Andy, neutral female herbalist Feat Master ----- -.@.- --v.. #.| | [Andy the Hopper] St6 Dx18 Co4 In5 Wi6 Ch10 StuHrbFemNeu Dlvl:1 $0 HP20(20) Pw12(12) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female herbalist Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 65% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: devices (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9457 Monster spawn increase reached its maximum at turn 41020 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 216750 The monster class that cannot be genocided was major demon The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: troll chieftain (freq bonus 14) The monster species that spawned more often: spring chicken (freq bonus 18) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 12) The monster species that spawned more often: soldier ant (freq bonus 16) The monster species that spawned more often: Ctuhlhu (freq bonus 24) The monster species that spawned more often: green fungus (freq bonus 24) The monster species that spawned more often: wand trove (freq bonus 10) The monster species that spawned more often: undead bleeder (freq bonus 84) The monster species that spawned more often: roast pig (freq bonus 8) The monster species that spawned more often: caster druid (freq bonus 12) The monster species that spawned more often: large group kobold (freq bonus 6) The monster species that spawned more often: gray slime (freq bonus 10) The monster species that spawned more often: giant army ant (freq bonus 60) The monster species that spawned more often: sucker (freq bonus 18) The monster species that spawned more often: ermine (freq bonus 36) The monster species that spawned more often: dolgsman hunter (freq bonus 4) The monster species that spawned more often: petty plague bug (freq bonus 20) The monster species that spawned more often: kraken (freq bonus 12) The monster species that spawned more often: arcadian avenger (freq bonus 48) The monster species that spawned more often: magenta spore lichen (freq bonus 14) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 27) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster species that never randomly spawned: special stalk The monster species that never randomly spawned: yellow spore The monster species that never randomly spawned: thorned hulk The monster species that never randomly spawned: slug The monster species that never randomly spawned: bright light The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: nishikiori The monster species that never randomly spawned: inka fighter The monster species that never randomly spawned: slut with syphilis The monster species that never randomly spawned: smoky quartz unicorn The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 18) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 10) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 80) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 8) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 53) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 4) Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from drunken boxing (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Chuck Norris The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (279) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 43% 100% b - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (CRIAEDO) scroll of mana (CLONE MONSTER) scroll of phase door (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of standard id (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of cure (MY SWEET VELCRO STRAP) Spellbooks spellbook of healing (deep) spellbook of stone to flesh (fleecy-colored) Potions potion of healing (carcinogenic) potion of extra healing (puce) Wands wand of sleep (plasma) wand of healing (quartz) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feat Master... Youescaped from the dungeon with 0 points,