ڷCb Player: AznPride03 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-03-30.01:52:26.ttyrec Time: (1648605146) Wed Mar 30 01:52:26 2022 ڷCbh EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. ڷCb= WShall I pick a character's race, role, gender and alignment for you? [ynq] ۷Cby۷Cb:j NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--ܷCbP@$d$/y+ܷCb[AznPride0 the Aspirant ] St8 Dx7 Co12 In3 Wi8 Ch7 PriNulMalLaw Dlvl:1 $0 HP 18(18)  Pw 19(19)  AC11 Exp1 T1  It is written in the Book of Jonathan Joestar:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Jonathan Joestar seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aspirant, have been heralded from birth as the instrument of Jonathan Joestar. You are destined to recover the Amulet foܷCb,r your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Jonathan Joestar!--More--ݷCb$ ݷCb ݷCb ZHello AznPride03, welcome to SlashEMExtended! You are a lawful null Priest.ݷCb --More--߷Cb9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--߷Cb Message of the day: For the time being, SLEX is still available on this public server. The developer reserves the right to retire development at any point, though. --Amy--More--Cb CbNs[AznPride0 the Aspirant ] St8 Dx7 Co12 In3 Wi8 Ch7 PriNulMalLaw  18(18)  Pw 19(19)  AC11 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--Cb [AznPride0 the Aspirant  18(18)  Pw 19(19) CbcĿ@$d$/y+[AznPride0 the Aspirant ] St8 Dx7 Co12 In3 Wi8 Ch7 PriNulMalLaw Dlvl:1 $0 HP 18(18)  Pw 19(19)  AC11 Exp1 T1 Do you want your possessCbڷ&ions identified? DYWYPI? [ynq] (n) Cb)Zn Scrolls a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} f - an uncursed scroll of heal other {0}(end) CbDo you want to see your attributes? [ynq] (n) Cb<nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stun resistance. You could not have this property extrinsically: magic resistance. You could not have this property intrinsically: improved vision. You could not have the double effect of this property: technicality. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 7. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 184. Tool identification only worked 5 times out of 9. Ring drop chance was reduced to 93%. Wand drop chance was reduced to 96%. Potion drop chance was reduced to 91%. Shop item generation was reduced to 92%. Concealing monsters were spawned undernCbeath items 90% of the time only. Mastering the following skill taught you the hidden power: bare-handed combat. The following skill was trained at half the usual rate: form IV (Ataru). The following skill was trained at one fifth the usual rate: squeaking. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: whip. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 13). Number of artifacts generated was 0. --More--CbNumber of fake artifacts generated was 0. Monster spawn increase would have started at turn 107162. Monster spawn increase had reached its maximum at turn 217932. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 416687. The monster class that cannot be genocided was xan or other mythical/fantastic insect. The monster species that was spawned more often: desk slash (freq bonus 24). The monster species that was spawned more often: brown boomer (freq bonus 2). The monster species that was spawned more often: dull force fungus (freq bonus 6). The monster species that was spawned more often: combat ant (freq bonus 6). The monster species that was spawned more often: heathenism sloucher (freq bonus 16). The monster species that was spawned more often: beriah sephirah (freq bonus 2). The monster species that was spawned more often: dangerous good-looking criminal (freq bonus 2). The monster sCbpecies that was spawned more often: ogre ego lord (freq bonus 24). The monster species that was spawned more often: oriental vampire (freq bonus 1). The monster species that was spawned more often: gourmand ogre (freq bonus 9). The monster species that was spawned more often: striking womanizing (freq bonus 30). The monster species that was spawned more often: blade back (freq bonus 3). The monster species that was spawned more often: swimmable manipulation (freq bonus 4). The monster species that was spawned more often: claying effluvium crusade (freq bonus 6). The monster species that was spawned more often: burning torch (freq bonus 4). The monster species that was spawned more often: grainy somebody (freq bonus 12). The monster species that was spawned more often: little sliant (freq bonus 9). The monster species that was spawned more often: pseudo elf thief (freq bonus 8).Cbb The monster species that was spawned more often: lame duck (freq bonus 1). The monster species that was spawned more often: ubernazgul (freq bonus 18). The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2). The monster trait that was more common: monsters that count as pokemon (freq bonus 1). The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4). --More--Cb4The monster trait that was more common: monsters that wait for you to come (freq bonus 2). The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 6). The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2). The monster species that was never randomly spawned: nasty tarp. The monster species that was never randomly spawned: greater permamimic. The monster species that was never randomly spawned: giant killer bee. The monster species that was never randomly spawned: clavichordist expropriator weensy. The monster species that was never randomly spawned: bedimmed insincerely. The monster species that was never randomly spawned: Aburame Shino. The monster species that was never randomly spawned: water xorn. The monster species that was never randomly spawned: cogitation brokerly. The monster species that was never randomly spawned: formatting daemon. b1HThe monster species that was never randomly spawned: mine vampire. The RNG hath decreed that this item was never generated: antiprayer stone (gray). The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: field plate ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 23). The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6). The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 6). The RNG hatCbh decreed that this item was generated more often: magic dragon scales ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 21). The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 15). The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 15). The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 4). --More--Cb,The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: contro dragon scales ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 5). The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 7). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 45). The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH). The RNG hath decreed that this item was always generated cursCbed: permanently black shoes (failuncap shoes). The RNG hath decreed that this item was always generated cursed: implant of stature (thin). The RNG hath decreed that this trap was always invisible: nexus trap. The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 2). Trap randomization happened for 1 in 756 traps. Traps were spawned invisible 1 times in 86. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 811. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having stun resistance (0). You had 1500 points of nutrition remaining. You could survive without air. Your luck was CbwUzero. You had spell retention for remembering 75 spells. --More--Cb}ZYou could not have safely prayed (599). You survived. --More--Cb2 Ŀ@$d$/y+Cbj3 $[AznPride0 the Aspirant ] St8 Dx7 Co12 In3 Wi8 Ch7 PriNulMalLaw Dlvl:1 $0 HP 18(18)  Pw 19(19)  AC11 Exp1 T1 Do you want to see your discoveries? [ynq] (n) Cb, qCbc. $ CbZ ; Since you quit, the score list will not be checked.