Anerag, lawful male ent Bleeder -------- ......@' |....$.| - ------ [Anerag the Leg-scratched Boy] St14 Dx8 Co12 In12 Wi19 Ch15 BleEntMalLaw Dlvl:1 $0 HP23(23) Pw10(10) AC7 Exp1 T1 Latest messages Hello Anerag, welcome to SlashEMExtended! You are a lawful male ent Bleeder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. amulet of data storage - This is an amulet. Color: white. Material: iron. Appearance: circular. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. This amulet does nothing when worn. Unix SlashEMExtended Version 2.2.2 (1187e70a) - last build Fri Jun 15 12:20:16 2018. Pick an object. Unknown direction: '4' (use hjkl or .). ' a golem (tame animated wedge sandal called Larissa) (base level 8) (female) Accessing Pokedex entry for animated wedge sandal... Base statistics of this monster type: Base level = 8, difficulty = 9, AC = 8, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists sleep, disintegration, poison, death magic. Leaves no corpse. Not genocidable, breathless, amphibious, nonliving flyer. This monster is always female. May be eaten by vegans. Is a valid polymorph form. Attacks: 1d8, kick - ordinary physical # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: displacement You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 97% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 97% Food drop chance was reduced to 85% Monster death drops spawned with only 93% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 30) The following skill became untrainable if you tried to train it too early: long sword (turn 180) The following skill became untrainable after a while: chaos spells (turn 7532) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 36222) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 52981 Monster spawn increase reached its maximum at turn 113024 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5908772 The monster class that cannot be genocided was centaur The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: lower ufo part (freq bonus 12) The monster species that spawned more often: dim stalk (freq bonus 4) The monster species that spawned more often: speed photon (freq bonus 6) The monster species that spawned more often: hobbit veteran (freq bonus 24) The monster species that spawned more often: nasty turret (freq bonus 6) The monster species that spawned more often: umbra stalk (freq bonus 12) The monster species that spawned more often: eraser helper (freq bonus 6) The monster species that spawned more often: weapon trove (freq bonus 12) The monster species that spawned more often: Nadja (freq bonus 10) The monster species that spawned more often: firefighter (freq bonus 2) The monster species that spawned more often: reaper warp fungus (freq bonus 8) The monster species that spawned more often: Tommy (freq bonus 4) The monster species that spawned more often: sucking mimic (freq bonus 8) The monster species that spawned more often: duck captain (freq bonus 18) The monster species that spawned more often: frozen horror (freq bonus 9) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 6) The monster species that spawned more often: chimera snake (freq bonus 12) The monster species that spawned more often: anti-vegetation eye (freq bonus 30) The monster species that spawned more often: lilac growth (freq bonus 9) The monster species that spawned more often: bright white warp fungus (freq bonus 18) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 16) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 5) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 12) The monster species that never randomly spawned: spiller Olog-hai The monster species that never randomly spawned: box jellyfish The monster species that never randomly spawned: trounce fire The monster species that never randomly spawned: frost grue The monster species that never randomly spawned: anorexic topmodel The monster species that never randomly spawned: ploddingly habiliment The monster species that never randomly spawned: Father Frost The monster species that never randomly spawned: erase bagpiper The monster species that never randomly spawned: real colony The monster species that never randomly spawned: merman The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 12) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 22) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 21) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 4) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 88) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 4) Next attribute increase check would have come at turn 1105 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You had 1500 points of nutrition remaining You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (400) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (circular) Armor lab coat (white coat) Scrolls scroll of root password detection (DUVESSA SIFMUNA SAMANTHA) scroll of healing (JUMP IN FRONT OF A TRAIN) scroll of mana (HIN LIE GEN UND SCHLA FEN) scroll of phase door (KASTOR THAB THAB) scroll of standard id (YOU WILL DIE A SLOW SLOW DEATH) scroll of cure (GINOH DIVAD) * scroll of extra healing (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) * scroll of greater mana restoration (WH40K) Spellbooks spellbook of protection (armored) spellbook of resist poison (monospace) spellbook of botox resist (freed) Potions potion of vampire blood (blood-red) Rings ring of timely backup (bronze) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Anerag the Bleeder... Since you quit, the score list will not be checked.