Andy, neutral female burning Prostitute --- @ |.------ ..|[[[[| ..|....| |.---|-| |@.....| +s----.| |.| +.- |.| |... |.| --+-- |.| |.| |.| |@- |. --- [Andy the Sexy Butt Cheeks] St15 Dx12 Co14 In9 Wi7 Ch14 ProBurFemNeu Min:7 $251 HP63(63) Pw44(44) AC10 Xp7/655 T1616 Brn Latest messages You feel very attracted to the watchman. The watchman murmurs in your ear, while helping you undress. "Take off your cloak; it's in the way." "Take off your helmet; let me run my fingers through your hair." The watchman softly caresses your fleecy bra, and gently pulls it off to reveal your breasts... Time stands still while you and the watchman lie in each other's arms... The watchman seems to have enjoyed it more than you... You are down in the dumps. "Oh my god... Here, take this money, it's all I have!" You hear a crunching sound. You hear crashing rock. You see here a scroll labeled BREAKPOINT {1}. You hear a door open. The metallic blue centipede misses. What do you want to ready? [- bcdnu or ?*] You don't have that object. What do you want to ready? [- bcdnu or ?*] Never mind. # Really quit [yes/no]? Your inventory Amulets r - an uncursed amulet of unchanging {1} s - a cursed amulet of strangulation {1} Weapons a - a blessed +0 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 uncursed +0 bullets (in quiver) {25} n - 24 uncursed +0 shuriken {12} u - a blessed +0 silver saber {12} Armor j - an uncursed +1 manacloak {4} q - an uncursed +0 magical shield {40} A - an uncursed +0 dwarvish iron helm {16} Scrolls e - 6 uncursed scrolls of healing {6} f - 5 uncursed scrolls of mana {5} g - 3 uncursed scrolls of phase door {3} i - an uncursed scroll of cure {1} Spellbooks x - an uncursed spellbook of confuse monster (0:0) {1} Wands k - an uncursed wand of magic missile (0:3) {1} m - an uncursed wand of clone monster (0:6) {1} C - an uncursed wand of trap disarming (7:2) {1} E - an uncursed wand of striking (0:1) {1} Tools l - an uncursed +0 red lightsaber {24} t - the uncursed bag of holding named Call of Loki {5} Gems B - 6 uncursed +0 flint stones The bag of holding named Call of Loki is empty. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 86% Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: short sword (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 35335 Monster spawn increase reached its maximum at turn 66563 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 551446 The monster class that cannot be genocided was jelly The monster class that was spawned more often: rodent (freq bonus 1) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: lightning bug (freq bonus 4) The monster species that spawned more often: damaged arcadian avenger (freq bonus 32) The monster species that spawned more often: werecow (freq bonus 3) The monster species that spawned more often: totally bad fungus (freq bonus 9) The monster species that spawned more often: scurrier (freq bonus 24) The monster species that spawned more often: Social Justice Idiot (freq bonus 4) The monster species that spawned more often: indigo colony (freq bonus 2) The monster species that spawned more often: training kobold (freq bonus 15) The monster species that spawned more often: indigo spore (freq bonus 12) The monster species that spawned more often: devilkin (freq bonus 8) The monster species that spawned more often: eyeglass-wearing retard (freq bonus 6) The monster species that spawned more often: magic warp patch (freq bonus 3) The monster species that spawned more often: ant lieutenant (freq bonus 4) The monster species that spawned more often: spike warp patch (freq bonus 9) The monster species that spawned more often: non-courageous child (freq bonus 16) The monster species that spawned more often: shaky goblin (freq bonus 36) The monster species that spawned more often: psychic elemental (freq bonus 5) The monster species that spawned more often: burbling blob (freq bonus 9) The monster species that spawned more often: gaurrog (freq bonus 6) The monster species that spawned more often: mountain moogle (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 5) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 10) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 8) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster species that never randomly spawned: Wolf-Man The monster species that never randomly spawned: theme boar The monster species that never randomly spawned: gang leader The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: floating mimic The monster species that never randomly spawned: steamball lightning The monster species that never randomly spawned: slow mold The monster species that never randomly spawned: doener The monster species that never randomly spawned: bone warrior The monster species that never randomly spawned: Kristin's plateau boot The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 13) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 15) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 9) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 10) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 168) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 4) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 95) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 79) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 5) Next attribute increase check would have come at turn 2165 Strength training was 14 Dexterity training was 21 Wisdom training was 15 Constitution training was 10 You were burned (0) You were prevented from having teleport control (0) You were prevented from having stunnopathy (0) You had 657 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Misty The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 2% 95% Techniques known in the end Name Level Status attire charm 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets amulet of unchanging (dice) amulet of strangulation (bright) Weapons shuriken (throwing star) Armor manacloak (piece of cloth) dwarvish iron helm (hard hat) Scrolls scroll of healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of mana (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of phase door (PRIRUTSENIE) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of create monster (BLOW FLOWER VIOLENT AROUND) scroll of identify (VET POTE TONBE) scroll of genocide (BANDSMAN GROOMS LUCK) scroll of enchant armor (EYGOORTS TOGAAL JEZEHH) scroll called Teleport (OXHE SRIAN) Spellbooks spellbook of confuse monster (pen-written) Potions potion called Confusion (elder flower) Wands wand of trap disarming (stubby-necked) wand of magic missile (newfound) wand of clone monster (tapered) wand of striking (living) Tools bag of holding (bag) red lightsaber (lightsaber) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a red blob 0 blue blobs (1 created) a scruffy little dog 2 little dogs 0 floating eyes (1 created) 0 furry jaguars (1 created) a wimp 0 dwarves (2 created) a camo dwarf a group dwarf 0 duergar thieves (1 created) a dolgsman a player dolgsman 0 dwarven master thieves (1 created) 0 hidden kobolds (1 created) a training kobold (4 created) a kicker kobold a small kobold 0 leprechauns (1 created) 0 mimics (2 created) 0 small mimics (1 created) 0 blue faeries (1 created) 0 wood nymphs (1 created) a goblin 0 cave goblins (2 created) 0 hobgoblins (1 created) 0 wus (1 created) 0 orcs (1 created) 0 petty Uruk-hai (1 created) 0 rock piercers (1 created) 0 culves (2 created) 2 sewer rats a drains rat 0 scavengers (1 created) 0 breeder mice (1 created) Elif (0 times) a quill bear 0 swarm centipedes (1 created) 0 metallic blue centipedes (1 created) 0 blue centipedes (1 created) 0 rot worms (2 created) a tearmaggot a spark bug 0 yellow lights (1 created) 0 hidden bats (1 created) 0 housebats (1 created) a bird an ungenomold a yellow mold an orange mushroom a green growth 0 green spores (1 created) 0 sucker growths (1 created) 0 shriekers (1 created) a spore shrieker a sub-gnome (2 created) 3 gnomes (6 created) 0 gnome thieves (1 created) 0 petty gnome thieves (1 created) 2 intermediate gnomes 0 gnome guards (1 created) a gnome comrade a gnome lord (2 created) 0 gnome watchers (1 created) 2 gnomish wizards (4 created) 0 deep gnomes (1 created) 0 burrower gnomes (1 created) 0 kobold mummies (3 created) 0 orc mummies (1 created) a porter gray ooze (2 created) 0 stone rattlesnakes (1 created) a small snake 0 petty river moccasins (1 created) a grid xorn a wood bear cub a newt zombie a gnome zombie 0 gecko zombies (1 created) 0 hobbit zombies (1 created) an elf zombie a human zombie 0 zombies (1 created) a ghast 0 ghouls (1 created) 0 giant zombies (1 created) a sanctimonious-looking preacher 0 immunizers (1 created) a miner 0 bad item masters (1 created) 0 shopkeepers (9 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) a gecko 0 dungeon fern spores (1 created) 0 bad eggs (1 created) 0 piles of silver coins (2 created) 2 novice medium walls a cold trove a health trove 0 shock troves (1 created) 138 creatures born. 51 creatures vanquished. 1 boss born. 0 bosses vanquished. Genocided species: liches 1 species genocided. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 11 times You prayed to the gods 1 time You hit with a wielded weapon 60 times You killed 46 monsters You read items or engraved 11 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (23 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (80 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Prostitute... You quit in The Gnomish Mines on dungeon level 7 with 3221 points, and 251 pieces of gold, after 1616 moves. Killer: quit You were level 7 with a maximum of 63 hit points when you quit. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38789 Andy-Sam-Hax-Mal-Cha quit in The Gnomish Mines on level 6. 107 [122] 16 4038 Andy-Gra-Ven-Mal-Cha escaped the dungeon [max level 1]. 20 [20] 17 3708 ziratha-Jed-Bur-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (bone demon of Moloch). - [91] *18 3221 Andy-Pro-Bur-Fem-Neu quit in The Gnomish Mines on level 7. 63 [63] 19 3139 ziratha-Tra-Ven-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [16] 20 3051 ziratha-Unt-Yee-Mal-Cha died in The Dungeons of Doom on level 3. Killed by brainlessness. 4 [39]