Andy, neutral male ungenomoldic Camperstriker ------------ |........... |:f........| |..........+ |..........| |........... |..........| ------------ [Andy the Large Twen] St6 Dx14 Co11 In12 Wi13 Ch16 CamUngMalNeu Dlvl:1 $0 HP94(94) Pw16(16) AC3 HD15 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female ungenomoldic Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy You turn into a male large twen! You break out of your armor! You find you must drop your weapon! Wiped out all ungenomolds. You feel dead inside. There is a staircase up here. You see here a cursed -1 dagger {4}. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: fear resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 54% chance Musable item generation frequency had a negative bias of 96% Wand drop chance was reduced to 77% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: occult spells (turn 206) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 24606 Monster spawn increase reached its maximum at turn 59112 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 315980 The monster class that cannot be genocided was xorn The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: cat lich (freq bonus 16) The monster species that spawned more often: evil patch minotaur (freq bonus 12) The monster species that spawned more often: special warp fungus (freq bonus 12) The monster species that spawned more often: beige warp patch (freq bonus 12) The monster species that spawned more often: petty gnoll shaman (freq bonus 30) The monster species that spawned more often: young blood dragon (freq bonus 5) The monster species that spawned more often: hunter bee (freq bonus 18) The monster species that spawned more often: werewaterelemental (freq bonus 24) The monster species that spawned more often: crappy brat (freq bonus 9) The monster species that spawned more often: evasive fox (freq bonus 6) The monster species that spawned more often: shimmering stalk (freq bonus 4) The monster species that spawned more often: twelph (freq bonus 12) The monster species that spawned more often: stairway to hell (freq bonus 9) The monster species that spawned more often: ill stalk (freq bonus 4) The monster species that spawned more often: bluish beetle (freq bonus 20) The monster species that spawned more often: big bot (freq bonus 4) The monster species that spawned more often: ultraviolet laser (freq bonus 3) The monster species that spawned more often: Nellie Bly (freq bonus 16) The monster species that spawned more often: oread (freq bonus 27) The monster species that spawned more often: noxious growth (freq bonus 10) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: draugrog The monster species that never randomly spawned: jedi The monster species that never randomly spawned: chevalier The monster species that never randomly spawned: spider boy The monster species that never randomly spawned: plague poppy The monster species that never randomly spawned: quiver slot The monster species that never randomly spawned: Julietta The monster species that never randomly spawned: mind bomb The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 34) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 10) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 37) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 65) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 7) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 3) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 4) Next attribute increase check would have come at turn 1079 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from being a stoned chiller (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were polymorphing You were polymorphed into a large twen Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Hell Brides The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Scrolls scroll of healing (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of mana (MESSED AFTER RUSH AND WHIRLING) scroll of phase door (KAPOW) scroll of standard id (EIRIS SAZUN IDISI) scroll of cure (LOREM IPSUM) scroll of genocide (FRINDS ELF ATTACK) Wands wand of death (archmage) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Camperstriker... You and the kitten escaped from the dungeon with 8 points,