Andy, lawful male naga Archeologist ---------- |..@.....| ..d---- | |.. |. |. -- [Andy the Digger] St8 Dx6 Co8 In3 Wi13 Ch6 ArcNagMalLaw Dlvl:1 $0 HP19(19) Pw12(12) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male naga Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 59% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: occult spells (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19169 Monster spawn increase reached its maximum at turn 54069 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 720832 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: mickey mouse (freq bonus 4) The monster species that spawned more often: big turret (freq bonus 6) The monster species that spawned more often: five-tentacle hententmon (freq bonus 6) The monster species that spawned more often: graduate kobold (freq bonus 18) The monster species that spawned more often: bastard (freq bonus 144) The monster species that spawned more often: absent stalk (freq bonus 12) The monster species that spawned more often: PKK leader (freq bonus 3) The monster species that spawned more often: Dr. Delilah (freq bonus 36) The monster species that spawned more often: gas cloud (freq bonus 18) The monster species that spawned more often: hair beard (freq bonus 12) The monster species that spawned more often: boobed mimic (freq bonus 6) The monster species that spawned more often: anthrazite unicorn (freq bonus 8) The monster species that spawned more often: time spore (freq bonus 16) The monster species that spawned more often: real venom monster (freq bonus 8) The monster species that spawned more often: stumbling terror (freq bonus 18) The monster species that spawned more often: boobed mimic (freq bonus 24) The monster species that spawned more often: political singer (freq bonus 12) The monster species that spawned more often: wight (freq bonus 10) The monster species that spawned more often: dragonkin broodmaster (freq bonus 36) The monster species that spawned more often: squeakati (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster species that never randomly spawned: friendly adventurer The monster species that never randomly spawned: Bull-Man The monster species that never randomly spawned: barbarian The monster species that never randomly spawned: magic-colored stalk The monster species that never randomly spawned: eel golem The monster species that never randomly spawned: akkad The monster species that never randomly spawned: brown laser The monster species that never randomly spawned: glare fungus The monster species that never randomly spawned: skeletal terror The monster species that never randomly spawned: rot jelly The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 5) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 28) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 30) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 12) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 2) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 82) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 30) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 77) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 2) Next attribute increase check would have come at turn 796 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (55) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 25% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant armor (MORKE GRUVER) scroll of taming (MIXING FUCK) scroll of healing (MAYBE GIVE FELLOW THE PROP) scroll of mana (RECOVER DEAD BY SCREAM) scroll of phase door (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of standard id (TO MENY SHOTING TO BE AVOID) scroll of cure (INE IGO PIO) Spellbooks spellbook of knock (disintegrating) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Archeologist... Youescaped from the dungeon with 0 points,