Andy, chaotic female nastinator Foxhound Agent ---------------- |..$.*@........| |`...@.........| |+.............+ - -----+-------- [Andy the Recruit] St11 Dx7 Co15 In16 Wi9 Ch3 FoxNasFemCha Dlvl:1 $0 HP24(24) Pw6(6) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female nastinator Foxhound Agent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: slow digestion You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 105 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 286 Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 66% Wand drop chance was reduced to 91% Potion drop chance was reduced to 74% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: matter spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37519 Monster spawn increase reached its maximum at turn 56777 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5860002 The monster class that cannot be genocided was vortex The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: Rosy's leather pump (freq bonus 12) The monster species that spawned more often: pack fox (freq bonus 6) The monster species that spawned more often: kalkydra (freq bonus 9) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 21) The monster species that spawned more often: warty warp fungus (freq bonus 72) The monster species that spawned more often: hidden cockatrice (freq bonus 16) The monster species that spawned more often: policeman (freq bonus 4) The monster species that spawned more often: unreal force patch (freq bonus 8) The monster species that spawned more often: really good guard (freq bonus 18) The monster species that spawned more often: giant purple jellyfish (freq bonus 8) The monster species that spawned more often: brown yeek (freq bonus 12) The monster species that spawned more often: time jelly (freq bonus 3) The monster species that spawned more often: chicken (freq bonus 6) The monster species that spawned more often: adult plain dragon (freq bonus 12) The monster species that spawned more often: green gunner (freq bonus 12) The monster species that spawned more often: blue spore (freq bonus 18) The monster species that spawned more often: chain lightning (freq bonus 6) The monster species that spawned more often: tomb spitter (freq bonus 14) The monster species that spawned more often: fire grue (freq bonus 2) The monster species that spawned more often: cyan growth (freq bonus 6) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster species that never randomly spawned: Anne's sneaker The monster species that never randomly spawned: suck monster The monster species that never randomly spawned: metal statue gargoyle The monster species that never randomly spawned: white ogre The monster species that never randomly spawned: wooden stalk The monster species that never randomly spawned: loud mold The monster species that never randomly spawned: water monster The monster species that never randomly spawned: octarine colony The monster species that never randomly spawned: flame spirit The monster species that never randomly spawned: fanatic triad slave The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 20) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 9) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 240) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 19) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 9) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 10) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 5) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 2) Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Every item you put on automatically cursed itself. (0) You were prevented from having teleport control (0) You were prevented from having slow digestion (0) You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You were stealthy You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was The Patriots The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (306) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (velcro sandals) elven cloak (faded pall) leather gloves (inverse gloves) Scrolls scroll of healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of mana (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (NOM STYL STUNT IS FLY STYL) scroll of cure (MAKE ATTACK WHEN BATTLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Foxhound Agent... Youescaped from the dungeon with 0 points,