# Enable the curses interface #OPTIONS=windowtype:curses ## Walking into a door attempts to open it OPTIONS=autoopen ## Allow saving and loading bones files. OPTIONS=bones ## Show out-of-sight areas of lit rooms #OPTIONS=dark_room ## Use inverse for pets #OPTIONS=hilite_pet ## Use inverse for piles of items #OPTIONS=hilite_pile ## How recalled messages (ctrl-p) are displayed. #OPTIONS=msg_window:reversed ## use IBMgraphics or DECgraphics #OPTIONS=symset:DECgraphics #OPTIONS=symset:IBMgraphics ## Change symbols #SYMBOLS=S_ghost:X ## Sort items by name. One of "none", "loot", or "full" #OPTIONS=sortloot:full ## Require explicit yes for some prompts #OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove ## Conducts #OPTIONS=nudist #OPTIONS=blind ## Colored menus. Regular expressions allowed. # OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline ## Messagetypes # ## displacing pets. hide the message. #MSGTYPE=hide "You swap places with your .*" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a .*" #MSGTYPE=norep "You see here an .*" ## delayed instadeaths. always prompt for -more- #MSGTYPE=stop "You are slowing down." #MSGTYPE=stop "You find it hard to breathe." #MSGTYPE=stop "You are turning a little .*" ## moving up or down stairs #MSGTYPE=hide "You descend .*" #MSGTYPE=hide "You (climb|fly) (up|down) .*" ## Use status hilites # #OPTIONS=statushilites # HP OPTIONS=hitpointbar #OPTIONS=hilite_status:hitpoints/100%/grey&normal #OPTIONS=hilite_status:hitpoints/<100%/green&normal #OPTIONS=hilite_status:hitpoints/<66%/yellow&normal #OPTIONS=hilite_status:hitpoints/<50%/orange&normal #OPTIONS=hilite_status:hitpoints/<33%/red&bold #OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw #OPTIONS=hilite_status:power/100%/grey&normal #OPTIONS=hilite_status:power/<100%/green&normal #OPTIONS=hilite_status:power/<66%/yellow&normal #OPTIONS=hilite_status:power/<50%/orange&normal #OPTIONS=hilite_status:power/<33%/red&bold ## Carry #OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger #OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental #OPTIONS=hilite_status:condition/hallu/yellow #OPTIONS=hilite_status:condition/conf/orange #OPTIONS=hilite_status:condition/stun/red&bold ## Health #OPTIONS=hilite_status:condition/termill/red&inverse #OPTIONS=hilite_status:condition/foodpois/red&inverse #OPTIONS=hilite_status:condition/slime/red&inverse # Str, Con, Dex, Int, Wis, Cha #OPTIONS=hilite_status:characteristics/up/green/down/red # gold #OPTIONS=hilite_status: gold/up/yellow/down/brown # Personal OPTIONS=color,hilite_pet,lit_corridor,DECgraphics,boulder:0 OPTIONS=msg_window:f,disclose:+i+a+v+g+c # controls OPTIONS=autodig,autopickup OPTIONS=pickup_types:$ # names OPTIONS=catname:Bellona,dogname:Anastasia,horsename:silver OPTIONS=number_pad:0 # OPTIONS=race:elf # OPTIONS=role:tourist OPTIONS=gender:female