Andy, chaotic male skillor Pirate --- .@+ Y.| [Andy the Landlubber] St8 Dx16 Co8 In7 Wi6 Ch6 PirSkiMalCha Dlvl:1 $208 HP10(10) Pw1(1) AC5 Xp1/0 T1 Latest messages Ahoy Andy, welcome to SlashEMExtended! Ye be a chaotic male skillor Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can turn on the curses interface by adding a line to yer options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if yer terminal size be 140x40 and ye turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if ye have any questions :-) --Amy The moon be waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 332 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 77% Wand drop chance was reduced to 98% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 28% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: dagger (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23630 Monster spawn increase reached its maximum at turn 79292 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5406336 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: turbo club racquet (freq bonus 8) The monster species that spawned more often: mesa flier (freq bonus 6) The monster species that spawned more often: The Knave of Hearts (freq bonus 20) The monster species that spawned more often: canermine (freq bonus 10) The monster species that spawned more often: ax (freq bonus 15) The monster species that spawned more often: quickling (freq bonus 20) The monster species that spawned more often: lava monster (freq bonus 6) The monster species that spawned more often: disenchanter spore (freq bonus 8) The monster species that spawned more often: shining giant (freq bonus 30) The monster species that spawned more often: confused bitch (freq bonus 5) The monster species that spawned more often: Gerrit (freq bonus 6) The monster species that spawned more often: orc (freq bonus 8) The monster species that spawned more often: wolf beast (freq bonus 12) The monster species that spawned more often: mountain ogre (freq bonus 18) The monster species that spawned more often: green shinto priest (freq bonus 12) The monster species that spawned more often: mega shade (freq bonus 120) The monster species that spawned more often: mind warp patch (freq bonus 12) The monster species that spawned more often: speeder rust monster (freq bonus 10) The monster species that spawned more often: black mage (freq bonus 12) The monster species that spawned more often: mithril smasher (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster species that never randomly spawned: chemical spore The monster species that never randomly spawned: wailing beast The monster species that never randomly spawned: Yasaman's lady pump The monster species that never randomly spawned: death ant The monster species that never randomly spawned: rock worm mass The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: Elohim Tzabaoth, Sea Prince of Tempests The monster species that never randomly spawned: zruty The monster species that never randomly spawned: poltergeist The monster species that never randomly spawned: gray slayer The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 105) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 18) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 12) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 23) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 10) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 7) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 3) The RNG hath decreed that this item was generated more often: death (long, freq bonus 61) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 8) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 1) Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having confusion resistance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (51) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (ABRA KA DABRA) scroll of mana (CO APPESTUS) scroll of phase door (SPRING NO HAPPEN) scroll of standard id (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of cure (FNORD) Potions potion of rum (effervescent) Rings ring of fire resistance (chrysoberyl) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Pirate... Youescaped from the dungeon with 0 points,