Andy, neutral female inka Justice Keeper ------- -..r..| |....Y- |....@| ------- [Andy the Kageman] St9 Dx7 Co15 In8 Wi12 Ch11 JusInkFemNeu Dlvl:1 $0 HP13(13) Pw15(15) AC5 Xp1/0 T1 Dim Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female inka Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. You don't have enough energy to cast that spell. The required amount was 50. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: polymorph control You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 80% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: hammer (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18126 Monster spawn increase reached its maximum at turn 40661 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 595408 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: drow novice (freq bonus 6) The monster species that spawned more often: eastern night sparrow (freq bonus 6) The monster species that spawned more often: battle-scarred veteran (freq bonus 18) The monster species that spawned more often: Alexia (freq bonus 9) The monster species that spawned more often: worm that walks (freq bonus 20) The monster species that spawned more often: illiterate from the hunger games (freq bonus 12) The monster species that spawned more often: pitchblack dragon (freq bonus 6) The monster species that spawned more often: undead psion (freq bonus 5) The monster species that spawned more often: half-life leech (freq bonus 12) The monster species that spawned more often: werenaga (freq bonus 28) The monster species that spawned more often: powerful idiot (freq bonus 8) The monster species that spawned more often: covetous demon orc (freq bonus 10) The monster species that spawned more often: Mister Who (freq bonus 12) The monster species that spawned more often: slow stalk (freq bonus 12) The monster species that spawned more often: war dragon (freq bonus 36) The monster species that spawned more often: giant fire termite (freq bonus 21) The monster species that spawned more often: shade jelly (freq bonus 6) The monster species that spawned more often: giant ebony frog (freq bonus 4) The monster species that spawned more often: nondescript force patch (freq bonus 12) The monster species that spawned more often: sentry turret (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 9) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 3) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster species that never randomly spawned: antimatter elemental The monster species that never randomly spawned: squirrel of Mirkwood The monster species that never randomly spawned: stictopus The monster species that never randomly spawned: ancient tempest The monster species that never randomly spawned: burner turret The monster species that never randomly spawned: wizard eye The monster species that never randomly spawned: sexy demimondaine The monster species that never randomly spawned: pellet warrior The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: razorvine The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 5) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 20) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 31) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 11) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 36) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 63) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 2) Next attribute increase check would have come at turn 138 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were dimmed (0) You were prevented from having polymorph control (0) You were prevented from having reflection (0) You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was True Neutral The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (991) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PROKLINJATI SVOJ ZIVOT) scroll of mana (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of phase door (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of standard id (SYMANTEC KILLS RANSOM ISDA) scroll of cure (THIS SLING IS RETARDED) Spellbooks spellbook of nature beam (far away) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Justice Keeper... Youescaped from the dungeon with 0 points,