Andy, lawful male hobbit Jester ------ |(...| |....| |....| -....+ |r...| |.@..| |.@..| ------ [Andy the Little Fool] St13 Dx7 Co8 In9 Wi9 Ch11 JesHobMalLaw Dlvl:1 $1 HP14(14) Pw7(7) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male hobbit Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The dunce cap glows black for a moment. You feel giddy. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: fear resistance You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 84% Wand drop chance was reduced to 95% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: matter spells (turn 108) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27146 Monster spawn increase reached its maximum at turn 68926 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 499080 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: weeping fishing rod (freq bonus 32) The monster species that spawned more often: spike stalk (freq bonus 20) The monster species that spawned more often: auto-roller (freq bonus 12) The monster species that spawned more often: metal fire ant (freq bonus 12) The monster species that spawned more often: PKK leader (freq bonus 4) The monster species that spawned more often: eraser monster (freq bonus 16) The monster species that spawned more often: lead golem (freq bonus 9) The monster species that spawned more often: sleeprobber beetle (freq bonus 28) The monster species that spawned more often: carrion bird (freq bonus 16) The monster species that spawned more often: white monster (freq bonus 8) The monster species that spawned more often: petty volcanic cattle (freq bonus 9) The monster species that spawned more often: evasive infantryman (freq bonus 72) The monster species that spawned more often: conscious warp fungus (freq bonus 24) The monster species that spawned more often: quivering blob (freq bonus 36) The monster species that spawned more often: glass smasher (freq bonus 30) The monster species that spawned more often: pink mushroom patch (freq bonus 5) The monster species that spawned more often: blue stalk (freq bonus 10) The monster species that spawned more often: arcanine (freq bonus 8) The monster species that spawned more often: marihuana smoker (freq bonus 36) The monster species that spawned more often: epidote growth (freq bonus 18) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster species that never randomly spawned: surya deva The monster species that never randomly spawned: box jellyfish The monster species that never randomly spawned: porter blocker fungus The monster species that never randomly spawned: undead knight The monster species that never randomly spawned: porter octarine fungus The monster species that never randomly spawned: felltwin The monster species that never randomly spawned: pink horror The monster species that never randomly spawned: claustrophobia vortex The monster species that never randomly spawned: weight turret The monster species that never randomly spawned: arena rubber The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 38) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 83) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 13) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 18) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 13) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 3) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 65) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 1) Next attribute increase check would have come at turn 831 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: You can't walk in the same direction twice in a row. (0) You were getting your ascension turn limit reduced whenever you take damage (0) You were prevented from having fear resistance (0) You were prevented from having detect monsters (0) You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (459) You survived Spells known in the end Name Level Category Fail Memory a - code editing 4 occult 90% 300% b - map level 8 divine 100% 700% Techniques known in the end Name Level Status blink 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) lucky gamble 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (digger gloves) Scrolls scroll of healing (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of mana (SEED SHOTED AS GUN 25 TIME) scroll of phase door (XOR ME HSALS) scroll of standard id (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of cure (KURWAHACK IS A VERY FUN NETHACK VARIANT) Spellbooks spellbook of code editing (miracle) spellbook of map level (white) Gems worthless piece of radiant glass (radiant) worthless piece of yellow glass (yellow) worthless piece of teal glass (teal) anhydrite stone (cyan) worthless piece of violet glass (violet) worthless piece of pink glass (pink) worthless piece of red glass (red) turn limit stone (gray) covelline stone (blue) tron stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Jester... Youescaped from the dungeon with 901 points,