Andy, neutral male nordish Drunk -------- |......| |@.....| |.f..... . |......| - |......| -------- [Andy the Drinker] St14 Dx12 Co11 In10 Wi5 Ch4 DruNorMalNeu Dlvl:1 $0 HP16(16) Pw6(6) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male nordish Drunk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 82% Potion drop chance was reduced to 85% Monster death drops spawned with only 91% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: protection spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23796 Monster spawn increase reached its maximum at turn 68076 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 844926 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: zombie (freq bonus 5) The monster species that spawned more often: porter yellow light (freq bonus 14) The monster species that spawned more often: auror (freq bonus 12) The monster species that spawned more often: prick bear (freq bonus 14) The monster species that spawned more often: animated copper statue (freq bonus 66) The monster species that spawned more often: glaceon (freq bonus 42) The monster species that spawned more often: eevee (freq bonus 11) The monster species that spawned more often: duergar lord (freq bonus 48) The monster species that spawned more often: rebel ogre (freq bonus 21) The monster species that spawned more often: anthrazite patch (freq bonus 48) The monster species that spawned more often: mummified cat (freq bonus 12) The monster species that spawned more often: jubjub bird (freq bonus 81) The monster species that spawned more often: falling force patch (freq bonus 9) The monster species that spawned more often: clock colony (freq bonus 16) The monster species that spawned more often: stone snake (freq bonus 44) The monster species that spawned more often: wall dweller (freq bonus 30) The monster species that spawned more often: rouge jellyfish (freq bonus 14) The monster species that spawned more often: error devil (freq bonus 72) The monster species that spawned more often: ooze elemental (freq bonus 32) The monster species that spawned more often: morgulrog (freq bonus 14) The monster species that spawned more often: inertia fungus (freq bonus 14) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 3) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: vomiting turret The monster species that never randomly spawned: kalidah The monster species that never randomly spawned: Hanh's translucent sandal The monster species that never randomly spawned: tiktah sephirah The monster species that never randomly spawned: hairy growth The monster species that never randomly spawned: translucent mold The monster species that never randomly spawned: black tear angel The monster species that never randomly spawned: steam-powered missile sentry The monster species that never randomly spawned: aua The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 10) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 19) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 46) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 6) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 15) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 19) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 28) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 4) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 25) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 2) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were poison resistant You were prevented from having infravision (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ITS TOO HEAVY FOR YOUR) scroll of mana (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of phase door (PLUS 100 MAGIC MARKER) scroll of standard id (DRAW WAT STUNT) scroll of cure (DPIEV WENWWSG UNNZMI) Potions potion of booze (black) potion of sickness (emerald) potion of sleeping (bewitched) potion of levitation (green) potion of water (clear) potion of acid (magenta) potion of amnesia (sparkling) potion of healing (bright) potion of paralysis (white) potion of Jolt Cola (purple-red) potion of slime (shining) potion of monster detection (milky) potion of salt water (alchemical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Drunk... Youescaped from the dungeon with 0 points,