HRY  Player: Andy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-09-10.14:55:04.ttyrec Time: (1505055304) Sun Sep 10 14:55:04 2017 HRY )0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page.  There is already a game in progress under your name. Do what? y - Destroy old game? r - Try to recover it? n - Cancel => KRYy ARE YOU SURE??? Hit 'j' to confirm that you really want to delete your game! j - Really delete your game (THIS IS PERMANENT) n - Cancel => MRY^Shall I pick a character's race, role, gender and alignment for you? [ynq] ORYVyORY(0lqqqk(B(0x(B@o(0~~(B(0x~~~x(B(0~~~x(B(0x~~~x(B(0x~~~x(B(0x~~~x(B(0mqqqj(BORY_j[Andy the Polymorph Trainee ] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ Dlvl:1 $0 HP 15(15)  Pw 21(21)  AC11 Xp1/0 T1 It is written in the Book of Misty:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Misty seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Polymorph Trainee, have been heralded from birth as the instrument of Misty. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has ORYojWcome. For the sake of us all: Go bravely with Misty!--More--TRYsTRY*zHello Andy, welcome to SlashEMExtended! You are a neutral female homicider segfaulter ironman monkey Shapeshifter.--More--aRY  ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy--More--hRY] yYou are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--iRYG  Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--jRY?(0lqqqk(B[Andy the Polymorph Trainee ] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  15(15)  Pw 21(21)  AC11 Xp1/0 T1The moon is waning tonight.kRY c Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Potions c - a blessed potion of polymorph {1} Wands a - a blessed wand of polymorph (2:5) {1} b - a blessed wand of polymorph (0:-2) {1}(end) nRY9B[Andy the Polymorph Trainee ] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  15(15)  Pw 21(21)  AC11 Xp1/0 T1oRY ] Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Potions c - a blessed potion of polymorph {1} Wands a - a blessed wand of polymorph (2:5) {1} b - a blessed wand of polymorph (0:-2) {1}(end) qRY#H B[Andy the Polymorph Trainee ] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  15(15)  Pw 21(21)  AC11 Xp1/0 T1rRYYou don't know any spells right now.[Andy the Polymorph Trainee ] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  15(15)  Pw 21(21)  AC11 Xp1/0 T1tRY+# uRYK youpolyuRY <You have 10 free polymorphs left.--More--wRY!)Polymorph at will? [yn] (n) xRYIyAttempt to become what kind of monster? [type the name] RYuRY1 nRYv iRYcRY oRYrRYhnRY=I've never heard of such monsters.--More--RYT EAttempt to become what kind of monster? [type the name] RY-wRY7hRYOiRYJ  RY  RYD RY?IgRY rRY aRYmyRY RYU& uRYHnRYliRY/>cRYQ oRY rRYm|nRYENYou attempt an unfamiliar polymorph.You turn into a migo warrior![Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T2aRY [Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T3RYb@[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T3<(0~(Bao(0~(BRY^ [Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T4(0~(BaRYN4[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T5#,a(0~(B,RY/e `[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T5#(0~(B#a(0~(Bo#RY.#[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T6,a#,RYR[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T7,(0~(B,a#,RY 1[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T7,,a,,RY?[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T8,,a%##RYF,[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T9##a,#RYur,,a#,#You see here a pancake {1}.[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T9RYzW i - a pancake {1}.[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T9RYS[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T10,,,a#,#RY[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T11,,a,)#(0~(B(0l(BRY b,,a,##You see here a sling {2}.[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T11RYj - a sling {2}.[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T11RY0[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T12##a,#RY T[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T13,,a(0~(B,#RY&[Andy the Migo Warrior ] St10 Dx5 Co4 In9 Wi10 Ch8 ShaMonMalNeu+OFJ  64(64)  Pw 0(21)  AC-2 HD10 Xp1/0 T13(0x(B(0x~~(B,, (0x~~~~(B, (0x~~~~(Ba (0mk~(B### (0mq(BRYs(0lqqq(B (0lj~~~(B (0~~~~(B(0~(B$(0~(B(0~x(B@,(0~(B(0j(B(0q(B[Andy the Polymorph Trainee ] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  15(15)  Pw 0(21)  AC11 Xp1/0 T14You return to monkey form![Andy the Poly morph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  8(15)  Pw 0(21)  AC11 Xp1/0 T14RYٹ [Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T15(0mk(B(0~x(B(0x(B,@(0~(B,(0~(B(0q(BRY [Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T16@(0~(BRY6[Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T17@(0~(BRY!=|(0k(B@(0~(B(0j(BYou see here 13 gold pieces {0}.[Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T18RY 13 gold pieces.[Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ 13 HP 9(15)  Pw 0(21)  AC11 Xp1/0 T18RYR [Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T19(0~(B@RY[Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T20(0~(B@RY[Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T21(0~(B@RY} There is a wall in the way![Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T21RYz There is a wall in the way![Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T21RY[Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T22@(0~(BRY [Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T23(0~(B@RY&[Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T24,(0~(B@,RYh[Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T25(0~(B@RYa"[Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T26 [Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T27 [Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 0(21)  AC11 Xp1/0 T28,,y@,,,,There is a wall in the way![Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  Y"[24;14H9(15)  Pw 0(21)  AC11 Xp1/0 T28RYYou displaced The RNG.[Andy the Polymo rph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  9(15)  Pw 2(21)  AC11 Xp1/0 T29,@,,y,RY,U[Andy the Polymorp h Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  10(15)  Pw 2(21)  AC11 Xp1/0 T30,,@,,RYz_ e[Andy the Polymorp h Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  10(15)  Pw 2(21)  AC11 Xp1/0 T31,@,,,RYݻ[Andy the Polymorp h Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  10(15)  Pw 2(21)  AC11 Xp1/0 T32,@,RYG There is a wall in the way![Andy the Polymorp h Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  10(15)  Pw 2(21)  AC11 Xp1/0 T32RY~,@,,[Andy the Polymorp h Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  10(15)  Pw 2(21)  AC11 Xp1/0 T33You hear someone counting money.RYgj R[Andy the Polymorp h Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  10(15)  Pw 2(21)  AC11 Xp1/0 T34,@,,,RYax J[Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T35,@,,RYA!1[Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T36@,,RY-[Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T37,@RYU) You hear someone counting money.[Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T37RYE[Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T38,(0~(B@,RY [Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T39(0~(B@RY[Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T40@(0~(BRY @[Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T41#@,(0~(B,RYI[Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T42#(0~(B@##RYF[Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T43,@,,(0~(BRYe [Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T44,,(0qqqqqqk(B@(0~~~~~~x(B##(0~~~~x(B(0~(B(0x(BRYw There is a wall in the way![Andy the Polymorph  Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  11(15)  Pw 2(21)  AC11 Xp1/0 T44RY[Andy the Polymorph T rainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  12(15)  Pw 2(21)  AC11 Xp1/0 T45#,@#(0~(B>$(0~(B(0~(B(0qj(BRY[Andy the Polymorph T rainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  12(15)  Pw 2(21)  AC11 Xp1/0 T46,(0l(B,,@(0x~(B(0~~~(B(0~~~~(B(0qqq~(BRYAC [Andy the Polymorph T rainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  12(15)  Pw 2(21)  AC11 Xp1/0 T47,(0~(B@(0x(B(0x~(B(0mq(BRYW[Andy the Polymorph T rainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  12(15)  Pw 2(21)  AC11 Xp1/0 T48(0~(B@RYW:(0~(B@[Andy the Polymorph T rainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  12(15)  Pw 2(21)  AC11 Xp1/0 T49You inhale a cloud of spores!The spores were poisoned![Andy t he Polymorph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  4(15)  Pw 2(21)  AC11 Xp1/0 T49[-8 -> 4][Andy t he Polymorph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  4(15)  Pw 2(21)  AC11 Xp1/0 T49RYW k(0~(B@[Andy t he Polymorph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  4(15)  Pw 2(21)  AC11 Xp1/0 T50You inhale a cloud of spores!The spores were poisoned![Andy the Polymorph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ  -8(15)  Pw 2(21)  AC11 Xp1/0 T50--More--RYvYou die...[ -8(15)  Pw 2(21)--More--RYOU RYU (0lqqqk(B##(0x(B<(0~~~(B,###(0x~~~x(B,#(0lqqqqqqk(B#,(0~~~~x(B,,(0~~~~~~~x(B#,(0x~~~x(B##(0x~~~~~~x(B#,(0x~~~x(B(0x~~~(B@$(0~~(B##,(0x~~~x(B(0x~~~~~~x(B#,,RYg [1m(0mqqqj(B(0mqqqq~qj(B (0lqqqk(B#,## (0lj~~~mk(B#,# (0x~~~~~x(B#,# (0x~~~~~x(B,,# (0x~~~~~x(B,## (0x~~~~~~(B,# (0mk~~~lj(B## (0mqqqj(B[Andy the Polymorph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ Dlvl:1 $13 HP -8(15)  Pw 2(21)  AC11 Xp1/0 T50Do you wanRYr 4t your possessions identified? DYWYPI? [ynq] (n) RY y Weapons j - an uncursed +0 sling {2} Comestibles i - an uncursed pancake {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Potions c - a blessed potion of polymorph {1} Wands a - a blessed wand of polymorph (2:5) {1} b - a blessed wand of polymorph (0:-2) {1}(end) RY| Do you want to see your attributes? [ynq] (n) RY yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 11. You carried 0 sins. You could not have this property at all: free action. You could not have this property extrinsically: fire resistance. You could not have this property intrinsically: reflection. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 33. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 171. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 94% chance. Scroll drop chance was reduced to 99%. Amulet drop chance was reduced to 51%. Potion drop chance was reduced to 95%. Monster death drops spawned with only 91% chance. The following skill could not be trained at aRY ll: two-weapon combat. The following skill was trained at half the usual rate: polearms. The following skill was trained at one fifth the usual rate: knife. --More--RYxrThe following skill was limited to basic proficiency: scimitar. The following skill was limited to skilled proficiency: attack spells. The following skill was limited to expert proficiency: lightsaber. The following skill became untrainable if you tried to train it too early: matter spells (turn 12). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 9. Monster spawn increase would have started at turn 28401. Monster spawn increase had reached its maximum at turn 75001. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 67608. The monster class that cannot be genocided was gremlin. The monster class that was spawned more often: human or elf (freq bonus 4). The monster color that was spawned more often: magenta (freq bonus 6). The monster species that was spawned more often: dark light (freq bonus 10).RYr The monster species that was spawned more often: Nikolei (freq bonus 30). The monster species that was spawned more often: dead pharao (freq bonus 24). The monster species that was spawned more often: amnesia monster (freq bonus 14). The monster species that was spawned more often: anthrazite patch (freq bonus 36). The monster species that was spawned more often: storm demon (freq bonus 20). --More--RY!The monster species that was spawned more often: porcupine (freq bonus 24). The monster species that was spawned more often: Liselotte (freq bonus 12). The monster species that was spawned more often: also matte (freq bonus 168). The monster species that was spawned more often: plague bearer (freq bonus 12). The monster species that was spawned more often: plague fiend (freq bonus 20). The monster species that was spawned more often: weregridbug (freq bonus 28). The monster species that was spawned more often: skeletal rat (freq bonus 5). The monster species that was spawned more often: wood elf warrior (freq bonus 24). The monster species that was spawned more often: battle scarred ronin (freq bonus 18). The monster species that was spawned more often: criminal garbage houses (freq bonus 48). The monster species that was spawned more often: smoke golem (freq bonus 36). The monster species that was spawned moreRYy often: graviton sphere (freq bonus 24). The monster species that was spawned more often: moonbeast (freq bonus 10). The monster species that was spawned more often: toxic growth (freq bonus 18). The monster trait that was more common: monsters that have explosion attacks (freq bonus 8). The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 24). The monster trait that was more common: monsters whose attacks start sexual --More--RYencounters (freq bonus 10). The monster trait that was more common: monsters that wail (freq bonus 3). The monster trait that was more common: monsters that collect items (freq bonus 9).The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2). The monster trait that was more common: monsters that squawk (freq bonus 4). The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 8). The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1). The monster trait that was more common: monsters that have claw attacks (freq bonus 4). The monster species that was never randomly spawned: adult gray dragon. The monster species that was never randomly spawned: cannon golem. The monster species that was never randomly spawned: snore spore. The monster species that was never randomly spawned: myrkalfar grannRYy. The monster species that was never randomly spawned: piece of seven. The monster species that was never randomly spawned: b-type. The monster species that was never randomly spawned: Scotland Yard special agent. The monster species that was never randomly spawned: volt patch. The monster species that was never randomly spawned: tu-tara warmonger. --More--RY+The monster species that was never randomly spawned: leocrotta. The monster class that was always generated with extra speed: giant humanoid. The RNG hath decreed that this item was never generated: resist random element (hot-cold). The RNG hath decreed that this item was never generated: special leather armor ((null)). The RNG hath decreed that this item was never generated: whispers from beyond (detestable). The RNG hath decreed that this item was never generated: cure dim (colorglad). The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet). The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)). The RNG hath decreed that this item was never generated: rubber apron (apron). The RNG hath decreed that this item was never generated: stone of naked stripping (gray). The RNG hath decreed that this item was never generated: stRYUerilize (sex toy). The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD). The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 21). The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 21). The RNG hath decreed that this item was generated more often: sprig of --More--RYiwolfsbane ((null), freq bonus 43). The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 37). The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8). The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 24). The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 9). The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 14). The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 10). The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 11). The RNG hath decreed that this item was generated more oftenRYci&: speedbug stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 3). The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 11). --More--RYaThe RNG hath decreed that this item was generated more often: towel ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 10). The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 8). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 3). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 93). The RNG hath decreed that this item was always generated cursed: katana (samurai sword). The RNG hathRY, decreed that this item was always generated cursed: rainbow dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: short sword ((null)). The RNG hath decreed that this item was always generated cursed: flicker strip --More--RYstone (gray). The RNG hath decreed that this item was always generated cursed: thunder (sparking). The RNG hath decreed that this item was always generated cursed: poison blast (tattered). The RNG hath decreed that this item was always generated cursed: opening (zinc). The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak). The RNG hath decreed that this item was always generated cursed: inertia (grass green). The RNG hath decreed that this item was always generated cursed: burrow (beautiful). The RNG hath decreed that this trap was always invisible: jessica trap. The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 1). Next attribute increase check would have come at turn 102. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 1. You wereRY?x prevented from having fire resistance (0). You were prevented from having free action (0). --More--RY:You had 1402 points of nutrition remaining. Your luck was zero. You could not have safely prayed (487). You are dead. --More--RYQ(0lqqqk(B##(0x(B<(0~~~(B,###(0x~~~x(B,#(0lqqqqqqk(B#,(0~~~~x(B,,(0~~~~~~~x(B#,(0x~~~x(B##(0x~~~~~~x(B#,(0x~~~x(B(0x~~~(B@$(0~~(B##,(0x~~~x(B(0x~~~~~~x(B#RY;R,,(0mqqqj(B(0mqqqq~qj(B (0lqqqk(B#,## (0lj~~~mk(B#,# (0x~~~~~x(B#,# (0x~~~~~x(B,,# (0x~~~~~x(B,## (0x~~~~~~(B,# (0mk~~~lj(B## (0mqqqj(B[Andy the Polymorph Trainee] St7 Dx5 Co4 In9 Wi10 Ch8 ShaMonFemNeu+OFJ Dlvl:1 $13 HP -8(15)  Pw 2(21)  AC11 RYwR>Xp1/0 T50Do you want to see your discoveries? [ynq] (n)