Antichthon, lawful female missing Topmodel ## #}} }#.# }#}#}#}#}}}.}}} }}...# }..#}.}}......# }}}}}} #....}# #}#}}}}}.............# }}....#}# #}....}#} }#}} }}...}}.............#}} #..}....# }}.....} }..#}} }....}}.............}# }#.}}..}.}} }....}} }....} }}} ##..................#}} }..}}}}}.)}# #}#...@} #}}} }}}..}}###}}}}#}.}}} #}.*..*........}.....} }...} }}..}# #}.....##}}..}} }}..}#}}#.^}#....# }}}.}..%.%.#}}}#....# }}..}} ##.}}##}}......}....#}#}}.........}#..}.} #}}}}.[....} #...}} }}...} }#..}#}#....................I}}.}.}}}#}.}}##}#}#}.#....# #}}.}}# }}}}....}}#}..........})}}.....*.#}#I).I }............. .....}#}.}# #}#}# }..}......}}}}#}}##....@........I# }}}} }}}...}#}.}}#}}##...}#}}} # # }#}#.......^.%}# #}}#}}}#.....}#}## ##...}}}..##}#....^#} }........#}..#} }#}........}}}.}#####}}#}....}#.}#}..}....}# }#.}#..}}}}}#}} }}}.....*..#^.}}....}}#}..}}......}}#.......# # }..}#}#} #..........}}.......^##}...^....>..............} }.}} #........#}}##...))..}}}..)...................}} }..# }}}}.#.}}} }}...}.}}}.........##.....#}....}# }..} }}#}} ##..}##}##}.#}}#}.}}}}.}}#}##}.}} }}}# }#}######}}#####}}##}}}## #}} [Antichtho the Playboy Bunny] St13 Dx12 Co10 In16 Wi15 Ch13 TopMisFemLaw Min:5 $0 HP-2(114) Pw147(147) AC2 MC3 Exp10 T7484 Latest messages You are hit by an orcish spear. [-4 -> 23] Do you really want to step into that flooding trap? [yn] (n) The Green-elf rogue shoots 4 elven arrows! You are hit by the 1st elven arrow! [-3 -> 26] You are hit by the 2nd elven arrow! [-11 -> 15] Warning: HP low! Plop! You are hit by the 3rd elven arrow! You hear the howling of the CwnAnnwn... [-5 -> 10] Warning: HP low! You are almost hit by the 4th elven arrow. Plop! The Green-elf rogue shoots 3 elven arrows! You are almost hit by the 1st elven arrow. You are hit by the 2nd elven arrow! You die... Final attributes You were piously aligned Your alignment was 45 Your max alignment was 45 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 121 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 87% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 96% Ring drop chance was reduced to 74% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 80% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: elemental spells (turn 40) The following skill became untrainable if you tried to train it too early: searching (turn 899) You had blown your chance of training the searching skill The following skill became untrainable after a while: flail (turn 50475) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 40910) Number of artifacts generated was 3 Number of fake artifacts generated was 8 Monster spawn increase started at turn 24143 Monster spawn increase reached its maximum at turn 113694 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 470372 The monster class that cannot be genocided was grue The monster class that was spawned more often: nemese (freq bonus 20) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: lapidating gyratory machree (freq bonus 27) The monster species that spawned more often: selenite administrator (freq bonus 21) The monster species that spawned more often: elder mantidragon (freq bonus 162) The monster species that spawned more often: unfederated dish sahara phlegm advantage (freq bonus 88) The monster species that spawned more often: vapor grue (freq bonus 52) The monster species that spawned more often: wooden stalk (freq bonus 44) The monster species that spawned more often: Ctuhlhu (freq bonus 132) The monster species that spawned more often: PKK leader (freq bonus 88) The monster species that spawned more often: tazer (freq bonus 132) The monster species that spawned more often: fishing rod (freq bonus 46) The monster species that spawned more often: leprechaun warmage (freq bonus 84) The monster species that spawned more often: lucent lonelier (freq bonus 44) The monster species that spawned more often: whale (freq bonus 54) The monster species that spawned more often: blood bloater (freq bonus 42) The monster species that spawned more often: whiny Mary-Sue (freq bonus 112) The monster species that spawned more often: insurmountable fungus (freq bonus 22) The monster species that spawned more often: doughiest slinking (freq bonus 252) The monster species that spawned more often: large cat (freq bonus 138) The monster species that spawned more often: werecombatstiletto (freq bonus 42) The monster species that spawned more often: giant brown rat (freq bonus 48) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 12) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster species that never randomly spawned: illusion weaver The monster species that never randomly spawned: pellet warrior The monster species that never randomly spawned: man-bat The monster species that never randomly spawned: heavyweight nymph The monster species that never randomly spawned: thine milepost bulimia The monster species that never randomly spawned: charcoal warp fungus The monster species that never randomly spawned: eeoyoo The monster species that never randomly spawned: violet bladewitch The monster species that never randomly spawned: shrewd galax trusty painting The monster species that never randomly spawned: fugu fish The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 17) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 19) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 68) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 13) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 76) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 16) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 6) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 2) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 76) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 45) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: farting web (freq bonus 6) Trap randomization happened for 1 in 295 traps Next attribute increase check would have come at turn 9695 Strength training was 31 Dexterity training was 27 Wisdom training was 4 Constitution training was 50 Your sanity was 0 You were poison resistant You were magic-protected You were acid resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (6) You were prevented from having fire resistance (0) You were prevented from having phasing (0) You were telepathic You were warned You had automatic searching You had 1035 points of nutrition remaining You were stealthy You could fly You could survive without air You were polymorphing You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Speedy Gonzales The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - dashing 6 elemental 98% 78% b - magic missile 3 attack 76% 96% c - conflict 6 chaos 98% 96% d - sleep 2 enchant 15% 96% Techniques known in the end Name Level Status attire charm 10X LIMIT(466) appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(2391) recharge 10 R LIMIT(0) reinforce memory 6 O LIMIT(0) draw blood 2 O LIMIT(0) create ammo 1X LIMIT(0) Discoveries Amulets amulet of change (driftwood) amulet of life saving (crystal) amulet of strangulation (dog) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (transversal helmet) * skullcap (anachrononononaut helmet) * flack helmet (bluy helmet) * crystal helm (engraved helmet) * mining helm (water-pipe helmet) * field helm (crazy helmet) * helm of safeguard (organic helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (comfortable gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (side gore boots) * boots of safeguard (velcro sandals) lab coat (white coat) Scrolls scroll of healing (GINOH DIVAD) scroll of mana (BUGGY DEBUGGED OPTIMIZED) scroll of phase door (TOP SECRET DO NOT READ) scroll of standard id (YKEN PACK) scroll of cure (YET ANOTHER SCROLL LABEL) * scroll of extra healing (TRASH GRENINJA) * scroll of greater mana restoration (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of charging (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of punishment (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of enchant armor (DRAW WAT STUNT) scroll of gain mana (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) Spellbooks spellbook of dashing (accusory) spellbook of magic missile (patterned) spellbook of conflict (dusty) spellbook of sleep (appearing) Potions potion called dim (sweet) potion of decoy making (stevia) potion of gain health (iris) potion of paralysis (magenta) potion of full healing (incandescent) potion of object detection (dangerous) Rings ring of gain wisdom (ivory) Wands wand of identify (cast iron) wand of draining (wiry) wand of healing (terminal) Tools leather saddle (saddle) candle called not magic oilskin sack (bag) skeleton key (key) lamp called 1 candle called not magic bag of tricks (bag) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 7 Level 5: <- You are here Voluntary challenges You eaten 17 times You eaten food with animal by-products 7 times You eaten meat 2 times You have communicated with the gods 19 times You prayed to the gods 3 times You hit with a wielded weapon 9 times You killed 228 monsters You read items or engraved 29 times You never genocided any monsters You never polymorphed an object You changed form 10 times You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Basic] (max Grand Master) (78 of 160) general combat [Basic] (max Expert) (67 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (35 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (62 of 160) petkeeping [Basic] (max Grand Master) (45 of 160) techniques [Unskilled] (max Expert) (14 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Expert] (max Master) (685 of 1280) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (9 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (22 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Antichthon the Topmodel...