Andy, lawful male trainer DQ Slime ---------- |f......@| |.......f| ......... ----.----- [Andy the Globule] St5 Dx12 Co8 In4 Wi5 Ch6 SliTrnMalLaw Dlvl:1 $0 HP7(7) Pw2(2) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male trainer DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 238 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 96% chance Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 73% Wand drop chance was reduced to 98% Potion drop chance was reduced to 92% Monster death drops spawned with only 61% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: boomerang (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62990 Monster spawn increase reached its maximum at turn 135946 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 478800 The monster class that cannot be genocided was mummy Today, this monster class was always generated invisible: long worm tail The monster class that was spawned more often: lich (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: great red dragon (freq bonus 54) The monster species that spawned more often: baal cold mage (freq bonus 18) The monster species that spawned more often: weresnake (freq bonus 16) The monster species that spawned more often: falling force patch (freq bonus 12) The monster species that spawned more often: quill bear (freq bonus 18) The monster species that spawned more often: bomber buster (freq bonus 4) The monster species that spawned more often: nymph (freq bonus 8) The monster species that spawned more often: gray mold (freq bonus 16) The monster species that spawned more often: asian hentai (freq bonus 24) The monster species that spawned more often: Dantrag (freq bonus 9) The monster species that spawned more often: phase force patch (freq bonus 6) The monster species that spawned more often: mean warp fungus (freq bonus 5) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 12) The monster species that spawned more often: rhino king (freq bonus 6) The monster species that spawned more often: edderkop (freq bonus 9) The monster species that spawned more often: taut giant (freq bonus 20) The monster species that spawned more often: unid juggernaut (freq bonus 9) The monster species that spawned more often: cornflake giant (freq bonus 10) The monster species that spawned more often: hole fungus (freq bonus 6) The monster species that spawned more often: incontinent nymph (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster species that never randomly spawned: crobat The monster species that never randomly spawned: great wyrm of shadow The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: magical lady The monster species that never randomly spawned: dangerous vampire bat The monster species that never randomly spawned: rat snake The monster species that never randomly spawned: analgesic colony The monster species that never randomly spawned: antimagic force patch The monster species that never randomly spawned: umbrellarina The monster species that never randomly spawned: yellow patch The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 31) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 9) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 26) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 45) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 4) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 1) Next attribute increase check would have come at turn 1663 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You were prevented from having drain resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (511) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (RW NW PRT M HRW) scroll of mana (LITTLE INJURED DOUBLE PAY) scroll of phase door (DUHU DA SHUDI KURU WUTSIYA) scroll of standard id (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of cure (RECOVER DEAD BY SCREAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the DQ Slime... You and the kitten escaped from the dungeon with 2 points,