Angua, chaotic female bat Assassin --------######################### |{......},,,,,,,,,,,,,,,,,,,,,,{`####### |......|,,,,,,,,,,,,,,,---------,,,,,,,#------ |.......,,,,,,,,,######|@......|######,,.....| |......|,,######,,,,,,,-.......| ###|....| |...----,,,,,,,,,,,,,,#|.:.....|########----|- -.-.-###,,#,,########,#|F.$....|,,,,,,,,,,,#,# -----######### #,,,,,`,,,,,,,,,,,,##,#|.......|,######-|-.----- |...|,,,,,,,,########,,-------.--,,#,,-$......|,# |.......| |...|#######,,#### #,,#|........|,,###---------,# |.......| |...-,#######,,,,###,##|........|,,,,,,,,,,,,,,`# |.......| |...|,#,,,,,,,,,,,#,,# |........|#,,############ --------- |...|,,,##-------,,,###---------- #,# -------- |...|,###--.....--,,,,,,,,,,,######,----......| |...|,###|..---..|`,,,,,,,,,,,,,,,,)........%.| |...|`,,,...| |..-,,,,,,,,,,,,,,####|.........| |..*|####|.>---..|#############,,,,,-.........| ----- --.....-- ######|.........| ------- ----------- [Angua the Dark Brotherhood Initiate] St13 Dx17 Co8 In11 Wi5 Ch9 AssBatFemCha Dlvl:1 $42 HP32(32) Pw9(9) AC1 Exp2 T861 Latest messages You see here a violet gem {1}. You see here a scroll labeled I AM NOOB {0}. You see here a violet gem {1}. u - a violet gem {1}. You see here a scroll labeled I AM NOOB {0}. v - a scroll labeled I AM NOOB {0}. What do you want to read? [k-qsv or ?*] As you read the scroll, it disappears. You feel like someone is helping you. The scroll disintegrates. Call a scroll labeled I AM NOOB: There is a wall in the way! Some text has been burned into the ground here. Use "r." to read it. The door resists! In what direction? [hykulnjb><] The door opens. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 bow (alternate weapon; not wielded) {12} b - 50 uncursed +2 arrows {1} c - 2 uncursed +1 daggers (wielded) {8} j - an uncursed +0 boomerang {0} r - an uncursed +0 dwarvish mattock {48} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed greased food ration {0} g - 3 uncursed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - a sticky cursed scroll of mana {0} q - a cursed scroll of mana {0} Potions h - an uncursed potion of paralysis {0} i - an uncursed finalized potion of sleeping {0} t - an uncursed finalized potion of fear {0} Rings s - an uncursed ring of conflict {0} Gems u - an uncursed +0 charoite stone {1} Final attributes You have transgressed Your alignment was -15 Your max alignment was 14 You carried 1 sins You could not have this property at all: acid resistance You could not have this property extrinsically: detect monsters Scroll identification only worked 100 times out of 186 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 45% Ring drop chance was reduced to 80% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 92% of the time only The following skill was limited to basic proficiency: polearms The following skill became untrainable if you tried to train it too early: firearms (turn 11) The following skill became untrainable if you tried to train it too early: protection spells (turn 1680) You had blown your chance of training the protection spells skill Items were more likely to be generated cursed by 6% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35962 Monster spawn increase reached its maximum at turn 205282 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 348348 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: eastern shimmerfly (freq bonus 20) The monster species that spawned more often: sniper (freq bonus 64) The monster species that spawned more often: shock trove (freq bonus 10) The monster species that spawned more often: developmentally rosary (freq bonus 5) The monster species that spawned more often: anti-fun squad (freq bonus 15) The monster species that spawned more often: cloture smuggled (freq bonus 96) The monster species that spawned more often: unknown escalation rubber (freq bonus 10) The monster species that spawned more often: shard stalk (freq bonus 48) The monster species that spawned more often: katharina summonknight (freq bonus 10) The monster species that spawned more often: giant child (freq bonus 32) The monster species that spawned more often: toxic spore (freq bonus 5) The monster species that spawned more often: Maanzecorian (freq bonus 48) The monster species that spawned more often: devastative pledger (freq bonus 10) The monster species that spawned more often: tamale soddy obscenity (freq bonus 12) The monster species that spawned more often: weaselly campaign (freq bonus 8) The monster species that spawned more often: luster golem (freq bonus 7) The monster species that spawned more often: shadow warrior (freq bonus 40) The monster species that spawned more often: capricorn desperation (freq bonus 12) The monster species that spawned more often: schwood bear (freq bonus 8) The monster species that spawned more often: multijet microprogramming (freq bonus 28) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster species that never randomly spawned: reconveyed decahedron The monster species that never randomly spawned: stairway to heaven The monster species that never randomly spawned: coriander depreciative The monster species that never randomly spawned: anticipative glady The monster species that never randomly spawned: drakeling mummy The monster species that never randomly spawned: reacclimating perfectest skimmer arointing retell The monster species that never randomly spawned: murderer The monster species that never randomly spawned: unmasked God-Emperor The monster species that never randomly spawned: mi-go, the fungi from yuggoth The monster species that never randomly spawned: office dood The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: gain spact (elonic) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 20) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 185) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 22) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 163) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 15) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 54) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: nastypole ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 1) Trap randomization happened for 1 in 227 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 2209 Strength training was 2 Dexterity training was 0 Wisdom training was 5 Constitution training was 4 Your sanity was 0 You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having acid resistance (0) You had 624 points of nutrition remaining You were stealthy You could fly You had improved technique levels You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) weapon practice 2 R Prepared(0) draw blood 2 R Prepared(0) Discoveries Weapons dwarvish mattock (broad pick) Scrolls scroll of healing (STARS) scroll of mana (MANANNANMACLIR) scroll of phase door (DELUXIDREAM) scroll of standard id (TRICK 13) scroll of cure (MEYL TAKSISIDI) * scroll of extra healing (NURSE THE NAIL THE ATTACK IS STRONGER) * scroll of greater mana restoration (SHIVAN VEIDIMADUR NANAST STIGIO) scroll called remove curse (I AM NOOB) Potions potion of paralysis (herbal) potion of sleeping (turbulent) potion of fear (lavender) Rings ring of conflict (crop) Gems charoite stone (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures 0 gokiburis (1 created) a touch spore a hobbit youngling 2 sewer rats 0 cancel watchers (1 created) a crawling worm mass a grounded parrot 0 nolds (1 created) 0 ungenomolds (1 created) 0 small shriekers (1 created) 0 mean molds (1 created) 0 golden growths (1 created) 0 cyan growths (1 created) 0 pale spores (1 created) a New Kop a hap snake 0 karakasas (1 created) 0 human thieves (1 created) a scratchy girl a hieler 0 item masters (5 created) 0 shopkeepers (1 created) an eh ghost 0 marto fish (1 created) 0 tortoises (1 created) 0 wet hatas (1 created) 0 tuna (1 created) 0 sqaakers (1 created) 0 creeperflowers (1 created) a gem trove (2 created) 0 disintegration troves (1 created) 37 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (31 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Angua the Assassin... You escaped from the dungeon with 1416 points, 1 charoite stone (worth 1200 zorkmids), and 42 pieces of gold, after 861 moves. Killer: escaped You were level 2 with a maximum of 32 hit points when you escaped. You reached the 107th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 105 1470 krumch-Wiz-Ven-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 106 1447 krumch-Coo-Bas-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (elf mummy). - [50] *107 1416 Angua-Ass-Bat-Fem-Cha escaped the dungeon [max level 2]. 32 [32] 108 1392 Nirol-Kur-Aqu-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (invisible non-conf hulk). - [50] 109 1384 BSOD2-Gre-Pea-Mal-Cha starved to death in The Gnomish Mines on level 3 [max 4]. 48 [50]