Andy, chaotic male ancient Altmer --- ---------- |@'..........| +.........$..| |........%)..| -------------- [Andy the Cantrip Caster] St10 Dx6 Co5 In16 Wi17 Ch3 AltAncMalCha+N Dlvl:1 $0 HP13(13) Pw42(42) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male null ancient Altmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 98% Potion drop chance was reduced to 77% Monster death drops spawned with only 74% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: shuriken (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42629 Monster spawn increase reached its maximum at turn 101399 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 74727 The monster class that cannot be genocided was wraith The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: aircraft carrier (freq bonus 16) The monster species that spawned more often: cha-tora (freq bonus 20) The monster species that spawned more often: shadow wraith (freq bonus 48) The monster species that spawned more often: psybur (freq bonus 9) The monster species that spawned more often: golden mushroom (freq bonus 20) The monster species that spawned more often: silver hulk (freq bonus 8) The monster species that spawned more often: porter rubber chicken (freq bonus 30) The monster species that spawned more often: white snake (freq bonus 16) The monster species that spawned more often: card colony (freq bonus 24) The monster species that spawned more often: charcolt (freq bonus 18) The monster species that spawned more often: nasty growth (freq bonus 36) The monster species that spawned more often: void wasp (freq bonus 5) The monster species that spawned more often: poor lich (freq bonus 24) The monster species that spawned more often: Pitworm (freq bonus 4) The monster species that spawned more often: 4fѼKm_Ǵi~K1 (freq bonus 15) The monster species that spawned more often: shard fungus (freq bonus 16) The monster species that spawned more often: gore stalk (freq bonus 18) The monster species that spawned more often: Aline (freq bonus 4) The monster species that spawned more often: rock giant (freq bonus 24) The monster species that spawned more often: fake force fungus (freq bonus 24) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 10) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 16) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 6) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster species that never randomly spawned: mystic racoon dog The monster species that never randomly spawned: violet worm The monster species that never randomly spawned: stinking cloud The monster species that never randomly spawned: big bug The monster species that never randomly spawned: 9}) The monster species that never randomly spawned: Don Finwe The monster species that never randomly spawned: very old golden dragon The monster species that never randomly spawned: Succubus Kop The monster species that never randomly spawned: premonition The monster species that never randomly spawned: nondescript warp fungus The RNG hath decreed that this item was never generated: helm of teleport control (kosmik dubulg'a) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: asosiy arzanda (propaganda) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: o'zini vayron (silly) The RNG hath decreed that this item was never generated: dementia boots (bilagi zo'r chizilmasin) The RNG hath decreed that this item was never generated: meter gauntlets (to'xtaganda qo'lqop) The RNG hath decreed that this item was never generated: cyan spell cloak (ko'k zaharlanish plash) The RNG hath decreed that this item was never generated: cloak of sudden attack (unumdor plash) The RNG hath decreed that this item was generated more often: transistor (uch-simli narsa, freq bonus 14) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 19) The RNG hath decreed that this item was generated more often: barmoq (old, freq bonus 3) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout cloak (oqartirilgan plash, freq bonus 17) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: specific candle (sham, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of acid resistance (quyon chizilmasin, freq bonus 9) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 10) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ta'mirlash zirh (pergament, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 30) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platina ajdaho yashir qalqoni) The RNG hath decreed that this item was always generated cursed: disconnected boots (turmush chizilmasin) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: star rod (tayog'i) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 4) Next attribute increase check would have come at turn 618 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Lolth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (273) You survived You didn't know any spells. Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) summon team ant 1 O Prepared(0) Discoveries Scrolls scroll of davolash (KLAATU BARADA NIKTO) scroll of sirli kuch (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of bosqich eshik (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of yagona identifikatsiya (MAKE THE PRIZE TWICE USED) scroll of qattiqlashishi (VO FACIAM) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Altmer... Youescaped from the dungeon with 0 points,