Andy, neutral male missing Anachronist ----- |..@. ..$@| ----- [Andy the Survivor] St6 Dx6 Co9 In8 Wi10 Ch13 AnaMisMalNeu Dlvl:1 $0 HP19(19) Pw8(8) AC-4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male missing Anachronist. Caution! The missingno might still be an unstable race. I tried to fix all the crashes but some may still remain. You can disable the missing_safety option if you deliberately want the game to be crashy. --Amy You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 211 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 21% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: javelin (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40527 Monster spawn increase reached its maximum at turn 132667 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 67350 The monster class that cannot be genocided was rodent The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: violet starlit sky (freq bonus 6) The monster species that spawned more often: UNIX Kernel (freq bonus 4) The monster species that spawned more often: agent of the black market (freq bonus 12) The monster species that spawned more often: ipoo (freq bonus 24) The monster species that spawned more often: horror archer (freq bonus 36) The monster species that spawned more often: Rita (freq bonus 5) The monster species that spawned more often: anime woman (freq bonus 6) The monster species that spawned more often: morlock savant (freq bonus 16) The monster species that spawned more often: torah sephirah (freq bonus 4) The monster species that spawned more often: Officer Victoria (freq bonus 4) The monster species that spawned more often: Rhea (freq bonus 30) The monster species that spawned more often: helper mummy (freq bonus 9) The monster species that spawned more often: giant fire termite (freq bonus 12) The monster species that spawned more often: blue stalk (freq bonus 12) The monster species that spawned more often: disenchanter ooze (freq bonus 6) The monster species that spawned more often: jungle warrior shaman (freq bonus 16) The monster species that spawned more often: mist troll (freq bonus 54) The monster species that spawned more often: gigantic pseudodragon (freq bonus 9) The monster species that spawned more often: water ant (freq bonus 18) The monster species that spawned more often: eyewing (freq bonus 18) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 8) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster species that never randomly spawned: amorphous warp patch The monster species that never randomly spawned: buckyball The monster species that never randomly spawned: midi grue The monster species that never randomly spawned: aquatic elven shaman The monster species that never randomly spawned: tactical nuke The monster species that never randomly spawned: loud force fungus The monster species that never randomly spawned: lightning bug The monster species that never randomly spawned: ancient white dragon The monster species that never randomly spawned: spark bug The monster species that never randomly spawned: insurmountable fungus The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 10) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 2) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 39) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 23) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 79) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 6) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were prevented from having acid resistance (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Vishnu The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (347) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (cyan cloak) Scrolls scroll of healing (VIM EMACS NO TEPAD) scroll of mana (SGURDNOEDAMTONSAWEMAGSIHT) scroll of phase door (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of standard id (SO INFERO NO) scroll of cure (G2G NOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Anachronist... Youescaped from the dungeon with 0 points,