Andy, lawful female centaur Knight ---------- |.@.....d| |u.......| |......... |........| |........| ---------- [Andy the Gallant] St18 Dx5 Co9 In7 Wi12 Ch3 KniCenFemLaw Dlvl:1 $0 HP23(23) Pw15(15) AC-5 Xp1/0 T1 Latest messages Salutations Andy, welcome to SlashEMExtended! You are a lawful female centaur Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 86% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: attack spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21149 Monster spawn increase reached its maximum at turn 67539 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 652228 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 8) The monster species that spawned more often: dcss mummy (freq bonus 36) The monster species that spawned more often: mud elemental (freq bonus 30) The monster species that spawned more often: lamia (freq bonus 27) The monster species that spawned more often: wither monster (freq bonus 30) The monster species that spawned more often: glaceon (freq bonus 18) The monster species that spawned more often: turkish woman (freq bonus 22) The monster species that spawned more often: energy force patch (freq bonus 45) The monster species that spawned more often: ultra rust monster (freq bonus 40) The monster species that spawned more often: scarlet fungus (freq bonus 32) The monster species that spawned more often: Holy Planetar (freq bonus 84) The monster species that spawned more often: hedrow warrior (freq bonus 33) The monster species that spawned more often: Heike (freq bonus 40) The monster species that spawned more often: ichthyosaur (freq bonus 40) The monster species that spawned more often: ice force patch (freq bonus 56) The monster species that spawned more often: land spider (freq bonus 40) The monster species that spawned more often: lethe monster (freq bonus 28) The monster species that spawned more often: irritating girl (freq bonus 28) The monster species that spawned more often: dark elven cultist (freq bonus 54) The monster species that spawned more often: creeping adamantite coins (freq bonus 36) The monster species that spawned more often: shade jelly (freq bonus 36) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 12) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster species that never randomly spawned: loud patch The monster species that never randomly spawned: invulnerable golem The monster species that never randomly spawned: water snake The monster species that never randomly spawned: nasty turret The monster species that never randomly spawned: ramapithecus The monster species that never randomly spawned: false colony The monster species that never randomly spawned: wizrobe The monster species that never randomly spawned: grandmaster mystic The monster species that never randomly spawned: forgotten troll The monster species that never randomly spawned: small stone troll The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 27) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 16) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 50) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 30) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 2) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 17) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 2) Next attribute increase check would have come at turn 1139 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having magic resistance (0) You were prevented from having telepathy (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (315) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear stone (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (ruined helmet) * leather gloves (fatal gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (radio helmet) * skullcap (radiant helmet) * flack helmet (knowledgeable helmet) * crystal helm (spinning helmet) * mining helm (resounding helmet) * field helm (tasseled helmet) * helm of safeguard (inkcoat helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (silk fingerlings) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (camouflage patterned boots) * boots of safeguard (torn boots) Scrolls scroll of healing (SUTSI) scroll of mana (VUS AS CORIUMA) scroll of phase door (DUHU DA SHUDI KURU WUTSIYA) scroll of standard id (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of cure (EUROVISION FARCE CONTEST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Knight... Youescaped from the dungeon with 0 points,