YAb3 Player: AznPride03 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-03-28.14:21:13.ttyrec Time: (1648477273) Mon Mar 28 14:21:13 2022 YAb,RNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. YAbuURestoring save file...YAbP`--More--[Abe------ |....| |%.... |..<@| |...d| -.----[Ab[AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:1 $:0 HP:14(14) Pw:2(2) AC:7 Xp:1Hello AznPride03, the orcish Ranger, welcome back to NetHack!AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:1 $:0 HP:14(14) Pw:2(2) AC:7 Xp:1]Ab  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_ro]Abw om [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true] (1 of 4)`Ab a - force_invmenu [false]  b - goldX [false]  c - help [true]  d - herecmd_menu [false]  e - hilite_pet [false]  f - hilite_pile [false]  g - hitpointbar [false]  h - ignintr [false]  i - implicit_uncursed [true]  j - lit_corridor [false]  k - lootabc [false]  l - mail [true]  m - mention_walls [false]  n - menucolors [true]  o - menu_objsyms [false]  p - menu_overlay [true]  q - null [true]  r - perm_invent [false]  s - pickup_thrown [true]  t - pushweapon [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [false]  x - showrace [false]  y - showscore `Ab [false]  z - silent [true]  A - sortpack [true]  B - sparkle [true]  C - standout [false] (2 of 4)eAb+jAbRo  a - time [false]  b - tombstone [true]  c - toptenwin [false]  d - travel [true]  e - use_inverse [false]  f - verbose [true]  g - whatis_menu [false]  h - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [AznPride03]  role [Ranger]  race [orc]  gender [male]  align [chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  i - altkeyhandler [unknown]  j - boulder [`]  k - disclose jAbo [ni na nv ng nc no]  l - fruit [slime mold]  m - menustyle [full]  n - menu_headings [inverse]  o - msg_window [single] (3 of 4)lAb +{Aba a - number_pad [0=off]  b - packorder [$")[%?+!=/(*`0_]  c - paranoid_confirmation [pray]  d - pickup_burden [stressed]  e - pickup_types [all]  f - pile_limit [5]  g - runmode [run]  h - scores [3 top/2 around]  i - sortloot [loot]  j - statushilites [0 (off: don't highlight status fields)]  k - statuslines [2]  l - symset [default]  m - roguesymset [default]  n - suppress_alert [(none)]  o - whatis_coord [none]  p - whatis_filter [none]   Other settings:  q - autopickup exceptions [(0 currently set)]  r - menu colors [(5 currently set)]  s - message types [(0 currently set)]  t - status hilite rules [(0 currently set)] (4 of 4)~Ab+AbL Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) AbAM#[?1l>AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:1 $:0 HP:14(14) Pw:2(2) AC:7 Xp:1/0 T:6------ |....| |%.... |..<@| |...d| -.----Ab. T:7@d.Ab/ T:8@d<.AbbV d@AbW RYou swap places with Sirius. T:9.d.Abd@Ab'XYou swap places with Sirius. T:10d#.#Ab? T:11..d@###AbR@ T:12##d#@##AbU ? T:13#d@#Abhs@ T:14#d@#Ab C T:15#d@##Ab8 T:16##@dAbK\ d@Ab\ HYou swap places with Sirius. T:17#Ab$b T:18#d@#.....(......---------AbēJ T:19d#@##.-AbK( T:20#d#@Abt T:21--------------##d.............+@...........|......-----Ab>F T:22-#|.d@|Ab1v > T:23-#d@-Ab:m1 T:24..d.@Ab.@Ab5?h - a key. T:25.d@Ab ,Autopickup: OFF.AbK8 T:26...@dAb| 5 T:27@d...Ab-YYou stop. Sirius is in the way! T:28.dAb; T:29.@.dAb8 T:30.@..dAb 7 T:31.@.dAb2v7 T:32.@.dAbA T:33.@d..Abv% 2 T:34.@d.Ab1 T:35..@dAbӏd@AbSYou swap places with Sirius. T:36.dAbjP 8 T:37...@dAb^You stop. Sirius is in the way!.+ T:38You find a hidden door.AbMO< T:39.@##dAbR3 T:40.@dAb n= T:41d@###AbUE T:42####d@#Ab Weapons a - a +1 orcish dagger (weapon in hand) b - a +1 orcish bow (alternate weapon; not wielded) c - 52 +2 orcish arrows (in quiver) d - 35 +0 orcish arrows Armor e - an uncursed +2 cloak of displacement (being worn) Comestibles f - 6 uncursed tripe rations g - 3 uncursed food rations Tools h - a key(end) Ab{Ab3b - a +1 orcish bow (weapon in hand).Aba - a +1 orcish dagger (alternate weapon; not wielded). T:43#dxAb0Unknown command ' '.Ab. ] T:44d##@#### x AbL T:45d@### x!Abf@ T:46##@d !Abu d@!AbYYou swap places with Sirius. T:47d#x"AbgR T:48#d#@###AbA T:49dx@###%Ab66a - a +1 orcish dagger (weapon in hand).%Ab9Ub - a +1 orcish bow (alternate weapon; not wielded).--More--&AbwSirius misses the grid bug.The grid bug bites!You get zapped! HP:13&AbGSirius bites the grid bug. T:50/Ab@8 /Ab8 ]You kill the grid bug!/1 T:51###d0Abd@0Ab%OYou swap places with Sirius. T:52#d1AbX?@ T:53##d@+1Ab The door opens. T:54d--------#-........|.......+.....|------2Ab\` T:55#-d@|....---2Ab58 T:56d-@-3AbG T:57.#-d@.3Ab ; T:58..@d4Ab`64 T:59.@d..4Ab 3b - a +1 orcish bow (weapon in hand).4Ab a - a +1 orcish dagger (alternate weapon; not wielded). HP:14 T:60.d6Ab9 T:61d@..6Ab36a - a +1 orcish dagger (weapon in hand).6Ab/4sb - a +1 orcish bow (alternate weapon; not wielded). T:62.d.7Ab d@7AbT SYou swap places with Sirius. T:63d.8Ab9 T:64..@d8Abe3 T:65.@d.8Ab0"This door is locked.9Aba0This door is locked.:Ab)CWhat do you want to use or apply? [h or ?*] ;AbO3h - a key.--More--=AbVCWhat do you want to use or apply? [h or ?*] ?Abm$In what direction? @Abd+Unlock it? [yn] (n) AAbAAbmQYou succeed in unlocking the door. T:66.dBAbbBAbtcJThe door opens. T:67.-dBAbf G T:68#d@#.#CAb޲4 T:69d-@#CAb2 T:70.-d@#DAbl!I T:71#d@#--DAb 5 T:72#d@##EAb3 T:73|..|##d..........|@#..............|--------------EAbE T:74...#.d@#FAbV T:75-----........#d@#FAb U T:76-----.........d#@GAba T:77-+--.......|.##d@-GAbe C T:78-..|#d@HAbN< T:79-@-.dHAbJSg@...Sirius suddenly disappears! T:80^HAb 8 T:81@.KAbmX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) KAbe+Please move the cursor to an unknown object.(For instructions type a '?')LAb[\*floor of a roomLAb6teleportation trapMAb Done.MAbA T:82#@.NAb; T:83##@.OAbF; T:84##@#OAb B T:85####@##PAbK T:86##@d ##QAb9@ T:87##@ QAbk1 T:88##@#QAb 1 T:89##@#RAb( T:90#@#RAb5 T:91#@#dRAb 0 T:92#@d SAbQbd@SAbbMYou swap places with Sirius. T:93d##TAb<90 T:94##d@#TAbdd T:95---..|...|......#d@#TAb Y T:96----...F...d##@#UAb @dUAbYou swap places with Sirius. T:97|||||..--#dVAbnR T:98d@.|-.---#VAb 0 T:99@.dWAb> T:100@d..WAb9= T:101@d.XAbf .@XAb(gXYou see here a statue of a lichen. T:102.dXAbK ? T:103F.@dYAbD d@YAbTEPYou swap places with Sirius. T:104d.YAb_ = T:105..d@YAbO9 T:106..@dZAbd@ZAbUYou swap places with Sirius. T:107##ZAb 0 T:108#d@#ZAbd 3 T:109x#d@#[Ab E T:110##d@#[AbG T:111d##@##\Ab C T:112#d#@#]AbI`##@+ T:113You find a hidden door.]Abۖ]Ab ;The door resists! T:114^Ab&@ T:115#d@#^AbF@d^AbFMYou swap places with Sirius. T:116d#^Ab D T:117@d#^Ab7D T:118#x@d##_AbngTYou stop. Sirius is in the way! T:119#xd#`AbRc 7You miss the grid bug.#d`Abc KThe grid bug bites! T:120#daAb= T:121#x @cAbMcmdassist: Invalid direction key! Valid direction keys to rush are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--dAbqOAznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:1 $:0 HP:14(14) Pw:2(2) AC:7 Xp:1/1 T:121------ |....| |%....#------- |..<.|###|.....| |....|###|F....| -.----#|.....|#|.....|#----------------####--.----#####|..............+#############x###...............|####@|...............########-------------+--###########---.-------.-+---------+--###-........|#-..............||........-#|...^..........|.........|#####|..............|----------####-..............|----------------dAbO !The grid bug bites!dAbP VYou get zapped! HP:13  T:122fAbq;You miss the grid bug.dfAbrThe grid bug bites!You get zapped! HP:12  T:123#gAbmgAb_nOYou kill the grid bug!/2 T:124#diAbr9 T:125@#d#iAbMS2 T:126##@dkAbd@kAbfPYou swap places with Sirius. T:127#dkAbg lAbp; T:128#@#dlAb_a E T:129#@d#lAb[E T:130##@d#mAb+##@d...|#---# T:131You find a hidden door.nAbC T:132.#@##d#nAb?2 T:133####@doAb= T:134##d@###oAb ? HP:13 T:135#d#@#pAb-w8 T:136#|d@#pAbE/ T:137.#d@qAb W T:138--.|>.||.#d@-rAbZB T:139--|.@#drAbx ; T:140@d..sAbd5 T:141#@>.dsAbu6 T:142#@.d.tAb;w3 T:143#@>dtAbG9 T:144d.@.uAb| %You descend the stairs.--More--vAb^-------|...@d||.....|..x...|-------AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:2 $:0 HP:13(14) Pw:2(2) AC:7 Xp:1/2 T:144vAb_3There is a staircase up here.vAb`WYou see here a cram ration. T:145.dzAb zAb Wi - a cram ration. T:146@.d|AbUG T:147@d..}Ab 3 T:148d.<@.~Abi< .@~Ab<cYou see here a statue of a grid bug. T:149..d~Ab D HP:14 T:150@x.dAbzu<  T:151##@.d..Aber B  T:152#@d.xAb"H T:153#@d.AbFG T:154#@d#Ab y#@d# T:155You hear the chime of a cash register.AbW M T:156#@#dAb!S T:157#@d##Ab1I T:158##`@d#Ab|##@#d T:159You hear the chime of a cash register.Ab K  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rAbK oom [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true] (1 of 4)Ab8P a - force_invmenu [false]  b - goldX [false]  c - help [true]  d - herecmd_menu [false]  e - hilite_pet [false]  f - hilite_pile [false]  g - hitpointbar [false]  h - ignintr [false]  i - implicit_uncursed [true]  j - lit_corridor [false]  k - lootabc [false]  l - mail [true]  m - mention_walls [false]  n - menucolors [true]  o - menu_objsyms [false]  p - menu_overlay [true]  q - null [true]  r - perm_invent [false]  s - pickup_thrown [true]  t - pushweapon [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [true]  x - showrace [false]  y - showscore AbP [false]  z - silent [true]  A - sortpack [true]  B - sparkle [true]  C - standout [false] (2 of 4)Ab a - time [true]  b - tombstone [true]  c - toptenwin [false]  d - travel [true]  e - use_inverse [false]  f - verbose [true]  g - whatis_menu [false]  h - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [AznPride03]  role [Ranger]  race [orc]  gender [male]  align [chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  i - altkeyhandler [unknown]  j - boulder [`]  k - disclose Abw[ni na nv ng nc no]  l - fruit [slime mold]  m - menustyle [full]  n - menu_headings [inverse]  o - msg_window [single] (3 of 4)Ab)_ +AbA##@#`#d###-------#|...<.|#|.....|#..x...|-------AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:2 $:0 HP:14(14) Pw:2(2) AC:7 Xp:1/2 T:159Set boulder to what? Ab] oAb `Badoption - boulder symbol 'o' would conflict with a monster symbol.Ab*In what direction? Abf'Never mind.Ab- Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rAboom [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true] (1 of 4)Abm a - force_invmenu [false]  b - goldX [false]  c - help [true]  d - herecmd_menu [false]  e - hilite_pet [false]  f - hilite_pile [false]  g - hitpointbar [false]  h - ignintr [false]  i - implicit_uncursed [true]  j - lit_corridor [false]  k - lootabc [false]  l - mail [true]  m - mention_walls [false]  n - menucolors [true]  o - menu_objsyms [false]  p - menu_overlay [true]  q - null [true]  r - perm_invent [false]  s - pickup_thrown [true]  t - pushweapon [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [true]  x - showrace [false]  y - showscore Abm [false]  z - silent [true]  A - sortpack [true]  B - sparkle [true]  C - standout [false] (2 of 4)Ab  a - time [true]  b - tombstone [true]  c - toptenwin [false]  d - travel [true]  e - use_inverse [false]  f - verbose [true]  g - whatis_menu [false]  h - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [AznPride03]  role [Ranger]  race [orc]  gender [male]  align [chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  i - altkeyhandler [unknown]  j - boulder [`]  k - disclose Ab [ni na nv ng nc no]  l - fruit [slime mold]  m - menustyle [full]  n - menu_headings [inverse]  o - msg_window [single] (3 of 4)Ab|/ +Ab[ A##@#`#d###-------#|...<.|#|.....|#..x...|-------AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:2 $:0 HP:14(14) Pw:2(2) AC:7 Xp:1/2 T:159Set boulder to what? Ab OAbM`Badoption - boulder symbol 'O' would conflict with a monster symbol.Ab Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rAboom [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true] (1 of 4)Ab  a - force_invmenu [false]  b - goldX [false]  c - help [true]  d - herecmd_menu [false]  e - hilite_pet [false]  f - hilite_pile [false]  g - hitpointbar [false]  h - ignintr [false]  i - implicit_uncursed [true]  j - lit_corridor [false]  k - lootabc [false]  l - mail [true]  m - mention_walls [false]  n - menucolors [true]  o - menu_objsyms [false]  p - menu_overlay [true]  q - null [true]  r - perm_invent [false]  s - pickup_thrown [true]  t - pushweapon [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [true]  x - showrace [false]  y - showscore Ab [false]  z - silent [true]  A - sortpack [true]  B - sparkle [true]  C - standout [false] (2 of 4)Ab/ a - time [true]  b - tombstone [true]  c - toptenwin [false]  d - travel [true]  e - use_inverse [false]  f - verbose [true]  g - whatis_menu [false]  h - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [AznPride03]  role [Ranger]  race [orc]  gender [male]  align [chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  i - altkeyhandler [unknown]  j - boulder [`]  k - disclose Ab/[ni na nv ng nc no]  l - fruit [slime mold]  m - menustyle [full]  n - menu_headings [inverse]  o - msg_window [single] (3 of 4)Ab +AbA##@#`#d###-------#|...<.|#|.....|#..x...|-------AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:2 $:0 HP:14(14) Pw:2(2) AC:7 Xp:1/2 T:159Set boulder to what? Ab T0Ab% &AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:2 $:0 HP:14(14) Pw:2(2) AC:7 Xp:1/2 T:159##@#0#d###-------#|...<.|#|.....|#..x...|-------Ab(H ? T:160#@d#Ab! `With great effort you move the boulder. T:161d@0#Ab 0 T:162##@0AbCm* T:163d#@0Abeh4 T:164###d@0Ab"q 6 T:165#d@0#Ab; < T:166#@##Abe: T:167#@#Ab[ D T:168--#..@#Aboy T:169-------@.......|#.......|.....-------AbO S T:170-#@|....+--AbmD T:171.@|-Ab. T:172.@Ab! =The door opens. T:173|Ab$c AbU( T:174@.Ab E T:175d.@##Ab@ T:176.d|@Ab G T:177.|d@##Ab6 T:178#d@##AbzA T:179##d##@##AbQ6 T:180#@#d#Ab= T:181#d@0#Ab < T:182#d@#AbۙF T:183#d@##Abw : T:184##@dAbd@AbIYou swap places with Sirius. T:185#Abl0 T:186#d@#Ab * T:187#d@#AbP T:188#d@#..||Ab-X T:189##@d....----Ab d@Ab }You swap places with Sirius. T:190--$.|..|.=--AbL T:191d---.|.@AbO J T:192#d@..Ab.@.AbSYou see here 3 gold pieces. T:193.dAbAb^d $:3$ - 3 gold pieces. T:194d@.Ab; 8 T:195d.@.Ab\9 T:196..d@Ab- .@Ab0. OYou see here a jade ring. T:197.dAb Ab Gj - a jade ring. T:198.@dAbcd@AbacPYou swap places with Sirius. T:199d.Ab&7 T:200..d@Ab +  T:201.d@#Ab#+  T:202.d@#AbH +  T:203.d@#AbrM4  T:204##d@#Abp<  T:205-d###@Ab]$=  T:206d##@#Ab; T:207d#@#Ab1@dAb[UYou swap places with Sirius. T:208#d#AbAbv T:209-.-..|..|$.{#.@d#AbW T:210|@..|d----#Abn $ T:211Abp [You stop. Sirius is in the way! T:212#dAbW T:213.|#@d-#AbC( T:214@-Ab\2 T:215d@#Ab6 E T:216--|.|#d@Aby @.Ab }You see here 3 gold pieces.+-d T:217You find a hidden door.AbE Ab m $:6$ - 3 gold pieces. T:218d@..Abl> T:219.d@Ab/C In what direction? Ab/ AbQ HThe door resists! T:220.d.Ab" *In what direction? Abn Ab GThe door resists! T:221.dAbő*In what direction? Ab + Ab+ JThe door closes. T:222.+dAbAbGThe door resists! T:223d.AbAbIThe door opens. T:224.-dAbo < T:225@{..dAbܒ? T:226@d.Ab, < T:227.d@.Ab0 @dAbv1 RYou swap places with Sirius. T:228.dAbFF T:229@.{dAbcX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) AbĆ+---.-|...|Please move the cursor to an unknown object.(For instructions type a '?')Ab +fountainAbW Done.AbAP T:230@.d.AbD< T:231..@dAb= d@AbrXYou swap places with Sirius. T:232d.Ab 9Drink from the fountain? [yn] (n) AbxAbz\The cool draught refreshes you. T:233..dAb": T:234d@.{AbG 3 T:235@.dAbwH T:236##@.dAbCJ T:237@.d.Ab A T:238#@d..Ab@+ T:239#@d#Ab4 T:240#@#d#AbJ 5 T:241#@d###AbxB T:242###@d#Ab 7 T:243#@##dAb< T:244#@#d#AbΡ 2 T:245#@#d##Abm 1 T:246#@#d#Ab<1 T:247#@d##Ab4 T:248#@d##Ab3"Unknown command ' '.Abc 1Unknown command '^J'.Abo0 T:249@d#Ab'* T:250@d#AbZ0 T:251@-#dAbz3 T:252@.d#Ab=1 T:253@.d-#Ab = T:254@.d..Ab/ T:255@.d..AbO< T:256@d...Ab1 T:257@.d.AbA/ T:258@.d..Ab< . T:259@.d.Ab <. T:260@d..Ab_Vd@AbVEYou swap places with Sirius. T:261Ab= 4 T:262#d@Ab#8 T:263..@dAbS 0 T:264.d@Ab] 9 T:265d.|@Ab2lWith great effort you move the boulder. T:266.:|0@dAbvM T:267#d#@##AbXE T:268#d@#Ab.G T:269##d@##AbDnE T:270#d@#Abb E T:271##d@#Ab8 T:272d#@Ab.m S@+# T:273You find a hidden door.AbC T:274#@d#Ab 0 T:275#d@Ab= T:276d@##Ab! @dAb! MYou swap places with Sirius. T:277d#AbE T:278d@##Ab9= T:279:@d#Ab/Co@d#The newt bites! HP:12  T:280Ab@^@##You hear some noises. T:281Ab=D T:282#F@#AbJYou kill the lichen!/6 T:283d% Abx#@# AbGyJYou see here a lichen corpse. T:284d AbZ  Ab( Pk - a lichen corpse. HP:13 T:285@d Ab=What do you want to eat? [fgik or ?*]  Ab"R AbgRLThis lichen corpse tastes okay. T:286# AbR$ T:287 AbR' T:288d AbRSRYou finish eating the lichen corpse. T:289Ab0 T:290@##Ab2 T:291@#dAbU3 T:292@#d#AbF T:293#@##Ab : T:294#@#Aba,9 T:295#@#Ab i T:296----....?....#@#dAbTu T:297|>|...@|...#|.--d#AbNOn T:298-.|@#.|.).d---#AbR T:299-|@d|#-AbA B HP:14 T:300@d..Ab+@.Ab ,XYou see here a scroll labeled PRIRUTSENIE. T:301d.Ab AbZl - a scroll labeled PRIRUTSENIE. T:302@.dAbB T:303@..dAb`A T:304>@d.Ab4: T:305..@dAb .@AbPYou see here 8 runed arrows. T:306.dAbO% Abs%Hm - 8 runed arrows. T:307.@dAbU 9 T:308@d.Ab[ < T:309@d.Ab=; T:310@d.Ab@ T:311@d..Ab8 / T:312#@.d.Abz 9 T:313#@.d.Ab 2 T:314#@#d.Ab2 T:315#@#d.Ab 4 T:316#@#d#.#AbM)1 T:317@##dAbDY@ T:318#d#@#AbS @ T:319##@#Ab\@ T:320#d@#Abq B T:321#d@##AbN&u T:322|#|....#|.........d@--------Ab5@dAb;53You swap places with Sirius..#AbV5T T:323You hear the chime of a cash register.AbE J T:324|...#@d#Abd@Ab2FYou swap places with Sirius. T:325Ab @dAbKYou swap places with Sirius. T:326#dAb9] T:327----...*...@#d#Abn^ T:328----........|@#d#-Abkh J T:329--.||@.d#Ab wi^@d..#. T:330You find a rust trap.Ab; T:331@..dAb) w@...A gush of water hits Sirius's right foreleg! T:332dAbu 4 T:333@d.^AbX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) Ab#|+###########---.-#|...|Please move the cursor to an unknown object.(For instructions type a '?')AbE ~e - an uncursed +2 cloak of displacement (being worn).Unknown command 'B'. Ab\Pe - an uncursed +2 cloak of displacement (being worn). Abd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) Ab #########e - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) #AbG u#########$AbGX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) $Ab +###########---.-#|...|Please move the cursor to an unknown object.(For instructions type a '?')%Ab Pe - an uncursed +2 cloak of displacement (being worn).%Abk d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) %Abz#########e - an uncursed +2 cloak of displacement (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) &Ab|Bu#########'AbX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) (Ab +###########---.-#|...|Please move the cursor to an unknown object.(For instructions type a '?'))Ab$.7tame little dog called Sirius)Ab=*floor of a room)Abpm %rust trap)Ab(floor of a room*Ab15tame little dog called Sirius*Abn#6orcish ranger called AznPride03*Ab0h %a black gem+Ab +Ab5K @.+AbK KYou see here a black gem. T:334d.,AbУ ,Ab Hn - a black gem. T:335@..d-Abـ @ T:336.d@.-AbA 1 T:337..d.@.Ab6$E T:338..d@##.Ab8 T:339.d@/Abo< T:340d#@##/Ab|= T:341.@##d/Ab6 d@/Aby \You swap places with Sirius. T:342#d#0Abj@d0AbYou swap places with Sirius. T:343##dx ....---0AbH0AbY KYou stop. Sirius is in the way!#dx0AbY CYou hear some noises. T:3441Ab8 W T:345@#d  2Ab+ Z T:346#@d .x3Ab. d@3Ab/jYou swap places with Sirius. T:347#d#.3Abgn T:348##@#..--3Ab+ O T:349d#@..4Ab:v T:350#d#-@-.>...x....|(.......--------4Ab T:351#----.---------|..@....o..|+.x{....|...|---5AbL T:352##d>.x@6AbZ.@6Ab The grid bug strikes at your displaced image and misses you! T:353..o.d7Abf v@..xSirius misses the grid bug. T:3549Ab_n ^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 9Ab } +###########---.-#|...|Please move the cursor to an unknown object.(For instructions type a '?'):AbRe - an uncursed +2 cloak of displacement (being worn).:Ab0d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) :Ab#########e - an uncursed +2 cloak of displacement (being worn).:Ab[d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) Ab*floor of a room>AbY8+floor of a room>Ab;,floor of a room>Ab7 1peaceful goblin?Aḅ*floor of a room?Ab)floor of a room?Ab Done.@Ab M.@.xSirius bites the grid bug.@Ab fThe grid bug is killed! T:355..o.dBAbDL T:356o.@..dBAb4 T:357.@.dBAbcb I T:358@.o...dCAb^.@d.Sirius misses the goblin. T:359CAb0 }.@Sirius bites the goblin.The goblin is killed! T:360[DAb .@DAb, UYou see here an orcish helm. T:361d..GAb^U Coins $ - 6 gold pieces Weapons a - a +1 orcish dagger (weapon in hand) b - a +1 orcish bow (alternate weapon; not wielded) c - 52 +2 orcish arrows (in quiver) d - 35 +0 orcish arrows m - 8 runed arrows Armor e - an uncursed +2 cloak of displacement (being worn) Comestibles f - 6 uncursed tripe rations g - 3 uncursed food rations i - a cram ration Scrolls l - a scroll labeled PRIRUTSENIE Rings j - a jade ring Tools h - a key Gems/Stones n - a black gem(end) MAb\###########---.-#|...|+...||..{|#-...|#-----######## AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:2 $:6 HP:14(14) Pw:2(2) AC:7 Xp:1/6 T:361MAb~Lo - an orcish helm. T:362@d.NAb{ : T:363@..dNAb< T:364.@.dOAbc 4 T:365@d.OAbS8 T:366@.d.PAb 6 T:367@..{dPAbg3 T:368.@dPAbV4 T:369d@..PAb 4 T:370..@dQAbʵ+Drink from the fountain? [yn] (n) RAbvRAb T:372@{.dSAb8 T:373@.d.SAb` ; T:374@.d.SAb9< T:375@.d{.TAb3 T:376@.d.TAbD T:377..@dTAb 7  T:378@.d.UAbU:  T:379@..dUAb @.UAb YYou see here a large box. T:380.d.WAbEThere is a large box here, loot it? [ynq] (q) XAb#XAb 1Unknown command '^J'.YAbH # ZAb?" untrapZAb7D*In what direction? \AbAQThere is a large box here. Check it for traps? [ynq] (q) ]Ab]AbLXYou find no traps on the large box. T:381d.._AbS# _Ab  untrap`Ab *In what direction? bAb'QThere is a large box here. Check it for traps? [ynq] (q) cAb#cAbe`You find no traps on the large box. T:382d..dAbgEThere is a large box here, loot it? [ynq] (q) dAb6Hmmm, it turns out to be locked.eAbCWhat do you want to use or apply? [h or ?*] gAb$In what direction? hAbANThere is a locked large box here; unlock it? [ynq] (q) iAbm\You succeed in unlocking the box.You trigger a trap!--More--jAbc RA cloud of bright blue gas billows from the large box.jAb You stagger and your vision blurs... Stun Hallu  T:383.ooAb4 T:384;.oAb 0  T:385@..pAb4 AThere is an unlocked large box here, loot it? [ynq] (q) qAb79You carefully open the large box...--More--qAb^ e Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) rAbc +###########---.-#|...| Take out what type of objects?  A - Auto-select every item  a - All types b - Coins c - Comestibles  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) tAbeM+tAb?###########---.-#|...| Take out what?  Coins $ - 75 gold pieces Comestibles a - an egg(end) wAb++wAb8  $:81 HP:14(14) Pw:2(2) AC:7 Xp:1/6 T:385 Stun Hallu$ - 75 gold pieces.wAbFp - an egg. T:386T.xAbǞ7 T:387.NyAbE2  T:388.qzAbF2  T:389~.zAb 2  T:390@.{AbjM2  T:391.@{Ab| /  T:392.@|AbN0  T:393h..|AbNp1  T:394H.|AbC 7  T:395@.}AbR;  T:396>.@}Ab8=2  T:397.D}Ab`k 2  T:398W.}Abg1 y.d  T:399 StunEverything looks SO boring now.}Ab7 T:400.d~Abj2  T:401d.AbYy.d  T:402You feel a bit steadier now.Ab7 T:403d.Ab/8  T:404@d.(Abs"This door is locked.Ab` 0This door is locked.AbqCWhat do you want to use or apply? [h or ?*] Abm$In what direction? Ab$\ +Unlock it? [yn] (n) Ab:Ab{]You succeed in unlocking the door. T:405..dAbYThe door resists! T:406d.AbAbIPThe door opens. T:407-..dAb3L T:408##@.d..AbD] 6 T:409@-.dAbVQ T:410#@#.dAbH T:411#@#.Ab ; T:412#@#Ab; T:413#@#AbOJH T:414#@#dAb Q T:415#@#d#Ab Z T:416#@#d##Abb'Y T:417-##@#d#AbP T:418#@#d#Abҏ F T:419##@##Ab;A9 T:420#@#Ab,N T:421----(]..#@#Ab)t T:422---|)%[ |![(?@@ |%)?[/# |!]% ----AbA0|@#.|?).---Abrc"Hello, AznPride03! Welcome to Upernavik's general store!" T:423Abc^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) Ab)+###########---.-#|...|Please move the cursor to an unknown object.(For instructions type a '?')Abs4 Ne - an uncursed +2 cloak of displacement (being worn).Ab4  Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Tools i - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) Abͥ 4###########---.-#|...|+...||..{|#-...|#-----###Ab)It won't come off the hinges.Ab5It won't come off the hinges.Ab- T:424%@-@Ab@#Abw"Hello, AznPride03! Welcome again to Upernavik's general store!" T:425.@Abq^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) Ab+###########---.-#|...|Please move the cursor to an unknown object.(For instructions type a '?')Ab80(floor of a roomAb7"an eggAb/ ,strange objectAb*'a blindfoldAb0AbS9a scale mail (for sale, 60 zorkmids)Ab )a food rationAb/some crossbow boltsAb +a food rationAbj/some crossbow boltsAb)a potionAb 'an eggAb8)a potionAb[V,strange objectAb8 )a candy barAbF /a scrollAb0a long swordAb 3peaceful UpernavikAb@a robe (for sale, 67 zorkmids)Ab$a scrollAbe Ba robe (for sale, 67 zorkmids)Ab $a scrollAbDone.Abl+ T:426-@Abi 6 T:427@#/@Ab4 T:428.#@AbN T:429#@d##Ab|1 < T:430d@##AbY6 8 T:431##d@Ab 8 T:432d#@Ab#A T:433##d@Abu8 T:434#d@Ab #@Ab S T:438####d@Ab8 T:439#d@Ab 0 T:440#d@AbO ( T:441#d@Ab:( T:442-d@Abf( T:443.d@Ab 3 T:444d@..Ab 4 T:445@.>dAbk> T:446@.dAboA T:447@#.Ab] 2 T:448@#Ab 2 T:449@#Ab1 T:450@#Ab ' T:451#@Ab 1 T:452@#Ab31 T:453@.Ab4b ' T:454.@AbRh' T:455.@Ab3 ' T:456.@Ab ' T:457#@Ab' T:458#@Ab"0 T:459@#Ab+0 T:460@#AbC 0 T:461@#Ab 0 T:462@#Abu0 T:463@#Abg& T:464#@Abp& T:465#@AbM` & T:466#@AbU & T:467#@Abe- T:468d#@Ab*, T:469##d.@Ab0 T:470##d.@Ab[ 7 T:471.>.d@Ab( 3 T:472..@.dAb[0 T:473d@.Ab/ T:474..d@Ab& 5 T:475d#@AbHY> T:476#d#@Ab;? T:477#d#@Ab]@ T:478#d#@Ab: T:479#d@#Ab 0 T:480#d@Ab @dAb/ KYou swap places with Sirius. T:481#dAb4 T:482#dAb1. T:483d#Ab-' ) T:484##Ab* 5 T:485#@#dAb4 T:486#@d#Ab)d@Ab*SYou swap places with Sirius. T:487d#Ab. T:488d#@Ab ") T:489#d#@Ab ) T:490#d#@AbXWith great effort you move the boulder. T:491#d#@0Ab1 T:492##d@0Abm* T:493#d@0AbP3 T:494d##@0Ab 3 T:495|#d@0Ab 1 T:496##d@Ab2A0 T:497#d@Abl 9 T:498##d@Abk 8 T:499#d@Ab+0 T:500#d@Ab( T:501d#@Abq) T:502##d@Ab7H1 T:503##d@Ab 9 T:504#.d@Ab0 T:505.d@Ab: T:506..@dAbC d@Ab FYou swap places with Sirius. T:507Abr. T:508.d@Ab)  T:509.d@Ab)  T:510#d@Ab3  T:511@#dAb e@#d# T:512You hear bubbling water.AbD T:513@#d#Ab|> T:514@#dAbSJ T:515@#d#AbB> T:516d@##Ab( T:517#d@Ab2 T:518@-dAbɘ C T:519@..dAbVa K T:520@.d.AbJ T:521@.d..Ab> T:522@d.Ab(;@ T:523@#d.Ab3 T:524#@dAbt5 T:525.dAb9 > T:526d..Abɥ%You can't go down here.Abt @dAb UYou swap places with Sirius. T:527#dAb ; T:528@#.Ab( T:529@#Ab}2 T:530@#dAb3 T:531@#d#Ab3 T:532@#d#Abw @#Ab 5 T:537@###d####AbN16 T:538@#d#Ab 6 T:539@#d#Abp6 T:540@-d#Ab > T:541@.#Abz 1 T:542@.Ab' T:543@.Ab' T:544@.Ab6' T:545@.Ab ' T:546@.Abx ' T:547@.Abz' T:548@.Ab' T:549@.Ab% - T:550#@Abj . T:551#@Ab / T:552#@Ab6 / T:553#@Ab / T:554#@Abv/ T:555#@AbQ/ T:556#@Ab*/ T:557#@Ab / T:558#@Ab| / T:559#@Ab :The door opens. T:560-Ab. T:561@#Ab"W ( T:562@-Ab( T:563@.Ab]&You climb up the stairs.--More--Ab+---------- |....||..| |%....#-------####.@.| |..<.|###|.....+####|..| |....|###|F....|#######...| -.----#|.....|#----#|.....|##----------------####--.----######|..............+##################...............|#####|...............########-------------+--###########---.-------.-+---------+--###-........|#-..............||........-#|...^..........|.........|#####|..............|----------####-..............|----------------AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:1 $:81 HP:14(14) Pw:2(2) AC:7 Xp:1/6 T:563Ab.  T:564Abf<%You descend the stairs.--More--Ab ------------- |)%[(].|#####.....| |![(?%.-#----------#|>...| |%)?[/.|#|........|#|.....#---------- |!]%?).##|......^.|#|....|##.........| -------#|........|#|....|##|........|##|.........####------##|........-##############------.---##-|--------###---.-#################0##|...|#########0+...|#######|..{|######-...|############-----#-----.----------#-------#----.-##|...>..........|#|...@.-#|....|###-.........{....|#|.....||....|##b H|(.............|#..x...||.....####-----------------------------AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:2 $:81 HP:14(14) Pw:2(2) AC:7 Xp:1/6 T:564Ab! !  T:565Abk( T:566@<AbvE( T:567@.AbY ( T:568@.Abͧ / T:569.@AbC' T:570.@Ab<^ 8 T:571d.@AbT4  T:572d-#@.AbH  T:573..@.dAb< A  T:574@#.Ab=52 T:575@#Ab2 T:576@#Ab5J T:577@#d#AbmJ T:578@d##Ab > T:579@d#Ab" > T:580@d#AbsJ T:581@##dAb?Q T:582@#d##Ab1B T:583@##Ab = T:584@#dAb E T:585@#d#Ab} U T:586@#od##Ab\M T:587@do#.#Ab? T:588@d#.oAb"s= T:589d@..o.Ab6 ; T:590.@.dAb.o@..dSirius bites the goblin.The goblin misses Sirius. T:591AbR?@.Sirius bites the goblin.Ab{FThe goblin is killed! T:592%Ab4.@Ab4NYou see here a goblin corpse. T:593d.Ab-7k@d.Sirius eats a goblin corpse. T:594Ab7 T:595@.Ab %You descend the stairs.--More--Abb..|*@...-AznPride03 the Tenderfoot St:15 Dx:10 Co:14 In:13 Wi:15 Ch:8 Chaotic Dlvl:3 $:81 HP:14(14) Pw:2(2) AC:7 Xp:1/6 T:595Ab*d!  T:596AbJ' ..@< .Ab' CYou see here a green gem. T:597AbJJq - a green gem. T:598@AbO T:599..-@. AbQYc - .@ . T:600You feel tough!AbY_ Co:15 You must have been leading a healthy life-style.AbJ T:601 .@..Ab~ G T:602.@< AbN T:603 .G@..Ab &You climb up the stairs.--More--Ab! ------------- |)%[(].|#####.....| |![(?%.-#----------#|@...| |%)?[/.|#|........|#|.....#---------- |!]%?).##|......^.|#|.d..|##.........| -------#|........|#|....|##|........|##|.........####------##|........-##############------.---##-|--------###---.-#################0##|...|#########0+...|#######|..{|######-...|############-----#-----.----------#-------#----.-##|...>..........|#|...<.-#|....|###-.........{....|#|.....||....|##b| H|(.............|#..x...||.....####-----------------------------AznPride03 the Tenderfoot St:15 Dx:10 Co:15 In:13 Wi:15 Ch:8 Chaotic Dlvl:2 $:81 HP:14(14) Pw:2(2) AC:7 Xp:1/6 T:603Ab 1  T:604d.Ab_= T:605@d>..Ab_) T:606@.dAb. T:607@.d.Ab . T:608@#d.Ab<W@#. T:609You hear someone counting money.Ab˱9 T:610@#dAb 3 T:611#@.Ab1 T:612@#d.Ab; * T:613#@d#Ab_Yd@Ab&ZGYou swap places with Sirius. T:614d#AbE . T:615##d@Ab ' T:616#d@Ab|x. T:617#d@Ab9 %You descend the stairs.--More--AbY--d.|G.@...-AznPride03 the Tenderfoot St:15 Dx:10 Co:15 In:13 Wi:15 Ch:8 Chaotic Dlvl:3 $:81 HP:14(14) Pw:2(2) AC:7 Xp:1/6 T:617Ab^+  T:618.dAbC T:619.G .dAb^\X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) Ab,+Please move the cursor to an unknown object.(For instructions type a '?')Abs`Re - an uncursed +2 cloak of displacement (being worn).Abba What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) AbDe - an uncursed +2 cloak of displacement (being worn).Ab7Ed What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) AbmmAbYX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) Ab+Please move the cursor to an unknown object.(For instructions type a '?')AbA1floor of a roomAb:&wallAb@ Ab{@ )unexploredAb'gnomeAb'Done.Ab k.@ ..........|#|...<.-#|....|###-.........{....|#|.....||....|##bH|(.............|#..x...||.....####-----------------------------AznPride03 the Tenderfoot St:15 Dx:10 Co:15 In:13 Wi:15 Ch:8 Chaotic Dlvl:2 $:81 HP:14(14) Pw:2(2) AC:7 Xp:1/13 T:700Ab,  T:701..dAbY3 T:702@.d.Ab%Z@d>Sirius drops a hooded cloak. T:703[dAb 4 T:704@d[.Ab/) T:705@d.Ab7d. T:706@##dAb 1 T:707@#d.Ab1 T:708#@#dAb~! * T:709#@#dAbߪ ( T:710#@dAbHd@AbEYou swap places with Sirius. T:711AbN.@AbGYou see here a hooded cloak. T:712#dAb AbJs - a hooded cloak. T:713.@dAb 8 T:714@.dAb9 T:715@.d>.Ab1 T:716@#d.AbZZ1 T:717@#..AbJ' T:718@#Ab7 4 T:719@#.Abc- T:720#@Ab- T:721#@Abe - T:722#@Ab< - T:723#@Ab)3. T:724#@Ab( T:725@#Ab-( T:726@#Abp ( T:727@#Abge 9 T:728.ok@#Ab( T:729@.Ab_8 T:730k.@.Ab X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) AbX+###########---.-#|...|Please move the cursor to an unknown object.(For instructions type a '?')AbZ Re - an uncursed +2 cloak of displacement (being worn).Ab  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) Abe - an uncursed +2 cloak of displacement (being worn).Ab Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Tools j - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) Abc###########---.-#|...|+...||..{|#-...|#-----#####e - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) AbW bAb*X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) Ab[+###########---.-#|...|Please move the cursor to an unknown object.(For instructions type a '?')AbY*floor of a roomAb0floor of a roomAb.1floor of a roomAbK 'koboldAbN%wallAb +koboldAb|\ 0floor of a roomAbx 'goblinAbAbDone.Ab*G T:731.k@.AbIn what direction? Ab lYou shoot 2 orcish arrows.The 1st orcish arrow misses the kobold.Ab FThe 2nd orcish arrow hits the kobold.--More--AbӜYou kill the kobold!.o/19The goblin picks up 2 +2 orcish arrows. T:732Ab)In what direction? Abd Abe 0The orcish arrow misses the goblin.Ab7e PThe goblin wields an orcish dagger! T:733Ab^)In what direction? Ab Ab)You kill the goblin!%Ab HP:21(21) Pw:4(4) Xp:2/25Welcome to experience level 2. T:734)Ab_@.Ab Things that are here: 4 +2 orcish arrows a goblin corpse an orcish dagger 9 darts--More--Ab_ T:735Ab&:There is a goblin corpse here; eat it? [ynq] (n) AbAbkThis goblin corpse tastes okay. T:736 T:737Ab # T:738Ab# T:739Ab'# T:740Ab6# T:741AbD# T:742Ab T:743 T:744You finish eating the goblin corpse. T:745AbR ) T:746Ab# T:747Ab+ Pick up what?  Weapons a - 4 +2 orcish arrows b - 9 darts c - an orcish dagger(end) Ab)+++Abes c - 4 +2 orcish arrows (in quiver).t - 9 darts.Abs Du - an orcish dagger. T:748@AbL?C T:749.@d#Ab: 6 T:750.@d#Ab86 T:751.@d.#Abf1 T:752..@dAbJ1 T:753d..@AbY8 T:754..@Abv : T:755.d@#AbA T:756..#@Ab3/ T:757#@Ab/ T:758#@Ab/ T:759#@Ab8 T:760d#@AbQ T:761#d.@FAba^ J T:762##d.@Ab1' > T:763.@.d.Abp%You descend the stairs.--More--AbM ------|...$||....+|.@..|+d....------AznPride03 the Tenderfoot St:15 Dx:10 Co:15 In:13 Wi:15 Ch:8 Chaotic Dlvl:3 $:81 HP:21(21) Pw:4(4) AC:7 Xp:2/25 T:763Ab5 0  T:764d..Ab = T:765d@.<.Abb+@d.. T:766You find a hidden door.AbP ;d@You swap places with Sirius.Ab XYou see here 11 gold pieces. T:767d. Ab  Ab f $:92$ - 11 gold pieces. T:768d@.Ab T:774###@..dAb`3K T:775#d@###Ab2* T:776##@#Ab3 T:777#d#@#Ab4 T:778@##d#Ab7 T:779d@###AbY* T:780#d@#Ab^* T:781#d@#AbkW* T:782d#@#Ab]+ T:783#d#@#Abi + T:784#d#@#Abq+ T:785#d#@#Ab+ T:786#d#@# Ab2+ T:787##d@# Ab * T:788#d@# AbN* T:789#d@# Abn* T:790#d@# AbL* T:791#d@# AbC* T:792#d@# Ab * T:793#d@# Ab83 T:794##d@# Ab 3 T:795@##d Ab6 T:796d@## Ab ( T:797d#@Ab Kd#+ T:798You find a hidden door.Ab^], T:799##Ab<The door resists! T:800dAb Y AbY The door opens. T:801----.........|d#-......|..$..|...|.|--Abp T:802---...|.##d@|........----AbP^ T:803-|d-@||.--Ab1 T:804#d.@Ab|1 T:805-d.@Ab< .@Ab< QYou see here 10 gold pieces. T:806..dAb Ab  $:102 HP:21(21) Pw:4(4) AC:7 Xp:2/25 T:806$ - 10 gold pieces. T:807.@d.Ab;: T:808d@..AbRg3 T:809d@..Ab6 C T:810#d@#..#Ab6 T:811.d#@#Ab6 T:812.d#@#AbZ> T:813#d@##AbcK T:814d#d#@##Ab |D T:815 ##d@#Ab H T:816#d@d##Ab/=X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) AbL+-#Please move the cursor to an unknown object.(For instructions type a '?')Ab Re - an uncursed +2 cloak of displacement (being worn).Ab  Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Tools j - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) Ab-#.#d|#####|@d|##||-e - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) Ab bAbT X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) Ab +-#Please move the cursor to an unknown object.(For instructions type a '?')Ab stoneAb *corridorAb*i'stoneAba&jackalAbHgDone."Ab*In what direction? #Abo)##AbOplThe orcish arrow misses the jackal. T:817d#dd#&Abf9^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) &Ab +d-#Please move the cursor to an unknown object.(For instructions type a '?')'AbE;#corridor(Ab<*corridor(Ab9 =tame little dog called Sirius)AbDone.-Abx Coins  $ - 102 gold pieces  Weapons  a - a +1 orcish dagger (alternate weapon; not wielded)  b - a +1 orcish bow (weapon in hand)  c - 50 +2 orcish arrows (in quiver)  d - 35 +0 orcish arrows  m - 8 runed arrows  t - 9 darts  u - an orcish dagger  Armor  e - an uncursed +2 cloak of displacement (being worn)  o - an orcish helm  s - a hooded cloak  Comestibles  f - 6 uncursed tripe rations  g - 3 uncursed food rations  i - a cram ration  p - an egg  Scrolls  l - a scroll labeled PRIRUTSENIE  Potions  r - a fizzy potion  Rings  j - a jade ring  Tools  h - a key  Gems/Stones  n - a black gem (1 of 2)4Ab / q - a green gem (2 of 2)4Ab AznPride03 the Tenderfoot St:15 Dx:10 Co:15 In:13 Wi:15 Ch:8 Chaotic Dlvl:3 $:102 HP:21(21) Pw:4(4) AC:7 Xp:2/25 T:817d--------#|.......##|......|##dd#--+---###-......|@#|....|###################|......|##|....+######|......||.<..|#|......|+.....##--------------5Ab5In what direction? 5Ab] You shoot 3 orcish arrows.The 1st orcish arrow misses the jackal.The 2nd orcish arrow hits the jackal!--More--7Ab:DYou kill the jackal!)/267AbY:7The 3rd orcish arrow hits the jackal!7Ab{:aYou kill the jackal! d#/27--More--9AbReFSirius eats a jackal corpse. T:818:Ab * T:819;Ab / T:820#@