Andy, neutral male lycanthropic Warrior ---.- |...| |@u.| |..$| |..r| |...| |.... ----- [Andy the Swordsman] St17 Dx13 Co14 In8 Wi9 Ch7 WarLycMalNeu Dlvl:1 $0 HP23(23) Pw15(15) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male lycanthropic Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 68% Ring drop chance was reduced to 94% Wand drop chance was reduced to 89% Potion drop chance was reduced to 85% Monster death drops spawned with only 93% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: long sword (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13543 Monster spawn increase reached its maximum at turn 30062 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 594624 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: wake of fire sentry (freq bonus 16) The monster species that spawned more often: weeping fishing rod (freq bonus 6) The monster species that spawned more often: mosquito (freq bonus 8) The monster species that spawned more often: corpse archer (freq bonus 18) The monster species that spawned more often: teleporting demon (freq bonus 12) The monster species that spawned more often: cantor (freq bonus 12) The monster species that spawned more often: gravity fungus (freq bonus 9) The monster species that spawned more often: webber (freq bonus 9) The monster species that spawned more often: baby gryphon (freq bonus 60) The monster species that spawned more often: mirror sphere (freq bonus 21) The monster species that spawned more often: pleasing warp patch (freq bonus 6) The monster species that spawned more often: petty venomous nymph (freq bonus 24) The monster species that spawned more often: greater permamimic (freq bonus 18) The monster species that spawned more often: acid penetrator (freq bonus 8) The monster species that spawned more often: giant white tick (freq bonus 16) The monster species that spawned more often: Evillan (freq bonus 8) The monster species that spawned more often: pygmy warrior (freq bonus 3) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 24) The monster species that spawned more often: Garland (freq bonus 16) The monster species that spawned more often: petro trove (freq bonus 18) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster species that never randomly spawned: /)3ȏ/WOZ&8T The monster species that never randomly spawned: puzzling vortex The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: rock smasher The monster species that never randomly spawned: poison mage The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: Bounty The monster species that never randomly spawned: spectral anaconda The monster species that never randomly spawned: dim warp fungus The monster species that never randomly spawned: swamp ghost The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 53) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 16) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 219) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 10) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 2) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 10) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 3) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 3) Next attribute increase check would have come at turn 891 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were level-drain resistant You were prevented from having clairvoyance (0) You were prevented from having free action (0) Your chance to block was 27% You had 1500 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (235) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (internet helmet) * skullcap (great helmet) * flack helmet (winged helmet) * crystal helm (RNG helmet) * mining helm (masked helmet) * field helm (hacker helmet) * helm of safeguard (frequent helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (nonexistant gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (steel boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of mana (MY PRIVATE IS TENMETERS ACROSS) scroll of phase door (HCUO) scroll of standard id (ELF GRANDFATHER RESEARCH LAB) scroll of cure (STUNT OF GHOST IS DIFFER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Andy the Warrior... Youescaped from the dungeon with 0 points,