Andy, chaotic male hemi-doppelganger Supermarket Cashier -.---- |.d..| |..@+| |....| .....+ |....| ------ [Andy the Low Worker] St4 Dx11 Co17 In4 Wi12 Ch17 SupHemMalCha Dlvl:1 $500 HP16(16) Pw19(19) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male hemi-doppelganger Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: burnopathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 92% Potion drop chance was reduced to 80% Monster death drops spawned with only 94% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: javelin (turn 130) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 24606 Monster spawn increase reached its maximum at turn 88926 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 685944 The monster class that cannot be genocided was (null) The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: spellbook trove (freq bonus 6) The monster species that spawned more often: returned potato (freq bonus 40) The monster species that spawned more often: black troll (freq bonus 15) The monster species that spawned more often: creeping adamantite coins (freq bonus 3) The monster species that spawned more often: cursed turret (freq bonus 3) The monster species that spawned more often: lava colony (freq bonus 24) The monster species that spawned more often: Sarah (freq bonus 12) The monster species that spawned more often: yellow centipede (freq bonus 6) The monster species that spawned more often: hobbit thief (freq bonus 4) The monster species that spawned more often: ancient magic dragon (freq bonus 24) The monster species that spawned more often: kappa (freq bonus 6) The monster species that spawned more often: irritating girl (freq bonus 12) The monster species that spawned more often: sandswipes (freq bonus 18) The monster species that spawned more often: alothere (freq bonus 8) The monster species that spawned more often: horn springy (freq bonus 12) The monster species that spawned more often: pile of very angry coins (freq bonus 8) The monster species that spawned more often: ghetto force fungus (freq bonus 72) The monster species that spawned more often: kagero servant (freq bonus 24) The monster species that spawned more often: epidote warp fungus (freq bonus 36) The monster species that spawned more often: %s secret car (freq bonus 8) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 2) The monster species that never randomly spawned: metallic yellow centipede The monster species that never randomly spawned: aoa droplet The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: small kobold The monster species that never randomly spawned: gnome king The monster species that never randomly spawned: sukkiri flower The monster species that never randomly spawned: vile witch The monster species that never randomly spawned: phase spider The monster species that never randomly spawned: randomisator vortex The monster species that never randomly spawned: giant trapdoor spider The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 17) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 33) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 10) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 13) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 8) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 5) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 11) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 71) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 85) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 4) Next attribute increase check would have come at turn 833 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having corrosivity (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (592) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (GRASS MUD HORSE) scroll of mana (NAMEEXPERIENCEGOLDTIME) scroll of phase door (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of standard id (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of cure (YOU STEPPED INTO A HEAP OF SHIT) Potions potion of fruit juice (emerald) potion of booze (laurel) Tools oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Supermarket Cashier... You and the wolf escaped from the dungeon with 19 points,