Andy, chaotic female dwarven DQ Slime k |.. d@. --- [Andy the Globule] St16 Dx18 Co14 In7 Wi9 Ch6 SliDwaFemCha Dlvl:1 $0 HP9(9) Pw1(1) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female dwarven DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -23 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: magical breathing You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 194 Monsters only dropped their equipment with 80% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 87% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: protection spells (turn 62) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28925 Monster spawn increase reached its maximum at turn 46724 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 161995 The monster class that cannot be genocided was rodent The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: rust converter (freq bonus 8) The monster species that spawned more often: sloppy spore (freq bonus 48) The monster species that spawned more often: flesh lancer (freq bonus 12) The monster species that spawned more often: hidden fungus (freq bonus 5) The monster species that spawned more often: nether growth (freq bonus 10) The monster species that spawned more often: wrong laser (freq bonus 16) The monster species that spawned more often: squeaker (freq bonus 24) The monster species that spawned more often: opal warp fungus (freq bonus 10) The monster species that spawned more often: Officer Katharina (freq bonus 4) The monster species that spawned more often: bumbling priest (freq bonus 8) The monster species that spawned more often: Singular Grigori (freq bonus 42) The monster species that spawned more often: bumbler kobold (freq bonus 12) The monster species that spawned more often: giant toad (freq bonus 18) The monster species that spawned more often: Fleecy Whitney (freq bonus 5) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 4) The monster species that spawned more often: Antonia's leather pump (freq bonus 30) The monster species that spawned more often: what is this (freq bonus 10) The monster species that spawned more often: non-animal (freq bonus 16) The monster species that spawned more often: chloroform penetrator (freq bonus 8) The monster species that spawned more often: Vampire Kchief (freq bonus 20) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster species that never randomly spawned: aggressive morlock The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: plasma fungus The monster species that never randomly spawned: starvation light The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: cheerful leprechaun The monster species that never randomly spawned: red slime The monster species that never randomly spawned: elemental particle The monster species that never randomly spawned: amnesia force patch The monster species that never randomly spawned: greater enemy cube jelly The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 10) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 73) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 20) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 8) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 2) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 8) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this trap was always invisible: outta depth trap The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 3) Next attribute increase check would have come at turn 741 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You were prevented from having magical breathing (0) You were prevented from having mana regeneration (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (1442) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of mana (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of phase door (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of standard id (ENO OWT EERHT) scroll of cure (XIAO CAOMEI WO DE BAOBEI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the DQ Slime... Youescaped from the dungeon with 0 points,