Andy, chaotic male monster Prostitute -- -. |.. | --- .$`.| |.. ....--- |..- .......| ... . .......---- ..-----............| --- -......-........G......-- -.M-.-..................--- -@........G..M.....G...G.---- |........<.....Z................- --..|..................................- ---|..................---- ....--- ---........---- ..-- | ------..-- | --- [Andy the Sexy Butt Cheeks] St17 Dx13 Co14 In7 Wi4 Ch4 ProMnsMalCha Min:6 $611 HP0(97) Pw56(56) AC-5 Xp8/1415 T2111 Par Latest messages [-1 -> 19] Warning: HP low! [-1 -> 18] Warning: HP low! Your brain is eaten! [-1 -> 17] Warning: HP low! The ego-troll mummy Blaster claws you! You can't move! [-6 -> 12] Warning: HP low! Your full plate mail deflects the ego-troll mummy Blaster's attack. (2x) The ego-troll mummy Blaster claws you! You can't move! You hear the howling of the CwnAnnwn... [-8 -> 4] Warning: HP low! The ego-troll mummy Blaster claws you! You can't move! You die... Your inventory Amulets N - an uncursed amulet versus stone (being worn) {1} Weapons b - an uncursed +0 knife {2} c - an uncursed +0 pistol {8} d - 50 uncursed +0 bullets {25} r - an uncursed +1 knife {2} I - a cursed -2 bow {12} L - an uncursed +0 bullwhip (weapon in hand) {8} Armor k - an uncursed +0 full plate mail (being worn) {250} y - an uncursed +2 pair of speed boots (being worn) {8} A - an uncursed +0 dwarvish cloak (being worn) {4} O - an uncursed +0 pair of gauntlets of power {4} Comestibles n - 2 uncursed fortune cookies {2} p - 4 uncursed oranges {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 4 uncursed scrolls of phase door {4} i - an uncursed scroll of cure {1} D - an uncursed scroll of scare monster called Maniac {1} Rings o - an uncursed ring of shock resistance (on right hand) {1} G - a blessed +1 ring of gain intelligence (on left hand) {1} Wands q - an uncursed wand of teleportation (2:5) {1} Tools t - an uncursed sack {5} E - an uncursed skeleton key {1} The sack is empty. Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: keen memory You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 234 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: general combat (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56825 Monster spawn increase reached its maximum at turn 65774 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 125766 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: ferrous colony (freq bonus 24) The monster species that spawned more often: bully permamimic (freq bonus 14) The monster species that spawned more often: living wall (freq bonus 12) The monster species that spawned more often: undead druid (freq bonus 6) The monster species that spawned more often: yardie (freq bonus 12) The monster species that spawned more often: mind force patch (freq bonus 18) The monster species that spawned more often: undead binder (freq bonus 18) The monster species that spawned more often: generator lich (freq bonus 6) The monster species that spawned more often: poison mage (freq bonus 12) The monster species that spawned more often: asian hentai (freq bonus 4) The monster species that spawned more often: colony lichen (freq bonus 8) The monster species that spawned more often: low mind flayer (freq bonus 6) The monster species that spawned more often: humanlike dragon (freq bonus 9) The monster species that spawned more often: rabbit (freq bonus 8) The monster species that spawned more often: mean mold (freq bonus 6) The monster species that spawned more often: unrepentant undead (freq bonus 20) The monster species that spawned more often: yellow force patch (freq bonus 21) The monster species that spawned more often: Genjuro (freq bonus 12) The monster species that spawned more often: metal slug (freq bonus 18) The monster species that spawned more often: rattlesnake (freq bonus 12) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster species that never randomly spawned: spike piercer The monster species that never randomly spawned: door mimic The monster species that never randomly spawned: thorn warp patch The monster species that never randomly spawned: brown snake The monster species that never randomly spawned: yeoman The monster species that never randomly spawned: ka`t;L{7OfOŝ2 The monster species that never randomly spawned: plasma bomb The monster species that never randomly spawned: don Patxi The monster species that never randomly spawned: hill giant shaman The monster species that never randomly spawned: Gazer Akai The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 17) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 9) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 19) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 10) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 24) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 3) Next attribute increase check would have come at turn 2322 Strength training was 9 Dexterity training was 50 Wisdom training was 23 Constitution training was 50 You were shock resistant You were paralyzed (-2) You were prevented from having speed (0) You were prevented from having keen memory (0) You had 1572 points of nutrition remaining You would have been depetrified You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Not Ready(2372) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Amulets amulet versus stone (oval) Armor speed boots (hot boots) dwarvish cloak (hooded cloak) gauntlets of power (nonexistant gloves) Scrolls scroll of healing (JUMP OFF A BRIDGE) scroll of mana (GRAB EM BY THE PUSSY) scroll of phase door (RESURRECTION) scroll of standard id (RANDOM STAT CHANGE MANY) scroll of cure (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll called Nothing? (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of identify (CONVICT PATCH) scroll of punishment (COCKATRICE CORPSES ARE DELICIOUS) scroll called remove curse (ANDOVA BEGARIN) scroll of acquirement (VO FACIAM) scroll of scare monster called Maniac (OM) scroll called Level Teleport (IL NEMICO E STATO VENDUTO) scroll of enchant weapon (BFG 9000 OH YEAH) Potions potion of gain health (violet) potion of stunning (steamy) potion of gain level (forget-me-not) potion called Nasty (lavender) potion of sickness (blueberry) Rings ring of shock resistance (draconian) ring of gain intelligence (stibotantalite) Wands wand of teleportation (cyclic) Tools sack (bag) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 wereacidblobs (1 created) 0 mini chickatrices (1 created) 0 jackals (1 created) a pack fox 0 petty wild dogs (1 created) 5 monotons a wimp a dwarven child (2 created) 0 dwarves (1 created) a camo dwarf a group dwarf a porter flying dwarf a gondolindrim a hobbit caster a church novice 0 5K guys (1 created) a duergar king 4 manes 2 kobolds 0 hidden kobolds (1 created) a fiendish goblin 0 orc shamans (1 created) a silky anteater a sewer rat an evasive sewer rat 2 rabbits a field mouse Elif (0 times) 0 healthy cave spiders (1 created) an arach a metallic blue centipede a baby metroid 2 grid bugs a thrush 5 lichens (4 created) a shaded lichen a stalking lichen a spore lichen (2 created) 2 water lichens an ivy lichen a blue mushroom 0 yellow fungi (1 created) a yellow patch (0 created) 0 yellow stalks (1 created) 0 golden growths (1 created) 0 golden patches (1 created) a cyan fungus 3 nattos a sucker mold a sucker growth a sucker spore a shrieker (0 created) 0 spore shriekers (1 created) an amnesia growth 0 falling patches (1 created) 2 sub-gnomes (3 created) 3 gnomes 3 gnome stalkers (4 created) a petty gnome thief (2 created) 2 intermediate gnomes (3 created) 0 gnome comrades (1 created) 2 gnome lords (4 created) a gnome watcher 2 gnomish wizards (3 created) an angsty gnome a deep gnome 0 burrower gnomes (2 created) 0 porn gnomes (1 created) 2 gnome warriors (3 created) an adom mummy a newt mummy a kobold mummy (2 created) a tasloi mummy 0 ego-troll mummies (1 created) a black naga hatchling a gray ooze a house snake a snow monkey a kobold zombie a gnome zombie a hobbit zombie 0 orc zombies (1 created) 3 elf zombies 0 gastlies (1 created) a sanctimonious-looking preacher a cross-eyed mage 0 item masters (13 created) 0 shopkeepers (1 created) 0 gray newts (1 created) a dungeon fern spore a grey mushroom patch 11 floor grues (12 created) a novice medium wall a mini rub monster 0 health troves (1 created) 155 creatures born. 107 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 168 times You killed 82 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Expert) (21 of 160) martial arts [Basic] (max Skilled) (22 of 160) Weapon Skills knife [Basic] (max Basic) (208 of 1600) flail [Unskilled] (max Basic) (0 of 20) firearms [Basic] (max Basic) (200 of 1600) whip [Skilled] (max Expert) (180 of 540) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (1 of 20) occult spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (1 of 20) Goodbye Andy the Prostitute... You died in The Gnomish Mines on dungeon level 6 with 6520 points, and 611 pieces of gold, after 2111 moves. Killer: a monster (ego-troll mummy), while being clawed You were level 8 with a maximum of 97 hit points when you died. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38789 Andy-Sam-Hax-Mal-Cha quit in The Gnomish Mines on level 6. 107 [122] 13 7563 Andy-Mon-Vee-Mal-Cha quit in The Dungeons of Doom on level 2. 96 [96] 14 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85] *15 6520 Andy-Pro-Mns-Mal-Cha died in The Gnomish Mines on * level 6. Killed by a monster (ego-troll mummy), while being clawed. - [97] 16 5837 ziratha-Jed-Oct-Fem-Law died in The Dungeons of Doom on level 13. Killed by an acidic corpse. - [70] 17 5054 stonewall-Brd-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a monster (erdrick called bugsniper), while praying unsuccessfully. - [59]