Andy, lawful female phantom Anachronist ----|- --...@- |.----?+ |.| .| |.- . -- - [Andy the Survivor] St11 Dx8 Co10 In9 Wi15 Ch14 AnaPhaFemLaw Dlvl:1 $9 HP13(13) Pw3(3) AC-5 Xp1/0 T9 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female phantom Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. There is a wall in the way! You see here 9 gold pieces {0}. 9 gold pieces. # (2x) You displaced your jedi called Luke Skywalker the youngling. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 76% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: saber (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15253 Monster spawn increase reached its maximum at turn 39867 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1581020 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: bilge rat (freq bonus 10) The monster species that spawned more often: elf-harlot (freq bonus 7) The monster species that spawned more often: trapper cart (freq bonus 36) The monster species that spawned more often: Sigurd (freq bonus 10) The monster species that spawned more often: minor mind flayer (freq bonus 30) The monster species that spawned more often: golden heart (freq bonus 12) The monster species that spawned more often: multi-hued colony (freq bonus 5) The monster species that spawned more often: nasty bar-lgura (freq bonus 4) The monster species that spawned more often: brown force patch (freq bonus 48) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 4) The monster species that spawned more often: voltigore (freq bonus 24) The monster species that spawned more often: kurast boo (freq bonus 3) The monster species that spawned more often: error devil (freq bonus 12) The monster species that spawned more often: contagious sphere (freq bonus 10) The monster species that spawned more often: pixie (freq bonus 8) The monster species that spawned more often: time machine (freq bonus 10) The monster species that spawned more often: nasty griffin (freq bonus 30) The monster species that spawned more often: resos (freq bonus 5) The monster species that spawned more often: aokabi (freq bonus 48) The monster species that spawned more often: conscious patch (freq bonus 12) The monster trait that was more common: monsters that can hide (freq bonus 6) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 6) The monster species that never randomly spawned: hell hound pup The monster species that never randomly spawned: Autogorgon The monster species that never randomly spawned: detention physics teacher The monster species that never randomly spawned: silver sucker The monster species that never randomly spawned: gnomish slime mage The monster species that never randomly spawned: indigo warp patch The monster species that never randomly spawned: gazer larva The monster species that never randomly spawned: abominable The monster species that never randomly spawned: shady rust monster The monster species that never randomly spawned: enormous item trove The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 16) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 7) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 9) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 22) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 147) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 3) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 13) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 1) Next attribute increase check would have come at turn 1805 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were magic-protected You were prevented from having sickness resistance (0) You were prevented from having confusion resistance (0) You had 1491 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (72) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (gray cloak) Scrolls scroll of healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of mana (MESSED AFTER RUSH AND WHIRLING) scroll of phase door (EN DRAIN STUNT HURT EN) scroll of standard id (XOR OTA) scroll of cure (NOOOOIN THE AMY BLUESCREENOFDEATH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Anachronist... Youescaped from the dungeon with 9 points,