Andy, neutral female undefined Foxhound Agent ----- @@..- |....... +....a..| |.......| .......| |.......| --.-#---- [Andy the Recruit] St16 Dx6 Co14 In10 Wi16 Ch3 FoxUndFemNeu+F Dlvl:1 $0 HP21(21) Pw3(3) AC-9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female segfaulter undefined Foxhound Agent. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: hallu party You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 68% Ring drop chance was reduced to 48% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 88% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: morning star (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21854 Monster spawn increase reached its maximum at turn 45327 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5601215 The monster class that cannot be genocided was nymph The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: speed photon (freq bonus 12) The monster species that spawned more often: besphynx (freq bonus 4) The monster species that spawned more often: tasmanian zombie (freq bonus 16) The monster species that spawned more often: Haughtiness (freq bonus 4) The monster species that spawned more often: Officer Kchief (freq bonus 24) The monster species that spawned more often: slimy patch (freq bonus 12) The monster species that spawned more often: Renfield (freq bonus 4) The monster species that spawned more often: ghoul caster (freq bonus 4) The monster species that spawned more often: woolooloo (freq bonus 12) The monster species that spawned more often: rock eater (freq bonus 9) The monster species that spawned more often: dark creature (freq bonus 8) The monster species that spawned more often: remorhaz (freq bonus 12) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 8) The monster species that spawned more often: elite four (freq bonus 72) The monster species that spawned more often: chaos polymorpher (freq bonus 12) The monster species that spawned more often: flying bug (freq bonus 6) The monster species that spawned more often: gym leader (freq bonus 8) The monster species that spawned more often: leng spider (freq bonus 36) The monster species that spawned more often: undead druid (freq bonus 12) The monster species that spawned more often: Melkor (freq bonus 6) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster species that never randomly spawned: journeyman dark wall The monster species that never randomly spawned: Jueblex The monster species that never randomly spawned: undead rat The monster species that never randomly spawned: braaaaains The monster species that never randomly spawned: Y'golonac The monster species that never randomly spawned: mobgoblin The monster species that never randomly spawned: rainbow patch The monster species that never randomly spawned: plasma growth The monster species that never randomly spawned: trap mushroom The monster species that never randomly spawned: vanishing point The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 40) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 11) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 17) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 12) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 55) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 16) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 9) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 82) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 1) Next attribute increase check would have come at turn 747 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the following problem: You spontaneously take off equipment. (0) You were prevented from having detect monsters (0) You were prevented from hallu partying (0) Your chance to block was 29% You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (241) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor unwanted helmet (kitchen hat) Scrolls scroll of healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of mana (SHELL PROTECT KEY) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (HIN LIE GEN UND SCHLA FEN) scroll of cure (ACHAT SHTAYIM SHALOSH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills (none) Goodbye Andy the Foxhound Agent... Youescaped from the dungeon with 0 points,