Andy, neutral female ironman Dunmer --------- |.......| |.......| |B......| ..@.....| ------- - [Andy the Radical Elf] St18 Dx16 Co12 In13 Wi8 Ch5 DunIroFemNeu+QF Dlvl:1 $0 HP22(22) Pw9(9) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female aquarian segfaulter ironman Dunmer. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 177 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 62% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34077 Monster spawn increase reached its maximum at turn 48017 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1337796 The monster class that cannot be genocided was gnome The monster class that was spawned more often: ghost (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: failure clock (freq bonus 18) The monster species that spawned more often: fiery effulgence (freq bonus 30) The monster species that spawned more often: amagappa (freq bonus 9) The monster species that spawned more often: undead patch (freq bonus 30) The monster species that spawned more often: cloud giant (freq bonus 6) The monster species that spawned more often: wicked woods (freq bonus 6) The monster species that spawned more often: ÁÛVÒjd=Ô¼ (freq bonus 6) The monster species that spawned more often: void warp patch (freq bonus 6) The monster species that spawned more often: twisted sylph (freq bonus 12) The monster species that spawned more often: nightly warp fungus (freq bonus 9) The monster species that spawned more often: pale warp fungus (freq bonus 18) The monster species that spawned more often: foxhound agent (freq bonus 16) The monster species that spawned more often: werefireelemental (freq bonus 12) The monster species that spawned more often: team ant member (freq bonus 4) The monster species that spawned more often: Orcus (freq bonus 12) The monster species that spawned more often: white wraith (freq bonus 6) The monster species that spawned more often: Shuma-Gorath (freq bonus 8) The monster species that spawned more often: cyan mold (freq bonus 12) The monster species that spawned more often: black soul (freq bonus 36) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 9) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster species that never randomly spawned: mystic The monster species that never randomly spawned: fanatician The monster species that never randomly spawned: player mimic The monster species that never randomly spawned: chemical warp fungus The monster species that never randomly spawned: lightning bug The monster species that never randomly spawned: Marija the Wench The monster species that never randomly spawned: fuckit The monster species that never randomly spawned: skeletal rat The monster species that never randomly spawned: old mercurial dragon The monster species that never randomly spawned: fell beast The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 19) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 45) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 29) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 38) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 10) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 5) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 15) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 11) Next attribute increase check would have come at turn 493 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were prevented from having sleep resistance (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (232) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (thick-soled boots) * elven cloak (faded pall) Scrolls scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of phase door (9H) scroll of standard id (CHRISTINE FEMININE) scroll of cure (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Dunmer... Youescaped from the dungeon with 0 points,