Andy, neutral female spriggan Jester - ------ |$...... ....@@.| |......+ -------- [Andy the Little Fool] St13 Dx4 Co7 In9 Wi9 Ch9 JesSprFemNeu Dlvl:1 $0 HP12(12) Pw7(7) AC5 Xp1/0 T3 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female spriggan Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: hallu party You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 24 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 51% Ring drop chance was reduced to 33% Wand drop chance was reduced to 51% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: matter spells (turn 86) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7030 Monster spawn increase reached its maximum at turn 30776 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 699200 The monster class that cannot be genocided was lich The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: broken vehicle scholar (freq bonus 18) The monster species that spawned more often: spectral warrior (freq bonus 24) The monster species that spawned more often: block-heeled girl (freq bonus 24) The monster species that spawned more often: sepia mold (freq bonus 16) The monster species that spawned more often: mana vortex (freq bonus 21) The monster species that spawned more often: zombified lion (freq bonus 7) The monster species that spawned more often: midi sphere (freq bonus 18) The monster species that spawned more often: rocker (freq bonus 24) The monster species that spawned more often: gondolindrim (freq bonus 24) The monster species that spawned more often: Janina (freq bonus 15) The monster species that spawned more often: golden stalk (freq bonus 6) The monster species that spawned more often: triad slave (freq bonus 12) The monster species that spawned more often: colluded warp patch (freq bonus 32) The monster species that spawned more often: Lord Dagon (freq bonus 20) The monster species that spawned more often: blood diver (freq bonus 14) The monster species that spawned more often: Silvana (freq bonus 3) The monster species that spawned more often: wereboar (freq bonus 5) The monster species that spawned more often: terror turret (freq bonus 24) The monster species that spawned more often: lethe sphere (freq bonus 8) The monster species that spawned more often: inka bartender (freq bonus 9) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 16) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster species that never randomly spawned: short-faced bear The monster species that never randomly spawned: \Jk11΁ The monster species that never randomly spawned: fugu fish The monster species that never randomly spawned: bosmer The monster species that never randomly spawned: weeping angel The monster species that never randomly spawned: reddish spore The monster species that never randomly spawned: undead gunner The monster species that never randomly spawned: porter deactivator vortex The monster species that never randomly spawned: fire trove The monster species that never randomly spawned: clock forest archer The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 27) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 26) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 239) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 4) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 110) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 2) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 65) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 2) Next attribute increase check would have come at turn 834 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having keen memory (0) You were prevented from hallu partying (0) You had 1497 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (390) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (digger gloves) Scrolls scroll of healing (GO TEAM NASTYTRAP) scroll of mana (BANDARCHOR GO HOME) scroll of phase door (ATTACK WITH NUGGEL DEFENCE FALL) scroll of standard id (T A C H) scroll of cure (POKEMON GO KILLS PEOPLE) Spellbooks spellbook of create familiar (sparking) spellbook of magic missile (scribbled) Gems worthless piece of teal glass (teal) worthless piece of green glass (green) amazonite stone (cyan) flint stone (gray) jasper stone (red) worthless piece of radiant glass (radiant) worthless piece of red glass (red) worthless piece of orange glass (orange) fluorite stone (blue) worthless piece of violet glass (violet) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Jester... Youescaped from the dungeon with 2400 points,