Andy, neutral male dunadan Otaku ------- |.....| -.@..(| |...V..| ..$....| . --.....+ - |.....| ------- [Andy the Heyaduo] St9 Dx18 Co18 In12 Wi5 Ch6 OtaDunMalNeu Dlvl:1 $197 HP19(19) Pw19(19) AC6 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a neutral male dunadan Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: reflection You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 28% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 67% Monster death drops spawned with only 77% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: flail (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36603 Monster spawn increase reached its maximum at turn 71713 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 355860 The monster class that cannot be genocided was piercer The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: black archer (freq bonus 15) The monster species that spawned more often: mesmerizing nymph (freq bonus 10) The monster species that spawned more often: in the net (freq bonus 20) The monster species that spawned more often: unseen servant (freq bonus 20) The monster species that spawned more often: royal assassin (freq bonus 6) The monster species that spawned more often: Calcifer (freq bonus 8) The monster species that spawned more often: duergar lord (freq bonus 4) The monster species that spawned more often: bloodthirster (freq bonus 24) The monster species that spawned more often: Happosai (freq bonus 6) The monster species that spawned more often: sapusaur (freq bonus 24) The monster species that spawned more often: Cray (freq bonus 8) The monster species that spawned more often: stoning monster (freq bonus 60) The monster species that spawned more often: horse man (freq bonus 8) The monster species that spawned more often: wind warp patch (freq bonus 36) The monster species that spawned more often: invulnerable golem (freq bonus 7) The monster species that spawned more often: vamp vortex (freq bonus 10) The monster species that spawned more often: skeleton serpent (freq bonus 32) The monster species that spawned more often: kobold warlord (freq bonus 6) The monster species that spawned more often: three-tentacle hententmon (freq bonus 324) The monster species that spawned more often: hippie guy (freq bonus 5) The monster trait that was more common: monsters that count as minion (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 6) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster species that never randomly spawned: Officer Elena The monster species that never randomly spawned: naga prisonmaster The monster species that never randomly spawned: giant zinc dragonfly The monster species that never randomly spawned: blink spider The monster species that never randomly spawned: gas cloud The monster species that never randomly spawned: Kaschei The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: ferrous mold The monster species that never randomly spawned: camper asshole The monster species that never randomly spawned: gang leader The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 8) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 2) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 46) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 5) Next attribute increase check would have come at turn 230 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having reflection (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Vishnu The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (125) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of gold detection (FORGETABOUTIT) scroll of remove curse (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of enchant weapon (SLASH UPOROTYH TO FUCK) scroll of healing (INS CUBITOR) scroll of mana (TLASFO SENIL) scroll of phase door (SUECHOL OGI ABS OLUTEN ULPEN) scroll of standard id (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of cure (FPMAM) Potions potion of ESP (deep blue) potion of full healing (green) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Otaku... Youescaped from the dungeon with 0 points,