Andy, chaotic male redditor Wild Talent --------- |.......| |.......| |....g..| |..{.@..| .... ..._....| ..... |......c| | -.------- [Andy the Poschengband Noob] St10 Dx7 Co4 In5 Wi9 Ch8 WilRdtMalCha Dlvl:1 $3 HP8(8) Pw9(9) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male redditor Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: burnopathy You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 11% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: short sword (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28545 Monster spawn increase reached its maximum at turn 50153 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1387344 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: ewok (freq bonus 30) The monster species that spawned more often: sleep trove (freq bonus 5) The monster species that spawned more often: ferrous fungus (freq bonus 12) The monster species that spawned more often: bus (freq bonus 24) The monster species that spawned more often: unknown permamimic (freq bonus 18) The monster species that spawned more often: mana mushroom (freq bonus 11) The monster species that spawned more often: corpse mage (freq bonus 48) The monster species that spawned more often: arabesque naga (freq bonus 20) The monster species that spawned more often: Mac Os X (freq bonus 24) The monster species that spawned more often: burning brute (freq bonus 6) The monster species that spawned more often: unlight turret (freq bonus 24) The monster species that spawned more often: blue mold (freq bonus 36) The monster species that spawned more often: gore fungus (freq bonus 21) The monster species that spawned more often: spiderling (freq bonus 7) The monster species that spawned more often: nether mushroom (freq bonus 16) The monster species that spawned more often: extremely cute cat (freq bonus 15) The monster species that spawned more often: frenzied hell spawn (freq bonus 36) The monster species that spawned more often: phasing tengu (freq bonus 16) The monster species that spawned more often: mad rage jackal (freq bonus 27) The monster species that spawned more often: great silver dragon (freq bonus 48) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 5) The monster species that never randomly spawned: epidote spore The monster species that never randomly spawned: backtaker vortex The monster species that never randomly spawned: lichen lich The monster species that never randomly spawned: furious stalk The monster species that never randomly spawned: soft warp patch The monster species that never randomly spawned: enchantress The monster species that never randomly spawned: irresistible patch The monster species that never randomly spawned: human adventurer The monster species that never randomly spawned: lictor The monster species that never randomly spawned: goblin guide The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 32) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 15) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 20) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 3) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 2) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 9) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 1) Next attribute increase check would have come at turn 1093 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having double attacks (0) You were prevented from having burnopathy (0) You fumbled You leeched mana You had 1500 points of nutrition remaining You had stun resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - reboot 6 enchant 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish spear (crude spear) glaive (single-edged polearm) Armor robe of energy suction (cyan robe) fumble boots (side gore boots) manacloak (piece of cloth) speed boots (spider boots) Scrolls scroll of identify (FELLOW LEAF ELF STAT CANNT LOWED) scroll of fire (AQUE BRAGH) scroll of healing (LOREM IPSUM) scroll of mana (WE WILL HURT YOU) scroll of phase door (OGRANICHENIYE SAPOGI) scroll of standard id (GOT SOMETHING FOUR YOU) scroll of cure (LOOKIE WHAT I FOUND) Spellbooks spellbook of reboot (hostile) Potions potion of sickness (prickly ash) potion of gain energy (incandescent) Rings ring of cold resistance (topaz) ring of conflict (iridium) Wands wand of polymorph (automatic) wand of fire (spruce) Tools magic whistle (whistle) Gems worthless piece of white glass (white) worthless piece of teal glass (teal) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Grand Master) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Skilled) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Skilled) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) Goodbye Andy the Wild Talent... Youescaped from the dungeon with 3 points,