more often: dwarf reaper (freq bonus 84) The monster species that spawned more often: clock colony (freq bonus 3) The monster species that spawned more often: out of deepspawn (freq bonus 24) The monster species that spawned more often: psych flayer (freq bonus 5) The monster species that spawned more often: cotyledonary trellised (freq bonus 36) The monster species that spawned more often: workingman bedraggled (freq bonus 4) The monster species that spawned more often: sticky force fungus (freq bonus 22) The monster species that spawned more often: glamour hc bitch (freq bonus 24) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 12) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster species that never randomly spawned: fucking hell I don't recognize this monster The monster species that never randomly spawned: brown stalk The monster species that never randomly spawned: passchuck The monster species that never randomly spawned: neothelid The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: full nether ghost The monster species that never randomly spawned: aligned laser The monster species that never randomly spawned: Officer Natalia The monster species that never randomly spawned: ultramarine stalk The monster species that never randomly spawned: pale asian lady The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was generated more often: implant of crap (sucker, freq bonus 17) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 15) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 18) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 14) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 8) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: permacurse stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 3) Trap randomization happened for 1 in 679 traps Next attribute increase check would have come at turn 2262 Strength training was 6 Dexterity training was 4 Wisdom training was 1 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You had 1394 points of nutrition remaining You were displaced You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Danzai The version you were playing was: Unix SlashEMExtended Version 2.4.7 (4b511120) - last build Tue Mar 12 00:11:54 2019. You could have safely prayed (178) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor leather gloves (even pair of gloves) cloak of displacement (prolo cloak) Scrolls scroll of healing (HI GUYS IM ON MY TABLETTEN) scroll of mana (ZROLYNE KUZROH) scroll of phase door (THE SOW STUPID JESPER GOT BEATEN UP) scroll of standard id (YIFFHACK FURRY KNIGHTS ATTACK) scroll of cure (SUDDNLY IT HOTHRAXXA HEA HUM) * scroll of extra healing (WEAR A SHEMAGH IN THE DESERT) * scroll of greater mana restoration (RASH EM EXTENDED DISCOMFORT) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (orange) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (green) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (green) * peridot (cyan) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (cyan) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (black) * epidote stone (red) * jet (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (teal) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (blue) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (violet) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (yellow) * prehnite stone (radiant) * fluorite stone (green) * disthene stone (teal) * apophyllite stone (cyan) * obsidian stone (black) * agate stone (orange) * tourmaline (red) * rhodochrosite stone (red) * anhydrite stone (teal) * halite stone (white) * marble stone (white) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * bad part stone (gray) * completely bad part stone (gray) * evil variant stone (gray) * orange spell stone (gray) * violet spell stone (gray) * longing stone (gray) * cursed part stone (gray) * quaversal stone (gray) * appearance shuffling stone (gray) * brown spell stone (gray) * choiceless stone (gray) * goldspell stone (gray) * deprovement stone (gray) * initialization stone (gray) * gushlush stone (gray) * soiltype stone (gray) * dangerous terrain stone (gray) * fallout stone (gray) * mojibake stone (gray) * gravation stone (gray) * uncalled stone (gray) * exploding dice stone (gray) * permacurse stone (gray) * shrouded identity stone (gray) * feeler gauge stone (gray) * long screwup stone (gray) * wing yellow stone (gray) * life saving stone (gray) * curseuse stone (gray) * cut nutrition stone stone (gray) * skill loss stone (gray) * autopilot stone (gray) * force stone (gray) * monster glyph stone (gray) * changing directive stone (gray) * container kaboom stone (gray) * steal degrade stone (gray) * left inventory stone (gray) * fluctuating speed stone (gray) * tarmustrokingnora stone (gray) * failure stone (gray) * bright cyan spell stone (gray) * frequentation spawn stone (gray) * pet AI stone (gray) * satan stone (gray) * rememberance stone (gray) * pokelie stone (gray) * autopickup stone (gray) * dywypi stone (gray) * silver spell stone (gray) * metal spell stone (gray) * platinum spell stone (gray) * manler stone (gray) * doorning stone (gray) * nownsible stone (gray) * elm street stone (gray) * monnoise stone (gray) * rang call stone (gray) * recurring spell loss stone (gray) * anti training stone (gray) * techout stone (gray) * stat decay stone (gray) * movemork stone (gray) * sane treble stone (gray) * statcrease stone (gray) * simeout stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 fireflies (1 created) 0 aes (1 created) 0 kittens (1 created) 2 kobolds (7 created) 0 mine kobolds (1 created) a pack kobold (4 created) a whnas (2 created) 0 aqua kobolds (1 created) a hidden kobold (3 created) a cave kobold 0 small kobolds (1 created) 0 mud kobolds (1 created) 0 small kappas (1 created) 0 carvers (1 created) 2 butchers (3 created) a large group kobold 0 swamp kobolds (1 created) 0 butcher shamans (1 created) 0 stupid nickname inventors (2 created) Kroo the Kobold King (0 times) 0 demimondaines (1 created) 0 clubbelgoblins (1 created) 0 pack rabbits (2 created) a lichen 0 shaded lichens (1 created) 0 sub-gnomes (1 created) 0 zero gunnhilds (1 created) 0 mascoins (1 created) 0 perfume dispensers (1 created) 0 color turrets (1 created) 46 creatures born. 10 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (34 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Pickpocket... You died in The Dungeons of Doom on dungeon level 2 with 267 points, and 201 pieces of gold, after 92 moves. Killer: a monster (Kroo the Kobold King) You were level 3 with a maximum of 46 hit points when you died. You reached the 35th place on the top 10000 list. No Points Name Hp [max] 1 1113454 Ruea-Pri-Red-Fem-Cha died in The Subquest on level 33. Killed by a monster (invisible Koplich), while praying unsuccessfully. - [250] 2 472868 Heliokopis-Wiz-Gno-Mal-Neu died in Sokoban on level 5 [max 12]. Killed by a monster (damms). - [148] 3 247104 Captain Ac-Kor-Jel-Mal-Neu died in The Dungeons of Doom on level 17. Killed by a sucking tentacle attack. - [127] 4 222652 Urbaldi-Con-Teu-Mal-Law died in The Dungeons of Doom on level 14. Killed by a kick in the nuts. - [91] 5 91042 Nino-Wal-Ita-Mal-Cha died in Space Base on level 14. Killed by a blast of lightning. - [108] 6 70034 Almuth-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (multi xorn), while helpless. - [159] 7 43399 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (priestess of Moloch). - [93] 8 38121 Chengar-Cel-Mon-Mal-Law died in The Dungeons of Doom on level 27 [max 82]. Killed by a monster (horse), while vomiting. - [59] 9 26834 Klara-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a blaster bolt. - [104] 10 23619 Conse-Sco-Ung-Mal-Law turned to stone in The Gnomish Mines on level 7. Petrified by a bashing a petrifying monster. 123 [123] 33 290 Tobi-Wal-Gre-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a poisonous corpse. - [34] 34 285 Agent Clov-Fox-Hrb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an iron ball collision. - [29] *35 267 BSOD2-Pic-Sen-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (Kroo the Kobold King). - [46] 36 247 Fucker-Muc-Wal-Gre-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a solar beam. - [23] 37 206 Laura-Soc-Pea-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Mr. Annootok, the shopkeeper). - [32] 40 133 BSOD2-Unb-Arg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [45] 43 112 BSOD2-Tou-Gha-Mal-Cha quit in The Dungeons of Doom on level 1. 38 [38] 45 90 BSOD2-Mys-Tra-Fem-Neu died in The Dungeons of Doom on level 2. Killed by an icy touch. - [1] 46 88 BSOD2-Tou-Gha-Fem-Cha quit in The Dungeons of Doom on level 1. 33 [33]