Andy, chaotic male polyinitor Rocker ### -----##------- #,# ##|.{..,#|.....| --------------,# #,...<|,,-.....|#,#+.............,`# #,|....,,|.....|,,#|............|,,# --------------------------- #,---#-,,|......,,,.............|,,###|.........@...........%...| ##,#,,,,,,-----|-,,,|............|,,,,,..........................| #,,,,##,,,,,,,%,,,#,|............|#,###|.........................| #,,####,,,,,,##,,,,,+............| |........................>| #,,# ##,##,########,|............| |...........u.(...........| -------,,###,,--+------ #,+............| ..........................| |.....|,###,,,|.......|##,-------------- --------------------------- |......,,,,,#,|.......|,,,# |.....|,#####,-.{.....-,### |......,# ##|..(....|## |.....|## --------- ------- [Andy the Whistleblower] St11 Dx11 Co17 In12 Wi8 Ch3 RocPolMalCha Dlvl:1 $14 HP-7(14) Pw4(7) AC10 Xp1/12 T226 Latest messages In what direction? [hykulnjb><] The spell hits the stoat! You kill the stoat! You hear the splashing of a naiad. You displaced Harley Davidson. You see here a gold piece {0}. 1 gold piece. You don't have enough energy to cast that spell. The required amount was 6. (2x) You displaced Harley Davidson. (2x) You see here a pair of nonexistant gloves {4}. p - a pair of nonexistant gloves {4}. pair of nonexistant gloves - This is a piece of armor. Color: bright green. Material: arcanium. Appearance: nonexistant gloves. It can be worn for protection (armor class, magic cancellation etc.). Unfortunately you don't know more about it. You will gain more information if you identify this item. CLICK! You have triggered a trap! Cyanide gas blows in your face! You feel very poisoned... The gas were poisoned! You break out in hives! You lose Charisma You die... Your inventory Weapons e - a blessed +2 sling (alternate weapon; not wielded) {2} Armor p - an uncursed +0 pair of gauntlets of no-fliction {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of force bolt (0:1) {1} Rings n - an uncursed ring of see invisible {1} Tools f - an uncursed wooden harp {1} g - a blessed +1 pick-axe (weapon in hand) {32} o - a cursed tin whistle {1} Gems a - 22 uncursed +0 rocks (in quiver) {11} b - 10 blessed +2 rocks {5} c - 6 blessed +1 rocks {3} d - a blessed +0 flint stone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 216 Potion identification only worked 3 times out of 47 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 82% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 40% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28928 Monster spawn increase reached its maximum at turn 57573 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1174974 The monster class that cannot be genocided was mummy The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: Joker Black (freq bonus 6) The monster species that spawned more often: magic snake (freq bonus 14) The monster species that spawned more often: great ice wyrm (freq bonus 12) The monster species that spawned more often: sukiya (freq bonus 16) The monster species that spawned more often: brass monkey golem (freq bonus 24) The monster species that spawned more often: hobbit king (freq bonus 15) The monster species that spawned more often: Metal-elf (freq bonus 24) The monster species that spawned more often: invader (freq bonus 18) The monster species that spawned more often: Malkantet (freq bonus 9) The monster species that spawned more often: revival spinner (freq bonus 20) The monster species that spawned more often: loud patch (freq bonus 12) The monster species that spawned more often: indigo colony (freq bonus 4) The monster species that spawned more often: stun trove (freq bonus 18) The monster species that spawned more often: magic-colored mold (freq bonus 18) The monster species that spawned more often: teacher shadow (freq bonus 9) The monster species that spawned more often: albino roach (freq bonus 9) The monster species that spawned more often: gray jelly (freq bonus 24) The monster species that spawned more often: world-ending horror (freq bonus 15) The monster species that spawned more often: tree stalk (freq bonus 24) The monster species that spawned more often: lethe elemental (freq bonus 10) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster species that never randomly spawned: burning dead potato The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: sparkling patch The monster species that never randomly spawned: minocentaur The monster species that never randomly spawned: kobold sorcerer The monster species that never randomly spawned: small orangutan The monster species that never randomly spawned: Jannik The monster species that never randomly spawned: felltwin The monster species that never randomly spawned: tunnel force wight The monster species that never randomly spawned: Maeglin, the Traitor of Gondolin The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 17) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 13) The RNG hath decreed that this item was generated more often: death (long, freq bonus 2) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 64) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 11) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 65) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Next attribute increase check would have come at turn 2278 Strength training was 3 Dexterity training was 3 Wisdom training was 6 Constitution training was 0 You were petrification resistant You were prevented from having detect monsters (0) You were prevented from having stunnopathy (0) You had infravision You had 1256 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Hardcore Punk The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (108) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 103% Techniques known in the end Name Level Status egg bomb 1X LIMIT(0) missile flurry 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor gauntlets of no-fliction (nonexistant gloves) Scrolls scroll of healing (MA MILLOCOR) scroll of mana (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of phase door (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of standard id (XUS MODA) scroll of cure (I AM THE BEST) Spellbooks spellbook of force bolt (psychedelic) Rings ring of see invisible (black onyx) Tools wooden harp (harp) tin whistle (whistle) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (22 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (25 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (21 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Rocker...