6keg  Player: Andy1 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-12-02.13:53:20.ttyrec Time: (1701525200) Sat Dec 2 13:53:20 2023 6ke2 This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. 6keQ WShall I pick a character's race, role, gender and alignment for you? [ynq] 6ke y6keQ NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--6kebF'Ŀd@@6keL[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha Dlvl:1 $0 HP 25(25)  Pw 9(9)  AC5 Exp1 T1 It is written in the Book of the Dark Side:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Dark Side seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Dark Lighter, have been heralded from birth as the instrument of the Dark Side. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny6ke&Md has come. For the sake of us all: Go bravely with the Dark Side!--More--6ke eĿd@@6kehEtHello Andy1, welcome to SlashEMExtended! You are a chaotic female engchip Shadow Jedi.--More--6ke؟[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--7ke  Message of the day: Remember that there is a #technique command! You don't have to be so n00bish to quit the game on dungeon level 2 'because there is no way forward'. Careful and proper use of the panic digging and phase door techniques can allow you to reach new areas and progress in the game even if you don't have a pick-axe yet.--More--7keЙ87ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T1The moon is waning tonight.7ke # 7keo7ke p 7ke=t!7keio!7ken!7keM;s#7ke#7keoptions: unknown extended command.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T1.7kekw[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T2@<47kenThere is a wall in the way![Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T2=7ke)[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T2 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T3@dD7keY4 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T3@@d<D7ke%9 The little dog misses the hieler.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T4M7keM7keKYou kill the hieler!dM7keh[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T4The little dog eats a hieler corpse {1450}.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T5T7ke9y[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T5 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T6@V7kej[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T6 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T7##@\7ke _[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T7 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T8##@?^7kek[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T8 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T9##@_7ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T9 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T10#+#@d_7keThis door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T10a7keQa7keQThis door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T10d7keKd7keThis door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T10i7kei7ke\This door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T10i7ke A@i7ke  [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T10The little dog reads a scroll of healing {0}!--More--n7keThe little dog looks better.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T11p7ke .[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T11 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T12@dq7ke This door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T12s7keps7keThis door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T12u7ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T12 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T13@dv7kev7keSKYou displaced your little dog.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T13@v7keLYou hear a door open.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T14dv7ke{n[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T14 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T15d@?x7ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T15 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T16@dx7keS. x7ke. NYou displaced your little dog.d@x7ke --More--{7ke. You see here a scroll of heal other {0}.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T16 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T17d7ke;7kej - a scroll of heal other {0}.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T177ke# 7keY h7keBe7ke0jl7keHp7ke,  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 7ke+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeo7ke-n level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--7kee @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A bo7keulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--7ke: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects e[G1H F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--7ke  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven item7ke s of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--7ke!  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpa7ke&" 2id food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers. --More--7ke!  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with eO 7;1H the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver. --More--7ke r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast 7ke a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things. --More--7ke @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use d7keS?epends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect. --More--7ke If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, yo7ke >ur alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see --More--7ke(  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--7keJ b[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha Dlvl:1 $0 HP 25(25)  Pw 9(9)  AC5 Exp1 T17#+#######Ŀ@d<7ke;[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T17 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T18@d7ke& [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T18 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T19@d7ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T19 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T20@d7ke2 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T20 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T21@d7ke [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T21 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T22@7ke.+ There is a wall in the way![Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T227ke0Unknown command ' '.--More--7ke^ pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 7ke{nTurn the number pad on? [yn] (n) 7ke/" n[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T227ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T22 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T23@d7keO[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T23 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T24@d7ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T24 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T25@d7keu[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T25 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T26@d7ke;[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T26 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T27d@7keC7keIYou displaced your little dog.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T27 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T28d@7keC [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T28 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T29@d7keO[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T29 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T30@d7ke>[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T30 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T31@d7ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T31@d7keYou hear a door open.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T327ke-$ 7ke$ This door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T327ke7ke*This door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T327ke37keThis door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T327kes7ke4This door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T327ke7ke?This door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T327ke! 7ke" This door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T328ke/ # 8ke> k8kei8kec8keǟk8keB4In what direction? [hykulnjb><]  8ke< 8keOWHAMMM!!![Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T32 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T33d 8keu  8ke This door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T338ke # 8kehpk8ke(i8ke c8keO5kIn what direction? [hykulnjb><] 8kerL 8keQR WHAMMM!!![Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T33 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T34d8keU # 8ke̳ k8ke<i8ke=t ck8ke"4In what direction? [hykulnjb><] "8ke "8ke yWHAMMM!!![Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T34 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T35'8ked8 # (8ke@ki)8ke@H c)8kek.8ke݊ k18ke:  28kec4In what direction? [hykulnjb><] 28ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T3558ke[58keThis door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T3578ke^2 78ke2 This door is locked.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T3598ke # :8ke-< k:8kei;8keJc;8ke k<8ke 4In what direction? [hykulnjb><] >8ke>8keAs you kick the door, it crashes open![Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T35 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T36Ŀ)!dA8ke5[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T36 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T37@dB8kez[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T37 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T38@dB8ke%4 3[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T38 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T39(Ŀ`@dC8ke,r@C8ke2You see here a humour potion {0}.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T39 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T40dG8ke G8ke k - a humour potion {0}.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T40I8keWK[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T40 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T41d@M8keqAThere is a wall in the way![Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T41N8ken[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T41 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T42d@S8kes @S8key [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T42The little dog picks up a bronze mace {12}.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T43dT8kes [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T43 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T44@dU8keThere is a wall in the way![Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T44W8ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T44 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T45@dZ8ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T45 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T46@d\8keThere is a wall in the way![Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T46^8keXP-@^8keT[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T46The little dog drops a bronze mace {12}.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T47_8ke.@_8ke7[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T47The little dog picks up a bronze mace {12}.d--More--c8ke+The little dog drops a bronze mace {12}.[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T48f8ke /Unknown command ' '.--More--p8kea oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) r8keR nĿ @ (dĿ ` Turn the number pad on? [yn] (n) u8ken[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T48x8keT# z8ke8quitz8ke?uitz8ke it{8ke:t|8ke2ZReally quit? WARNING: this will erase your game permanently! [yes/no]? 8keB y8ke 8kez[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T488ke+,[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T488ke^ You stop. Your little dog is in the way![Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T48 [Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha  25(25)  Pw 9(9)  AC5 Exp1 T49)8ke# 8kequit8kei 8ke,u8ke 8ke  8kee1uit8keit8ket8keZReally quit? WARNING: this will erase your game permanently! [yes/no]? 8ke y8keUe8ke s8kes[Andy1 the Dark Lighter  25(25)  Pw 9(9)8ke\!Ŀ@()Ŀ`Ŀ######Ŀ<8ke![Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha Dlvl:1 $0 HP 25(25)  Pw 9(9)  AC5 Exp1 T49Do you want your possessions identified? DYWYPI? [ynq] (n) 8kexy Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} j - a blessed scroll of heal other {0} Potions k - an uncursed potion of healing {0} Tools c - an uncursed +1 black lightsaber (7982) (weapon in hand) {24}(end) 8keBb7Ŀ@()Ŀ`Ŀ######ĿDo you want to see your attributes? [ynq] (n) 8ke' yFinal Attributes: You were haltingly aligned. Your alignment was 1. Your max alignment was 11. You carried 0 sins. You could not have this property at all: slow digestion. You could not have this property extrinsically: improved vision. You could not have the double effect of this property: stealth. Scroll identification only worked 100 times out of 126. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 10. Implant identification only worked 1 times out of 5. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 174. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 87% chance. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 90%. 8ked Ring drop chance was reduced to 96%. Potion drop chance was reduced to 87%. Tool drop chance was reduced to 94%. --More--8keVFood drop chance was reduced to 95%. Shop item generation was reduced to 73%. Musable item generation frequency had a negative bias of 34%. Concealing monsters were spawned underneath items 99% of the time only. Mastering the following skill taught you the hidden power: crossbow. The following skill was trained at half the usual rate: spirituality. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: matter spells (turn 675). The following skill became untrainable after a while: sling (turn 16469). The following skill couldn't be trained before a certain turn number is reached: firearms (turn 32327). The following skill became harder to train at higher skill levels: protection spells. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'lovely bundle'. eX;1HYour amount of casino chips was 0. The last time you got a new haircut was 5048 turns ago. Your areola diameter was 26. Monster spawn increase would have started at turn 55422. Monster spawn increase had reached its maximum at turn 128670. In this game, Eevee's evolution was sylveon. --More--8keMaximum amount of combined random monster spawn freqs was 2869. Your limit for ascension was at turn 7328034. The monster class that cannot be genocided was archfiend. The monster species that was spawned more often: doppelsauger (freq bonus 24). The monster species that was spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 16). The monster species that was spawned more often: economize magistracy gambrel stockkeeper bronziest (freq bonus 3). The monster species that was spawned more often: giant sachem (freq bonus 28). The monster species that was spawned more often: myrmidon lochias (freq bonus 16). The monster species that was spawned more often: matinee overbearing (freq bonus 18). The monster species that was spawned more often: stunting dwelt (freq bonus 2). The monster species that was spawned more often: rewedding committee (freq bonus 48). The monster species that was 8kespawned more often: trepanned irruptive (freq bonus 1). The monster species that was spawned more often: goblin windmage (freq bonus 66). The monster species that was spawned more often: nidorina (freq bonus 5). The monster species that was spawned more often: ooziest plow (freq bonus 2). The monster species that was spawned more often: doodled tattooist (freq bonus --More--8keu12). The monster species that was spawned more often: real menstruation hound (freq bonus 8). The monster species that was spawned more often: unloaded nonthinking (freq bonus 6). The monster species that was spawned more often: mud-sprinkled colony (freq bonus 18). The monster species that was spawned more often: persuade fellahin solstice stirrer (freq bonus 12). The monster species that was spawned more often: white missingno (freq bonus 16). The monster species that was spawned more often: shy asian girl (freq bonus 15). The monster species that was spawned more often: nine of hearts (freq bonus 12). The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4). The monster trait that was more common: monsters that are always female (freq bonus 5). The monster trait that was more common: monsters that want the Candelabrum of e21;1HInvocation (freq bonus 2). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1). --More--8keBThe monster trait that was more common: monsters that count as mercenaries (freq bonus 1). The monster trait that was more common: monsters that can teleport (freq bonus 4).The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1). The monster trait that was more common: monsters that spawn in small groups (freq bonus 2). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 3). The monster species that was never randomly spawned: edgier monastically. The monster species that was never randomly spawned: jumping champion. The monster species that was never randomly spawned: petro force patch. The monster species that was never randomly spawned: dividable slimming. The monster species that was never randomly spawned: whippersnapper thou. The monster species that was never randomly spawned: pygmy warrior shaman. The8kes monster species that was never randomly spawned: weredraconian. The monster species that was never randomly spawned: hungry sea asshole. The monster species that was never randomly spawned: yield blitzkrieging folding prescience downstage analeptic. The monster species that was never randomly spawned: wight. The RNG hath decreed that this item was never generated: implant of beauty (Implants). --More--8ke;The RNG hath decreed that this item was never generated: war hammer (Weapons). The RNG hath decreed that this item was never generated: cardboard fan (Weapons). The RNG hath decreed that this item was never generated: one eating sign (Armor). The RNG hath decreed that this item was never generated: implant of osmosis (Implants). The RNG hath decreed that this item was generated more often: Lisa combat boots (Armor, freq bonus 17). The RNG hath decreed that this item was generated more often: gauntlets of elemental power (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: brown spell stone (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: assault rifle bullet (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: obsidian (Gems, freq bonus 17). The RNG hath decreed that this item was generated8keK<= more often: amulet of guarding (Amulets, freq bonus 7). The RNG hath decreed that this item was generated more often: Nadja's jewel (Gems, freq bonus 2). The RNG hath decreed that this item was generated more often: difficult trident (Weapons, freq bonus 13). --More--8ke The RNG hath decreed that this item was generated more often: Hannah cuddle boots (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: apple (Comestibles, freq bonus 19). The RNG hath decreed that this item was generated more often: ancus (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: oilskin coif (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: elven broadsword (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: yatagan (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: sinking (Scrolls, freq bonus 5). The RNG hath decreed that this item was generated more often: Kerstin sneakers (Armor, freq bonus 14). The RNG hath decreed that this item was generated more often: amazonite (Gems, freq bonus 10). The RNG8ke8 N hath decreed that this item was generated more often: white flower sword (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of fervor (Implants, freq bonus 2). The RNG hath decreed that this item was generated more often: Mehoho Burusasan --More--8keɹG (Potions, freq bonus 8). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 90). The RNG hath decreed that this item was always generated cursed: great dagger (Weapons). The RNG hath decreed that this item was always generated cursed: symmetry (Scrolls). The RNG hath decreed that this item was always generated cursed: Jana sneakers (Armor). The RNG hath decreed that this item was always generated cursed: aurora beam (Spellbooks). The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (Armor). The RNG hath decreed that this item was always generated cursed: mystery shuriken (Weapons). The RNG hath decreed that this item was always generated cursed: anti-drop (Rings). The RNG hath decreed that this item was always generated cursed: morganite (Gems). The RNG hath decreed that this trap was always invisible: el8ke emental trap. The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 2). Trap randomization happened for 1 in 896 traps. --More--8ke>o Traps were spawned invisible 1 times in 84. Traps were extra hard to find 30% of the time. Next attribute increase check would have come at turn 1143. Strength training was 0. Dexterity training was 4. Wisdom training was 0. Constitution training was 2. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having slow digestion (0). You had 1447 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (503). You survived. --More-- 9ke KĿ@()Ŀ`Ŀ######Ŀ< 9kerK[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha Dlvl:1 $0 HP 25(25)  Pw 9(9)  AC5 Exp1 T49Do you want to see your discoveries? [ynq] (n) 9ken Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 13)9ke(n * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm) (2 of 13)9ke( p * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow) (3 of 13)9keO  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * robe (pink robe)  * leather gloves (natural gloves)  * ichcahuipilli (thick undershirt)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (4 of 13)9ke * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat) (5 of 13)9keI * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (tight helmet)  * sedge hat (green bowel)  * skullcap (scuba helmet)  * flack helmet (scrappy helmet)  * crystal helm (gas mask)  * mining helm (mechanical helmet)  * field helm (winged helmet)  * helm of safeguard (frequent helmet)  * war hat (fish bowl)  * plasteel gloves (white gloves)  * gauntlets of safeguard (fencing gloves)  * gauntlets of plugsuit (paper gloves)  * commander gloves (volcanic gloves)  * field gloves (brand-new gloves)  * gauntlets of defusing (camouflage patterned gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * spi-image moose shield (glass shield) (6 of 13)9keY * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (rain boots)  * field boots (ether boots)  * boots of safeguard (wooden clogs)  * Femmy stiletto boots (sports shoes) (7 of 13)9keb * Madeleine plateau boots (generic high heels)  * Marlena hiking boots (thigh boots)  * Anastasia dancing shoes (princess pumps)  * Jessica lady shoes stone (failed shoes)  * Solvejg mocassins (shadowy heels)  * Wendy leather pumps (roman sandals)  * Katharina platform boots (fur boots)  * Elena combat boots (3D-printed shoes)  * Thai combat boots (climbing boots)  * Elif sneakers (meso-american shoes)  * Nadja buckled lady shoes (ballet heels)  * Sandra combat boots (turbo boots)  * Natalje block heel sandals (business shoes)  * Jeanetta girl boots (opera pumps)  * Yvonne girl sneakers (stone-carved heels)  * Maurah hugging boots (industrial boots)  * Meltem combat boots (flipflops)  * Sarah hugging boots (velcro boots)  * Claudia wooden sandals (elean boots)  * Ludgera hiking boots (battle boots)  * Kati girl boots (red sneakers)  * Nelly lady pumps (moon boot9keGs)  * Eveline wedge sandals (chess boots) (8 of 13)9keA  * Karin lady sandals (everlasting boots)  * Juen peep-toes (expensive shoes)  * Kristina platform sneakers (superhard sandals)  * Lou sneakers (sandals with socks)  * Almut sneakers (meteoric steel boots)  * Julietta peep-toes stone (wedge sneakers)  * Arabella hugging boots (heroine mocassins)  * Kristin combat boots (iron boots)  * Anna hugging boots (devil's lettuce shoes)  * Ruea combat boots stone (ornamental shoes)  * Dora combat boots (super comfy heels)  * Marike sneakers (suede shoes)  * Jette combat boots (sharp-edged sandals)  * Ina hugging boots (named boots)  * Sing platform boots (femmy boots)  * Victoria combat boots (mud boots)  * Melissa wedge boots (bridal shoes)  * Anita lady pumps (gentle boots)  * Henrietta combat boots (calf-leather sandals)  * Annemarie platform sandals (wedge espadrilles)  * Jil velcro shoes (tennis shoes)  * Jana sneaker9kem Ms (sexes boots)  * Katrin combat boots (missys) (9 of 13)9ke * Gudrun wedge sandals (treaded heels)  * Ella wedge sandals (old brogues)  * Manuela combat boots (exceptional sneakers)  * Jennifer combat boots (living boots)  * Patricia steel-capped sandals (jungle boots)  * Antje sneakers (mary janes)  * Antje combat boots (plastic sandals)  * Kerstin combat boots (house slippers)  * Kerstin wooden sandals (bayonet heels)  * Kerstin sneakers (porcelain sandals)  * Laura winter boots (rumble boots)  * Larissa platform boots (persian boots)  * Nora combat boots (snow boots)  * Natalia wedge sandals (wedge boots)  * Susanne combat boots (bone trotteurs)  * Lisa combat boots (indoor shoes)  * Bridghitte ski heels (sputa boots)  * Julia combat boots (platform boots)  * Nicole combat boots (camouflage patterned boots)  * Rita stilettos (side gore boots)  * Janina lady pumps (tree sap shoes)  * Rosa girl shoes (heavenly boots) [9kePF23;1H * Ksenia platform sandals (soccer shoes) (10 of 13)9ke= * Lydia lady pumps (conundrum boots)  * Conny combat boots (pink sneakers)  * Katia combat boots (cotton slippers)  * Mariya combat boots (castlevania boots)  * Elise hippie heels (highland boots)  * Ronja combat boots (heap of shit boots)  * Ariane combat boots (hugging boots)  * Johanna combat boots (blue sneakers)  * Inge combat boots (throwaway sandals)  * Ruth sneakers (paper shoes)  * Magdalena combat boots (unsexy boots)  * Marleen combat boots (stupid stilettos)  * Klara platform sandals (side zip boots)  * Friederike dancing shoes (otting boots)  * Naomi stilettos (jade boots)  * Ute platform sandals (worn-out sneakers)  * Jasieen wedge sandals (alumen shoes)  * Yasaman leather boots (leather fleece boots)  * May-Britt sandals (stroking boots)  * Nadine stiletto sandals (arcane boots)  * Luisa hugging boots (cheap shoes)  * Irina wedge sandals (regular 9ke=Mshoes)  * Liselotte hugging boots (torn boots) (11 of 13)9kee  * Greta hugging boots (balanced boots)  * Jane hugging boots (silver delicately filigreed stilettos)  * Sue Lyn winter boots (brittle boots)  * Charlotte hugging boots (3D-printed wedges)  * Hannah cuddle boots (foreign body shoes)  * Little Marie hugging boots (cross-country boots)  * Verena stiletto sandals (orgasm pumps)  Scrolls  scroll of healing (YOU GOTTA TALK TO THE AMYFICATION)  scroll of mana (DISGUISE AS A TANK)  scroll of phase door (ELECTRICAL AND VERTICAL DRIVING CAR)  scroll of standard id (ICHE NIXE SPRECHE SPRACHE)  scroll of cure (CHINTAI LOOKS LIKE A GIRL)  scroll of heal other (THE EVIL AEROSOLS)  * scroll of extra healing (WHAT I AM NOT BEBING)  * scroll of greater mana restoration (WHY DID THEY PUT THE LAYLA SONG ON AN IN  Potions  potion of healing (humour)  Tools  black lightsaber (lightsaber)  Venoms 9kef j * blinding venom (splash of venom)  * tail spikes (splash of venom) (12 of 13)"9ke * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (13 of 13)%9keǏĿ@()Ŀ`Ŀ######Ŀ<%9ke[Andy1 the Dark Lighter ] St18 Dx8 Co13 In7 Wi12 Ch4 SdwEngFemCha Dlvl:1 $0 HP 25(25)  Pw 9(9)  AC5 Exp1 T49Do you want an account of creatures vanquished? [ynq] (n) )9ken Vanquished creatures:  0 little dogs (1 created) 0 marine goblins (1 created) 0 cave goblins (1 created) 0 person who knows the secret codes (1 created) a hieler 0 ring gold bells (1 created)  6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--*9ke Do you want to see your conduct? [ynq] (n) -9ken Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 1. You kicked doors or locked containers 1 time. You allowed monsters to read 1 scroll.--More--39ke %Goodbye Andy1 the Shadow Jedi... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 49 moves. You were level 1 with a maximum of 25 hit points when you quit.--More--69ke   69keź 7 Since you quit, the score list will not be checked.