ne Player: Andy1 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-12-05.09:40:31.ttyrec Time: (1701769231) Tue Dec 5 09:40:31 2023 neiBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: dark_room. Hit return to continue: ne ne#kBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_pile. Hit return to continue: ne ne+lBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: pile_limit:2. Hit return to continue: ne  ne CBad option line: "SYMBOLS=S_boulder:0" Hit return to continue: ne( nepABad option line: "SYMBOLS=S_water:~" Hit return to continue: ne ne2@Bad option line: "SYMBOLS=S_pool:~" Hit return to continue: ne ne<Bad option line: "SYMBOLS=S_bars:#" Hit return to continue: Bad option line: "SYMBOLS=S_golem:7" Hit return to continue: ne ne٢mBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: statuslines:3. Hit return to continue: ne  nem mBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: statushilites. Hit return to continue: ne  Bad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:hitpoints/100%/grey&normal. Hit return to continue: Bad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:hitpoints/<100%/green&normal. Hit return to continue: !neK !ne)LBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:hitpoints/<66%/yellow&normal. Hit return to continue: !neT !neBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:hitpoints/<50%/orange&normal. Hit return to continue: !neK  !neK Bad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:hitpoints/<33%/red&bold. Hit return to continue: "ne "neBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:hitpoints/<15%/red&inverse. Hit return to continue: "neX "neBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:power/100%/grey&normal. Hit return to continue: "ne  "ne lBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:power/<100%/green&normal. "ne  Hit return to continue: #nest #netBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:power/<66%/yellow&normal. Hit return to continue: #ne #neBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:power/<50%/orange&normal. Hit return to continue: #neʘ #neBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:power/<33%/red&bold. Hit return to continue: #neA  #ne Bad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&. Hit return to continue: $ne $ne3Bad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse. Hit return to continue: *ne_ *ne `Bad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:condition/hallu/yellow. Hit return to continue: *neT *neTBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:condition/conf/orange. Hit return to continue: *ne  *ne~ Bad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:condition/stun/red&bold. Hit return to continue: *ne\  *ne Bad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:condition/termill/red&inverse. Hit return to continue: +ne +neBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:condition/foodpois/red&inverse. Hit return to continue: +neVp +neppoBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:condition/slime/red&inverse. +ne~p Hit return to continue: +neI  +neü Bad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status:characteristics/up/green/down/red. Hit return to continue: +ne +neBad syntax in OPTIONS in /dgldir/userdata/Andy1/slex/Andy1.slexrc: hilite_status: gold/up/yellow/down/brown. Hit return to continue: ,neuM ,ne;O>Bad option line: "capabilities."" Hit return to continue: ,ne  ,ne This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ,ne XShall I pick a character's race, role, gender and alignment for you? [ynq] y,nemk NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More---neWWFĿ!@@+-neW[Andy1 the Unblooded ] St14 Dx17 Co17 In5 Wi7 Ch6 YauChiFemNeu S0 Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC-7 Exp1 T1 It is written in the Book of Zoness:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Zoness seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Unblooded, have been heralded from birth as the instrument of Zoness. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sak-neXFe of us all: Go bravely with Zoness!--More--.necĿ!@@+.ne@sHello Andy1, welcome to SlashEMExtended! You are a neutral female chiropteric Yautja.--More--2neP[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--4ne Message of the day: Remember that there is a #technique command! You don't have to be so n00bish to quit the game on dungeon level 2 'because there is no way forward'. Careful and proper use of the panic digging and phase door techniques can allow you to reach new areas and progress in the game even if you don't have a pick-axe yet.--More--6ne{06ne+Ŀ / + +  @@ 6ne[Andy1 the Unblooded ] St14 Dx17 Co17 In5 Wi7 Ch6 YauChiFemNeu S1750 Spa:36 $0 HP 22(22)  Pw 6(6)  AC-7 Exp1 T16ne:4You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--8ne 2 8ne [Andy1 the Unblooded ] St14 Dx17 Co17 In5 Wi7 Ch6 YauChiFemNeu S1750  22(22)  Pw 6(6)  AC-7 Exp1 T1The moon is waning tonight.@ne% # AneS1hBneLeCne5 lDnehpEnes  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) One\+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/Andy1/slex/Andy1.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, contentwarning, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, epyxmode, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, ineOne|rtiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, --More--Sne softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, elmstreet, lostsoul, uberlostsoul, assholemode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtSne+4echless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, hybridhardmoder, hybridstunfish, hybridkillfiller, hybridbadstatter, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, --More--ZneL `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drZne awing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, --More--[neB `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - [ne goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), --More--\nenO `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list\neO  you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, --More--ane `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--bne1 D[Andy1 the Unblooded ] St14 Dx17 Co17 In5 Wi7 Ch6 YauChiFemNeu S1750 Spa:36 $0 HP 22(22)  Pw 6(6)  AC-7 Exp1 T1+Ŀ / + +  @@ fne# hne(hhne!einer lineR#pjne  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) onei+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/Andy1/slex/Andy1.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, contentwarning, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, epyxmode, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, ineonertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, --More--pnensoftkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, elmstreet, lostsoul, uberlostsoul, assholemode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtpnen4echless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, hybridhardmoder, hybridstunfish, hybridkillfiller, hybridbadstatter, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, --More--rne=`boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drrneawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, --More--}ne`fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - }negoto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), --More--ne`number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score listne you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, --More--ne`tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--nekD[Andy1 the Unblooded ] St14 Dx17 Co17 In5 Wi7 Ch6 YauChiFemNeu S1750 Spa:36 $0 HP 22(22)  Pw 6(6)  AC-7 Exp1 T1+Ŀ / + +  @@ ne# ne5 quitne"I uitnemitneL tnekF ZReally quit? WARNING: this will erase your game permanently! [yes/no]? nehynexeneW sne2p[Andy1 the Unblooded  22(22)  Pw 6(6)ne +Ŀ / + +  @@ ne^[Andy1 the Unblooded ] St14 Dx17 Co17 In5 Wi7 Ch6 YauChiFemNeu S1750 Spa:36 $0 HP 22(22)  Pw 6(6)  AC-7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) neqne$ ne; Since you quit, the score list will not be checked.