Andy, chaotic female sustainer Amazon ----------------- ------ |...F..................| +......................| |......................| -......................| |..@@..................| ------------- --- ------ [Andy the Villager] St8 Dx14 Co11 In12 Wi6 Ch7 AmaSusFemCha Dlvl:1 $0 HP17(17) Pw11(11) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female sustainer Amazon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 82% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 93% Monster death drops spawned with only 97% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 47) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26967 Monster spawn increase reached its maximum at turn 54417 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 961526 The monster class that cannot be genocided was zombie The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: air bowl (freq bonus 15) The monster species that spawned more often: centaur (freq bonus 96) The monster species that spawned more often: Hanno (freq bonus 12) The monster species that spawned more often: charisma trove (freq bonus 8) The monster species that spawned more often: legged whale (freq bonus 18) The monster species that spawned more often: quadruhorse (freq bonus 18) The monster species that spawned more often: quasit (freq bonus 120) The monster species that spawned more often: elf-harlot (freq bonus 22) The monster species that spawned more often: Burkhard (freq bonus 28) The monster species that spawned more often: flayed skull (freq bonus 14) The monster species that spawned more often: undead death eater (freq bonus 21) The monster species that spawned more often: great ethereal wyrm (freq bonus 10) The monster species that spawned more often: Ludgera's sneaker (freq bonus 20) The monster species that spawned more often: fire gazer (freq bonus 144) The monster species that spawned more often: undead intel scribe (freq bonus 84) The monster species that spawned more often: young white dragon (freq bonus 12) The monster species that spawned more often: pile of rare gold coins (freq bonus 14) The monster species that spawned more often: dretch (freq bonus 64) The monster species that spawned more often: slimy patch (freq bonus 6) The monster species that spawned more often: mad rage wolf (freq bonus 8) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster species that never randomly spawned: Silvana The monster species that never randomly spawned: hunting horror The monster species that never randomly spawned: tear mold The monster species that never randomly spawned: angbander The monster species that never randomly spawned: crocodile The monster species that never randomly spawned: sludge stalk The monster species that never randomly spawned: voracious penetrator The monster species that never randomly spawned: Yvonne's soft sneaker The monster species that never randomly spawned: Amelje's sandal The monster species that never randomly spawned: wolf chieftain The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 14) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 11) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 14) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 25) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 2) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 14) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 89) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 16) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 2) Next attribute increase check would have come at turn 373 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having stunnopathy (0) You were prevented from having corrosivity (0) Your chance to block was 36% You had 1500 points of nutrition remaining You were stealthy You had free action You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was President Snow The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (1092) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (silk helmet) * skullcap (ruined helmet) * flack helmet (full helmet) * crystal helm (strip bandana) * mining helm (tribal helmet) * field helm (steel helmet) * helm of safeguard (radiant helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (slaying gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (castlevania boots) * boots of safeguard (buckled boots) Scrolls scroll of teleportation (AQUE BRAGH) scroll of healing (ELF VERY ACCURASY) scroll of mana (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of phase door (SPAMCATCHMAIL AT GMX DOT DE) scroll of standard id (EFFAITH ANDWYOL STATWS) scroll of cure (TO DO CANCENUS) Potions potion of healing (swirly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Amazon... Youescaped from the dungeon with 0 points,