Andy, chaotic female fawn Kurwa ---+-------- |.r@......$| ....<.?.`... |..........| ------------ [Andy the Cheap Sex Slave] St6 Dx5 Co7 In6 Wi4 Ch12 KurFawFemCha Dlvl:2 $71 HP-5(17) Pw11(11) AC3 Xp1/5 T493 Latest messages You hear some noises. It is killed! What do you want to wear? [bcdf or ?*] You are putting on a momhat. You finish your dressing maneuver. You feel an unseen monster! The eevee just misses! The eevee bites you! [-3 -> 3] Warning: HP low! The eevee just misses! Collusion! You hit it. The eevee misses. The eevee bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! The eevee bites you! You die... Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail {20} c - a cursed +0 eerie cloak {4} d - a cursed +0 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield {20} g - a cursed +0 pair of red spell heels {8} Scrolls h - an uncursed scroll of destroy armor {1} i - an uncursed scroll of taming {1} j - a blessed scroll of trap detection {1} k - a blessed scroll of boss companion {1} l - an uncursed scroll of relocation {1} m - 4 uncursed scrolls of repair item {4} n - a blessed scroll of repair item {1} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} y - an uncursed scroll of warding {1} Potions w - a blessed potion of monster detection {1} Gems o - a cursed +10 fleece stone p - a cursed +10 speedbug stone q - a cursed +10 covetous stone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: fire resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 277 Potion identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Book drop chance was reduced to 97% Scroll drop chance was reduced to 96% Wand drop chance was reduced to 92% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: chaos spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18603 Monster spawn increase reached its maximum at turn 67206 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 72216 The monster class that cannot be genocided was nemese The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: rat snake (freq bonus 6) The monster species that spawned more often: daughter of Typhon (freq bonus 10) The monster species that spawned more often: white midge (freq bonus 18) The monster species that spawned more often: bird spawner (freq bonus 7) The monster species that spawned more often: blind eye (freq bonus 24) The monster species that spawned more often: noxious fungus (freq bonus 15) The monster species that spawned more often: aimless-looking merchant (freq bonus 20) The monster species that spawned more often: white wolf (freq bonus 12) The monster species that spawned more often: acid hound (freq bonus 21) The monster species that spawned more often: forgetful gremlin (freq bonus 15) The monster species that spawned more often: small lich (freq bonus 12) The monster species that spawned more often: monkey mummy (freq bonus 30) The monster species that spawned more often: torchbearer (freq bonus 60) The monster species that spawned more often: sloppy fungus (freq bonus 11) The monster species that spawned more often: giant copper dragonfly (freq bonus 18) The monster species that spawned more often: sloppy mold (freq bonus 9) The monster species that spawned more often: karmic mold (freq bonus 10) The monster species that spawned more often: Woodland-elf rogue (freq bonus 28) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 36) The monster species that spawned more often: noxious stalk (freq bonus 6) The monster trait that was more common: monsters that are extra nasty (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster species that never randomly spawned: giant field mouse The monster species that never randomly spawned: samurai mole The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: ant The monster species that never randomly spawned: animated winter stiletto The monster species that never randomly spawned: seven-tentacle hententmon The monster species that never randomly spawned: chemical growth The monster species that never randomly spawned: Shy Laura's lovely combat boot The monster species that never randomly spawned: bull The monster species that never randomly spawned: evil jelly The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 7) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 10) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 84) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 5) Next attribute increase check would have come at turn 1083 Strength training was 8 Dexterity training was 4 Wisdom training was 50 Constitution training was 36 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You were prevented from having fire resistance (0) You were prevented from having reflection (0) You had 977 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor eerie cloak (guild cloak) momhat (narrow helmet) scaler mittens (uncanny gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (cast iron boots) Scrolls scroll of destroy armor (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of taming (NUVVEMI CESTUNNAVU) scroll of trap detection (ELF EXPLODE WHEN FALL) scroll of boss companion (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of relocation (NUMB IF HITTED SERIOUS IF HURT) scroll of repair item (DU KUMMS HIER NICH REIN) scroll of healing (YOU DO NOT GO PAST AT ME) scroll of mana (RGB ZNFUVAALL CRERIBQ) scroll of phase door (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of standard id (SWEETHEART BUNDLE) scroll of cure (MAY THE FORCE BE WITH YOU) scroll of warding (I R TEH UBER PWNZ0R) Potions potion of monster detection (puce) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a pack jackal (2 created) 0 foxes (1 created) 0 hobbits (1 created) 0 petit mimics (1 created) 4 evasive sewer rats 0 eevees (1 created) 3 grid bugs (4 created) a sparrow 0 spore lichens (1 created) 0 helper zombies (1 created) 0 hata-hatas (1 created) a newt (2 created) 7 twens a gecko a large frog a lizard a hidden lizard Jennifer (0 times) 0 novice medium walls (1 created) a novice dark wall (2 created) 35 creatures born. 22 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Supreme Master) (20 of 160) petkeeping [Basic] (max Expert) (38 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Kurwa... You died in The Dungeons of Doom on dungeon level 2 with 134 points, and 71 pieces of gold, after 493 moves. Killer: a monster (eevee) You were level 1 with a maximum of 17 hit points when you died. You reached the 35th place on the top 10000 list. No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97] 33 140 Andy-Gla-Mis-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (fox spirit). - [32] 34 138 Andy-Mid-Dry-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (arrow turret). - [17] *35 134 Andy-Kur-Faw-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (eevee). - [17] 36 111 Andy-Pro-Mai-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (long roper). - [23] 37 82 Andy-Kur-Hem-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [15]