Andy, chaotic female destabilizer Druid -----+- |@.{..| |B....+ |....$| ------- [Andy the Fire Tower Caster] St12 Dx8 Co8 In5 Wi7 Ch12 DrdDesFemCha Dlvl:1 $0 HP10(10) Pw16(16) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female destabilizer Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: fire resistance You could not have this property intrinsically: regeneration Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 68% chance Musable item generation frequency had a negative bias of 59% Amulet drop chance was reduced to 70% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35410 Monster spawn increase reached its maximum at turn 52413 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 790972 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: piercer (freq bonus 6) The monster species that spawned more often: weretrapper (freq bonus 96) The monster species that spawned more often: yellow mold (freq bonus 18) The monster species that spawned more often: minocentaur (freq bonus 24) The monster species that spawned more often: glass penetrator (freq bonus 21) The monster species that spawned more often: rust vortex (freq bonus 12) The monster species that spawned more often: furry (freq bonus 24) The monster species that spawned more often: colorful mushroom (freq bonus 66) The monster species that spawned more often: antimagic spore (freq bonus 24) The monster species that spawned more often: werewolf (freq bonus 24) The monster species that spawned more often: withering permamimic (freq bonus 32) The monster species that spawned more often: fallen angel (freq bonus 13) The monster species that spawned more often: cerulean sentai (freq bonus 36) The monster species that spawned more often: troll clan chief (freq bonus 24) The monster species that spawned more often: demonic entity (freq bonus 84) The monster species that spawned more often: chinese girl (freq bonus 27) The monster species that spawned more often: hunter bee (freq bonus 18) The monster species that spawned more often: ghetto mushroom (freq bonus 30) The monster species that spawned more often: amorphous mold (freq bonus 21) The monster species that spawned more often: undead fungus (freq bonus 16) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 243) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 8) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster species that never randomly spawned: pink colony The monster species that never randomly spawned: churel The monster species that never randomly spawned: Anastasia's high heel The monster species that never randomly spawned: shadow troll The monster species that never randomly spawned: cheater The monster species that never randomly spawned: ant captain The monster species that never randomly spawned: big armor trove The monster species that never randomly spawned: queen ant The monster species that never randomly spawned: fazor rubber The monster species that never randomly spawned: swamp fern The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 19) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 37) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 62) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 10) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 9) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 2) Next attribute increase check would have come at turn 999 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (MYS SKIN WITH ACID) scroll of phase door (AMYBSOD DOES NOT KNOW C) scroll of standard id (FIRST ATTACK LOSED SO IS LATER) scroll of cure (EIRIS SAZUN IDISI) Spellbooks spellbook of create familiar (court) spellbook of charm monster (middle-handed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Druid... Youescaped from the dungeon with 0 points,