Andy, chaotic female jelly Transsylvanian @ [Andy the Heel Wearer] St10 Dx12 Co12 In12 Wi7 Ch14 TrsJelFemCha+K Dlvl:1 $0 HP16(16) Pw9(9) AC-6 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female sokosolver jelly Transsylvanian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy You're dressed like a '69 whore! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 96% Monster death drops spawned with only 88% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: spirituality (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45166 Monster spawn increase reached its maximum at turn 91936 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 89962 The monster class that cannot be genocided was ghost The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: cutlich (freq bonus 6) The monster species that spawned more often: Sing (freq bonus 24) The monster species that spawned more often: tear force patch (freq bonus 12) The monster species that spawned more often: clear jelly (freq bonus 3) The monster species that spawned more often: tree patch (freq bonus 12) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 8) The monster species that spawned more often: large spawn permamimic (freq bonus 9) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 14) The monster species that spawned more often: dwarven guardian (freq bonus 48) The monster species that spawned more often: Policeman Kchief (freq bonus 6) The monster species that spawned more often: withering turret (freq bonus 12) The monster species that spawned more often: stuttering teacher (freq bonus 12) The monster species that spawned more often: Naga Raja (freq bonus 6) The monster species that spawned more often: Larissa's soft sneaker (freq bonus 6) The monster species that spawned more often: dimmer ant (freq bonus 6) The monster species that spawned more often: extra donald (freq bonus 12) The monster species that spawned more often: ogre troll (freq bonus 16) The monster species that spawned more often: roast pig (freq bonus 6) The monster species that spawned more often: Sarah's hugging boot (freq bonus 8) The monster species that spawned more often: gorgimaera (freq bonus 12) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: death racquet The monster species that never randomly spawned: undead colony The monster species that never randomly spawned: pain worm The monster species that never randomly spawned: spimah sephirah The monster species that never randomly spawned: earth gas principal The monster species that never randomly spawned: real plasma hound The monster species that never randomly spawned: yuki-playa The monster species that never randomly spawned: canermine The monster species that never randomly spawned: web turret The monster species that never randomly spawned: hidden trove The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 28) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 61) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 24) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 14) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 20) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 11) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 88) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Next attribute increase check would have come at turn 474 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You resisted hallucinations You had the following problem: The read, quaff, zap and apply commands now take several turns to use and can be interrupted. (0) You were prevented from having fire resistance (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nicole, Crone Lilith and Nils Your deity was Nils The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (546) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (APONEUROSISPLANTARIS) scroll of mana (MOVE FINGERS TO DISTUB BY STUNTS) scroll of phase door (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of standard id (VET POTE TONBE) scroll of cure (KTTDLWRGT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Andy the Transsylvanian... You and Whitney escaped from the dungeon with 19 points,