Andy, lawful female hemi-doppelganger Supermarket Cashier ----- +:!.| |.d@+ --.-- [Andy the Low Worker] St6 Dx10 Co8 In3 Wi5 Ch11 SupHemFemLaw Dlvl:1 $500 HP16(16) Pw19(19) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female hemi-doppelganger Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: telepathy You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 77% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 11% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: spear (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 13069 Monster spawn increase reached its maximum at turn 44563 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1655632 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: edgy fungus (freq bonus 6) The monster species that spawned more often: greater ice spawn (freq bonus 36) The monster species that spawned more often: baal subject mummy (freq bonus 10) The monster species that spawned more often: karmic warp fungus (freq bonus 5) The monster species that spawned more often: disenchanter mushroom (freq bonus 10) The monster species that spawned more often: giant diamond dragonfly (freq bonus 18) The monster species that spawned more often: domestic wallaby (freq bonus 8) The monster species that spawned more often: vortex lord (freq bonus 10) The monster species that spawned more often: bullywug shaman (freq bonus 24) The monster species that spawned more often: fake patch (freq bonus 4) The monster species that spawned more often: taiga bear (freq bonus 16) The monster species that spawned more often: mythical dawn agent (freq bonus 18) The monster species that spawned more often: skater woman (freq bonus 54) The monster species that spawned more often: teal naga hatchling (freq bonus 48) The monster species that spawned more often: brass beetle (freq bonus 14) The monster species that spawned more often: dull mushroom (freq bonus 8) The monster species that spawned more often: crying spirit (freq bonus 12) The monster species that spawned more often: maud force fungus (freq bonus 54) The monster species that spawned more often: great green dragon (freq bonus 12) The monster species that spawned more often: mana hound (freq bonus 9) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 4) The monster species that never randomly spawned: petty black widow The monster species that never randomly spawned: snore stalk The monster species that never randomly spawned: vapor grue The monster species that never randomly spawned: Johanetta The monster species that never randomly spawned: hairy fungus The monster species that never randomly spawned: armed cockatrice The monster species that never randomly spawned: decayed spore The monster species that never randomly spawned: Lou's sneaker The monster species that never randomly spawned: humanoid dryad The monster species that never randomly spawned: really dangerous stalk The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 11) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 11) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 63) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 74) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 1) Next attribute increase check would have come at turn 1314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (190) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of mana (STUPIDAMY) scroll of phase door (VIM EMACS NO TEPAD) scroll of standard id (PIETEIKUMU KLUDA) scroll of cure (CO APPESTUS) Potions potion of fruit juice (marigold) potion of booze (concocted) Tools oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Supermarket Cashier... Youescaped from the dungeon with 0 points,