Andy, neutral female american Undead Slayer ------------ |..........| |...f....... ... .....@.d...| |...`..:d..| --------.--- [Andy the Assistant] St13 Dx8 Co15 In12 Wi7 Ch7 UndAmeFemNeu Dlvl:1 $0 HP25(25) Pw22(22) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female american Undead Slayer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: invisibility You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 88% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: searching (turn 183) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19840 Monster spawn increase reached its maximum at turn 36915 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 214123 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: ghetto force fungus (freq bonus 8) The monster species that spawned more often: dwarf ruler (freq bonus 72) The monster species that spawned more often: Sue Lyn (freq bonus 4) The monster species that spawned more often: zombified giant (freq bonus 3) The monster species that spawned more often: abnormal growth (freq bonus 12) The monster species that spawned more often: Edriel (freq bonus 12) The monster species that spawned more often: battle tank (freq bonus 24) The monster species that spawned more often: supercop (freq bonus 42) The monster species that spawned more often: Mister Head (freq bonus 12) The monster species that spawned more often: pit viper (freq bonus 3) The monster species that spawned more often: vile hunter (freq bonus 36) The monster species that spawned more often: green colony (freq bonus 12) The monster species that spawned more often: sexy child model (freq bonus 16) The monster species that spawned more often: frigid mist (freq bonus 10) The monster species that spawned more often: crunchy stalk (freq bonus 10) The monster species that spawned more often: transsylvanian (freq bonus 8) The monster species that spawned more often: field vole (freq bonus 9) The monster species that spawned more often: baby green dragon (freq bonus 16) The monster species that spawned more often: petty angband horror (freq bonus 5) The monster species that spawned more often: giant raccoon (freq bonus 3) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster species that never randomly spawned: water wolf The monster species that never randomly spawned: water warp patch The monster species that never randomly spawned: fragmentation grenade The monster species that never randomly spawned: night orc The monster species that never randomly spawned: casting spider The monster species that never randomly spawned: petty acehack horror The monster species that never randomly spawned: huge twen The monster species that never randomly spawned: viper tree The monster species that never randomly spawned: blue beetle The monster species that never randomly spawned: flame lord The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 6) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 12) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 18) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 5) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 11) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 29) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 1) Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were immune to sickness You were prevented from having invisibility (0) You were prevented from having displacement (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (208) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * low boots (walking shoes) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (dark helmet) * skullcap (aluminium helmet) * flack helmet (mechanical helmet) * crystal helm (echo helmet) * mining helm (winged helmet) * field helm (internet helmet) * helm of safeguard (basin helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (sensor gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (cast iron boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of mana (TOUCH ELF MAYBE BURN) scroll of phase door (HITTING EVEN USED HAT MELO) scroll of standard id (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of cure (MAPIRO MAHAMA DIROMAT) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Undead Slayer... You and the kitten escaped from the dungeon with 8 points,