Andy, lawful female mouldic Goff -------- |.....?| |.....@| |......| |......| |......| @ |...... |......| |......| |......| |......| |......| -------- [Andy the Fanfic Reader] St14 Dx16 Co17 In8 Wi13 Ch4 GofMouFemLaw Dlvl:1 $0 HP14(14) Pw12(12) AC-3 Xp1/0 T1 Hal Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female mouldic Goff. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. You're dressed like a '69 whore! The highly erotic boots weld themselves to your feet! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 52% Wand drop chance was reduced to 89% Monster death drops spawned with only 94% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 27433 Monster spawn increase reached its maximum at turn 52425 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 710190 The monster class that cannot be genocided was naga The monster class that was spawned more often: gnome (freq bonus 3) The monster species that spawned more often: pack lynx (freq bonus 4) The monster species that spawned more often: brain-eating ghoul (freq bonus 40) The monster species that spawned more often: reaper force fungus (freq bonus 42) The monster species that spawned more often: goat of Mendes (freq bonus 12) The monster species that spawned more often: phase spider (freq bonus 56) The monster species that spawned more often: huge mind flayer (freq bonus 12) The monster species that spawned more often: moross moss (freq bonus 16) The monster species that spawned more often: Domiel (freq bonus 10) The monster species that spawned more often: pink icky thing (freq bonus 14) The monster species that spawned more often: sucker gremlin (freq bonus 30) The monster species that spawned more often: disintegration master (freq bonus 66) The monster species that spawned more often: irresistible warp fungus (freq bonus 10) The monster species that spawned more often: pig soccer fan (freq bonus 48) The monster species that spawned more often: mummified king (freq bonus 24) The monster species that spawned more often: card warp fungus (freq bonus 15) The monster species that spawned more often: ancient golden dragon (freq bonus 27) The monster species that spawned more often: sticky colony (freq bonus 4) The monster species that spawned more often: adult green dragon (freq bonus 33) The monster species that spawned more often: metal eater (freq bonus 6) The monster species that spawned more often: horror fish (freq bonus 15) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster species that never randomly spawned: mumbling spirit The monster species that never randomly spawned: Pitworm The monster species that never randomly spawned: baby orange dragon The monster species that never randomly spawned: seven of clubs The monster species that never randomly spawned: wind stalk The monster species that never randomly spawned: yeti The monster species that never randomly spawned: whnas The monster species that never randomly spawned: brick living rallye The monster species that never randomly spawned: hard hitting dude The monster species that never randomly spawned: baby yellow dragon The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 12) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 15) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 22) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 15) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 13) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 9) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 91) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 4) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 3) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 10) Next attribute increase check would have come at turn 258 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were level-drain resistant You were hallucinating (0) You were prevented from having sickness resistance (0) You were prevented from having jumping (0) You were aware of the presence of covetous monsters You had infravision You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Offler and Allah Your deity was Moloch The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (2124) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Goff... Youescaped from the dungeon with 150 points,