Andy, lawful female mimic User of Stand --+-.--- ......| | `.:@.. |.....@| -------- [Andy the Arrow Pierced] St17 Dx9 Co11 In6 Wi8 Ch8 UseMimFemLaw Dlvl:1 $0 HP14(14) Pw12(12) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female mimic User of Stand. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: wallwalking You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: petkeeping (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17081 Monster spawn increase reached its maximum at turn 153171 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 445935 The monster class that cannot be genocided was dragon The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: Sarah's mocassin (freq bonus 16) The monster species that spawned more often: death vortex (freq bonus 18) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 12) The monster species that spawned more often: wereastralelemental (freq bonus 32) The monster species that spawned more often: voltigore (freq bonus 12) The monster species that spawned more often: venom growth (freq bonus 18) The monster species that spawned more often: death spectre (freq bonus 9) The monster species that spawned more often: undead librarian (freq bonus 36) The monster species that spawned more often: color out of space (freq bonus 4) The monster species that spawned more often: low rub monster (freq bonus 6) The monster species that spawned more often: ogre thief (freq bonus 27) The monster species that spawned more often: wereastralelemental (freq bonus 18) The monster species that spawned more often: nondescript force fungus (freq bonus 18) The monster species that spawned more often: death sphere (freq bonus 3) The monster species that spawned more often: zebra spider (freq bonus 8) The monster species that spawned more often: ferrous growth (freq bonus 18) The monster species that spawned more often: megademon (freq bonus 24) The monster species that spawned more often: phantom beast (freq bonus 4) The monster species that spawned more often: magic spore (freq bonus 6) The monster species that spawned more often: Tinanya (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster species that never randomly spawned: nightworm The monster species that never randomly spawned: blue horror The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: wraith The monster species that never randomly spawned: sandswipes The monster species that never randomly spawned: ebony warp patch The monster species that never randomly spawned: Cerberus The monster species that never randomly spawned: Nelly The monster species that never randomly spawned: gigant The monster species that never randomly spawned: killertrice The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 408) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 35) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 5) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 17) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 2) Next attribute increase check would have come at turn 813 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of mana (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of phase door (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of standard id (FIRE IN THE ASS HOLE) scroll of cure (KCATTA SOD) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the User of Stand... Youescaped from the dungeon with 0 points,