Andy, chaotic male veela Elementalist -- .| .| ..+ | ---..| |...o@... --------- [Andy the Fire Fingers] St4 Dx7 Co8 In7 Wi9 Ch9 ElmVeeMalCha Dlvl:1 $0 HP11(11) Pw25(25) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male veela Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: corrosivity You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 772 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 88% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 55% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: body armor (turn 56) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43860 Monster spawn increase reached its maximum at turn 91995 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 232815 The monster class that cannot be genocided was orc The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: fat roper (freq bonus 15) The monster species that spawned more often: Miss Youngdragon (freq bonus 30) The monster species that spawned more often: exit (freq bonus 12) The monster species that spawned more often: slicer beetle (freq bonus 15) The monster species that spawned more often: normal human (freq bonus 8) The monster species that spawned more often: petty plague bug (freq bonus 8) The monster species that spawned more often: giant fruit fly (freq bonus 6) The monster species that spawned more often: undead cruel abuser (freq bonus 42) The monster species that spawned more often: two of clubs (freq bonus 36) The monster species that spawned more often: centaurtrice (freq bonus 18) The monster species that spawned more often: The Jade Dragon (freq bonus 14) The monster species that spawned more often: bone archer (freq bonus 4) The monster species that spawned more often: petty giant error (freq bonus 33) The monster species that spawned more often: giant spawn permamimic (freq bonus 6) The monster species that spawned more often: strungler vine (freq bonus 4) The monster species that spawned more often: great brass wyrm (freq bonus 18) The monster species that spawned more often: engraver lich (freq bonus 4) The monster species that spawned more often: special growth (freq bonus 6) The monster species that spawned more often: fancy mold (freq bonus 16) The monster species that spawned more often: aua (freq bonus 16) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 7) The monster trait that was more common: monsters that count as giant (freq bonus 9) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster species that never randomly spawned: house ant The monster species that never randomly spawned: Windows ME The monster species that never randomly spawned: black bear The monster species that never randomly spawned: super-old guy The monster species that never randomly spawned: green worm The monster species that never randomly spawned: sludge force patch The monster species that never randomly spawned: Olog-hai stonebleeder The monster species that never randomly spawned: litter ghost The monster species that never randomly spawned: Flo-ooo The monster species that never randomly spawned: chloroform penetrator The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 90) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 16) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 10) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 9) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 15) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 11) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 6) Next attribute increase check would have come at turn 181 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were prevented from having mana regeneration (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - steam venom 4 elemental 90% 300% b - air current 1 elemental 0% 100% c - thunder wave 4 elemental 90% 300% d - lava 6 elemental 98% 500% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Armor robe of permanence (orange robe) Scrolls scroll of taming (VW GIANT BEETLE) scroll of confuse monster (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of healing (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of mana (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of phase door (FLOW AND WAVE MOVES IS MORE POWER) scroll of standard id (KARSUS) scroll of cure (PRIRUTSENIE) Spellbooks spellbook of steam venom (corroded) spellbook of air current (serif) spellbook of thunder wave (redeemed) spellbook of lava (ephemeral) Potions potion of monster detection (alchemical) potion of gain ability (hallowed) Wands wand of lightning (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Elementalist... Youescaped from the dungeon with 0 points,