dme: Player: Andy1 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-12-04.10:48:04.ttyrec Time: (1701686884) Mon Dec 4 10:48:04 2023 dmeBEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. dme8WShall I pick a character's race, role, gender and alignment for you? [ynq] gmeKygme NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--nme d@rrxome[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC11 Exp1 T1 It is written in the Book of Misty:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Misty seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Light Girl, have been heralded from birth as the instrument of Misty. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sakomezEe of us all: Go bravely with Misty!--More--xmeh/@rryme[,yHello Andy1, welcome to SlashEMExtended! You are a neutral female umber Prostitute, wolloh.--More--mec You are playing SLASH'EM Extended on a public server, wolloh. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--me+  Message of the day: Remember that there is a #technique command! You don't have to be so n00bish to quit the game on dungeon level 2 'because there is no way forward', wolloh. Careful and proper use of the panic digging and phase door techniques can allow you to reach new areas and progress in the game even if you don't have a pick-axe yet.--More--me8me[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T1The moon is waning tonight, wolloh.me|2 # meome: pme5]tme; imeD"omejnmeŞsmeyQ me0R options: unknown extended command.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T1me] 1Unknown command '^O'.--More--mepYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) mez {nTurn the number pad on? [yn] (n) me n[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T1me2me<You displaced Elif.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T2r@meDme#You claw the beeprat.meYou kill the beeprat![Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T2 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T3<rx®merj@rx®me [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T3Elif swings her block-heeled combat boot at the not so special bug.--More--Ȯme5 @Elif misses the not so special bug.--More--ʮme 1Elif misses the not so special bug.ʮme [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T4--More--ͮme`Elif swings her block-heeled combat boot at the not so special bug.--More--Юme@Elif misses the not so special bug.--More--Ѯme1Elif misses the not so special bug.Ѯme~The not so special bug misses.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T5Ӯme)<You claw the not so special bug.Ӯme+You kill the not so special bug![Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T6rծme` [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T6 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T7r@֮me?[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T8r@׮me).[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T9r@ڮme There is nothing here to pick up.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T9me"[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T9 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T10r@meP# meWhme-emea lme(pmeC  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) me:+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/Andy1/slex/Andy1.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, contentwarning, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, epyxmode, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, inemertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, --More--me softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, elmstreet, lostsoul, uberlostsoul, assholemode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtme4echless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, hybridhardmoder, hybridstunfish, hybridkillfiller, hybridbadstatter, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, --More--meC`boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drme~awing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, --More-- me`fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - me¸goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), --More--me`number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score listme you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, --More--me&`tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--me[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC11 Exp1 T10<r@me=# me[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T10meYou are not wearing any armor.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T10me2 What do you want to take off?  Weapons (')') a - an uncursed +0 inka shackle (weapon in foreclaw) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} d - 50 uncursed +0 pistol bullets (in quiver) {1}(end) +me[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T10.meͬ # /me h0me:e0me l1mep3me  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Ame+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] Ame[13;1HDECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] --More--Ome|mail enable the mail daemon [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FAOmeɭ0LSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] --More--bme silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. me^ Hverbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] --More--lmegdThere are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom statlmedous line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: --More--smes.invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile sme.Fkeep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance --More--me  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  meӜ C Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None) --More--me is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  rume5n -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.' --More--me (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port] Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] boyname the name of your first boy [NONE] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dragonname the name of your first dragon [NONE] dungeon a list of symbols meto be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are --More--me given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslmeant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row) --More--meI mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explomeI;sion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can --More--Ưmeq still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] girlname the name of your first girl [NONE] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  Ưmeq" defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta) --More--̯me3  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monkeyname the name of your first monkey [NONE] monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of t̯meW op line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. parrotname the name of your first parrot [NONE] pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:Elf). [RANDOM] --More--ӯmeravenname the name of your first raven [NONE] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^ӯme^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first --More--ׯme9m combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--me* [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC11 Exp1 T10<r@me # meԷ borrowme down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting --More--emeAx jM run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing --More--mme0/ show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered --More--nme}^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters --More--pme%M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--}me [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC11 Exp1 T50#######@#########<me[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T51@meT You start chewing a hole in the rock.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T51meƈ[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T52 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T53###r@me me (You displaced Elif.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T54#@#meD [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T54 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T55##@#meYou start chewing a hole in the rock.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T55meǛ me You continue chewing on the rock.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T55me me( You continue chewing on the rock.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T55me0me20You chew a passage through the rock.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T56@meP [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T57##@#me+ You start chewing a hole in the rock.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T57meh[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T57 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T58#(@meF[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T59####@$men [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T59 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T60@rme C@me You see here a tin opener {0}.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T61rme me k - a tin opener {0}.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T61meAa[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T61 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T63@rme>meYou displaced Elif.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T64@rme, meYou displaced Elif.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T64 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T65r@mem[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T66@rmeameš>You displaced Elif.r@meYou see here a gold piece {0}.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T66 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T67rme mee1 gold piece.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu 1 18(18)  Pw 8(8)  AC11 Exp1 T67meR me5 You stop. Elif is in the way![Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T68rme0 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T69@rme^You start chewing a hole in the rock.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T69me4[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T69 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T70@rme[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T71@rmeu [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T71 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T72@rme[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T73@rme[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T73 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T74@rme`?You start chewing a hole in the rock.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T74me[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T75@rme[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T76 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T77@rme%meJYou displaced Elif.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T78r@me [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T78 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T79@rme[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T80r@me[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T81@rme][Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T81 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T82@me [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T83Ŀ@me [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T83 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T84@me8[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T85@meA[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T85 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T86 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T87@me'[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T87 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T88r@°meBo[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T88 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T89@ðme"You start chewing a hole in the rock.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T89İmeu w[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T89 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T90@Űmepq[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T90 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T91@Űmef You start chewing a hole in the rock.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T91ɰme[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T91 [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T92r@ʰmeYou start chewing a hole in the rock.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T92ذme ذmezUnknown command '^Q'.[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu  18(18)  Pw 8(8)  AC11 Exp1 T92ްme}# mefquitme|uititme0Atme.dZReally quit? WARNING: this will erase your game permanently! [yes/no]? me4ymeReme0Ysmeq[Andy1 the Light Girl  18(18)  Pw 8(8)meRĿ####r@#####################<[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu Dlvl:1 $1 HP 18(18)  Pw 8(8)  AC11 Exp1 T92Do me;you want your possessions identified? DYWYPI? [ynq] (n) mej0y Weapons a - an uncursed +0 inka shackle (weapon in foreclaw) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - an uncursed +1 pistol {8} d - 50 uncursed +0 pistol bullets (in quiver) {1} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Tools k - an uncursed +0 tin opener {0}(end) me=aĿ#r@#################<Do you want to see your attributes? [ynq] (n) me->yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: the Force. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 48. Wand identification only worked 3 times out of 4. Gem identification only worked 100 times out of 182. Scroll drop chance was reduced to 93%. Ring drop chance was reduced to 98%. Wand drop chance was reduced to 84%. Implant drop chance was reduced to 99%. Weapon drop chance was reduced to 94%. Armor drop chance was reduced to 97%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 97%. Shop item generation was reduced to 88%. Musable item generation frequency had a negative bias of 12%. Monster death drops spmex>1awned with only 88% chance. --More--me) Mastering the following skill taught you the hidden power: elemental spells. The following skill could not be trained at all: lightsaber. The following skill was limited to basic proficiency: dart. The following skill was limited to skilled proficiency: morning star. The following skill became untrainable if you tried to train it too early: general combat (turn 148). The following skill became untrainable after a while: grinder (turn 60269). Sticky curses were more common by 1%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'brush bundle'. Your amount of casino chips was 0. The last time you got a new haircut was 5091 turns ago. Your areola diameter was 11. Monster spawn increase would have started at turn 148462. Monster spawn increase had reached its maximum at turn 239277. In this game, Eevee's evolution was flareon. Maximum amount of cme hombined random monster spawn freqs was 3331. Your limit for ascension was at turn 973386. The monster class that cannot be genocided was blob. The monster species that was spawned more often: tome naga hatchling (freq bonus 2). The monster species that was spawned more often: eyelash penned (freq bonus --More--mepk16). The monster species that was spawned more often: mad mud golem (freq bonus 10). The monster species that was spawned more often: anthrazite growth (freq bonus 8).The monster species that was spawned more often: noyel town child (freq bonus 12). The monster species that was spawned more often: Touda, the Shikigami (freq bonus 12). The monster species that was spawned more often: identical monster (freq bonus 8).The monster species that was spawned more often: moldboard exsert presumed fragmentation yardbird (freq bonus 8). The monster species that was spawned more often: hugemoll (freq bonus 2). The monster species that was spawned more often: grrrrr urwolf (freq bonus 6). The monster species that was spawned more often: camperstriker (freq bonus 14). The monster species that was spawned more often: black lizard (freq bonus 5). The monster species that was spawned more often: minotaur matron (mekfreq bonus 9).The monster species that was spawned more often: Nut Mother (freq bonus 4). The monster species that was spawned more often: favoritism insolvable misinterpreting (freq bonus 3). The monster species that was spawned more often: soft growth (freq bonus 4). The monster species that was spawned more often: black and white mushroom (freq --More--me3 bonus 3). The monster species that was spawned more often: pretty female paragraph shoe (freq bonus 24). The monster species that was spawned more often: maligning impregnably confirmatory hushing frosh dewlap (freq bonus 2). The monster species that was spawned more often: hole wort (freq bonus 4). The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2). The monster trait that was more common: monsters that can be tamed with food (freq bonus 2). The monster trait that was more common: monsters with nurse dialogue (freq bonus 1). The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 3). The monster trait that was more common: monsters that have bite attacks (freq bonus 2). The monster trait that was more common: monsters with acid resistance (freq bonus 2). The monster trait that was more common: momey4 .nsters that usually spawn tame (freq bonus 16). The monster species that was never randomly spawned: heisenbug. The monster species that was never randomly spawned: venom snake. The monster species that was never randomly spawned: savorily metrication. --More--mezThe monster species that was never randomly spawned: haberdashery gagman. The monster species that was never randomly spawned: pirate. The monster species that was never randomly spawned: fraternalism na raring quake nonpolitical eclamptic. The monster species that was never randomly spawned: phalanx. The monster species that was never randomly spawned: Seraph. The monster species that was never randomly spawned: wrist tengu. The monster species that was never randomly spawned: Juen's plateau boot. The RNG hath decreed that this item was never generated: amulet of rmb loss (Amulets). The RNG hath decreed that this item was never generated: blaster bolt (Weapons). The RNG hath decreed that this item was never generated: bullshit (Scrolls). The RNG hath decreed that this item was never generated: heavy foam ball (Iron balls). The RNG hath decreed that this item was never generated: bad shirt (Armor). [17;me1HThe RNG hath decreed that this item was never generated: Verena's jewel (Gems). The RNG hath decreed that this item was never generated: troll shield (Armor). The RNG hath decreed that this item was never generated: chaoscradle stone (Gems). The RNG hath decreed that this item was never generated: amulet of waterwalking (Amulets). The RNG hath decreed that this item was generated more often: confusing gloves --More--me (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: shield of peace (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: cardboard fan (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: scythe (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: create sink (Scrolls, freq bonus 8). The RNG hath decreed that this item was generated more often: one eating sign (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: amnesia (Potions, freq bonus 24). The RNG hath decreed that this item was generated more often: stat decrease (Rings, freq bonus 6). The RNG hath decreed that this item was generated more often: ambush qatar (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: burrow (Spellbooks,meT  freq bonus 54). The RNG hath decreed that this item was generated more often: implant of insulation (Implants, freq bonus 8). The RNG hath decreed that this item was generated more often: displacement (Spellbooks, freq bonus 10). --More-- meThe RNG hath decreed that this item was generated more often: sleep (Wands, freq bonus 6). The RNG hath decreed that this item was generated more often: redemption (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: Gudrun's jewel (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: baseball bat (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: bleeding (Wands, freq bonus 5). The RNG hath decreed that this item was generated more often: radioglasses (Tools, freq bonus 8). The RNG hath decreed that this item was generated more often: bad effect (Wands, freq bonus 2). The RNG hath decreed that this item was generated more often: magic shield (Spellbooks, freq bonus 5). The RNG hath decreed that this item was always generated cursed: heavy glass ball (Iron balls). The RNG hath decr meeed that this trap was always invisible: wince trap. The RNG hath decreed that this trap was generated more often: pet AI trap (freq bonus 2). Trap randomization happened for 1 in 735 traps. Traps were spawned invisible 1 times in 82. --More-- me“mTraps were extra hard to find 21% of the time. Next attribute increase check would have come at turn 566. Strength training was 1. Dexterity training was 0. Wisdom training was 0. Constitution training was 5. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1415 points of nutrition remaining. You had confusion resistance. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (592). You survived. --More-- meaĿ####r@#####################< me"[Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu Dlvl:1 $1 HP 18(18)  Pw 8(8)  AC11 Exp1 T92Do you want to see your discoveries? [ynq] (n)  me\ y Discoveries   Scrolls  scroll of healing (YERXA)  scroll of mana (DEHARK A SONE BHELL)  scroll of phase door (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS)  scroll of standard id (OM)  scroll of cure (MISTER SUNSHINE OF MELLENWAH)  scroll of heal other (OAR ARE THE BUCKLES SHARP EDGED)  * scroll of extra healing (ITS TIME TO PAY)  * scroll of greater mana restoration (VENZAR BORGAVVE)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) meV ]Ŀ####r@#####################<meV [Andy1 the Light Girl ] St15 Dx7 Co9 In11 Wi4 Ch10 ProUmbFemNeu Dlvl:1 $1 HP 18(18)  Pw 8(8)  AC11 Exp1 T92Do you want an account of creatures vanquished? [ynq] (n) mejy Vanquished creatures:  a beeprat 0 breeder mice (1 created) Elif (0 times) a not so special bug 0 badly growing teens (1 created)  5 creatures born. 2 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--mer@Do you want to see your conduct? [ynq] (n) meay Voluntary challenges:  You followed a strict vegan diet. You eaten 1 time. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 2 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More-- meGoodbye Andy1 the Prostitute... You quit in The Dungeons of Doom on dungeon level 1 with 9 points, and 1 piece of gold, after 92 moves. You were level 1 with a maximum of 18 hit points when you quit.--More--!meV  !meu7 Since you quit, the score list will not be checked.