Andy, neutral female ent Acid Mage ---------- |..!.....| |=....d..| |.....@... ---+------ [Andy the Oozer] St5 Dx6 Co9 In21 Wi7 Ch9 AciEntFemNeu Dlvl:1 $0 HP18(18) Pw20(20) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female ent Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: magical breathing Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 94 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 61% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 87% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: body spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49980 Monster spawn increase reached its maximum at turn 132700 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2596374 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: major demon (freq bonus 3) The monster species that spawned more often: adventurer warp fungus (freq bonus 6) The monster species that spawned more often: undead ninja (freq bonus 24) The monster species that spawned more often: random number generator elemental (freq bonus 21) The monster species that spawned more often: silver dragon (freq bonus 30) The monster species that spawned more often: pale wraith (freq bonus 5) The monster species that spawned more often: vile sewer pygmy (freq bonus 6) The monster species that spawned more often: dark light (freq bonus 10) The monster species that spawned more often: onanocter 6f (freq bonus 12) The monster species that spawned more often: cursed mold (freq bonus 22) The monster species that spawned more often: babe (freq bonus 16) The monster species that spawned more often: conscious mold (freq bonus 16) The monster species that spawned more often: midi grue (freq bonus 20) The monster species that spawned more often: mirror warp patch (freq bonus 8) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 24) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 15) The monster species that spawned more often: division thief (freq bonus 12) The monster species that spawned more often: mirror monster (freq bonus 5) The monster species that spawned more often: fancy force patch (freq bonus 8) The monster species that spawned more often: warty mold (freq bonus 8) The monster species that spawned more often: copper dragon (freq bonus 8) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 24) The monster species that never randomly spawned: Warder Kriminologist The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: morlock savant The monster species that never randomly spawned: Molek The monster species that never randomly spawned: giant slug The monster species that never randomly spawned: gnomish litter mage The monster species that never randomly spawned: hand druj The monster species that never randomly spawned: heirophant The monster species that never randomly spawned: ravenous cream pie The monster species that never randomly spawned: wide-clubbed tentacle The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 100) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 12) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 13) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 17) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 51) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 3) Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were acid resistant You were prevented from having fear resistance (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of earth (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of mana (YOU WILL NOT ESCAPE THIS TIME) scroll of phase door (LIFE RISK JAM ALSO DAMAGED) scroll of standard id (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of cure (ITS TOO HEAVY FOR YOUR) Spellbooks spellbook of acid sphere (failed) spellbook of acid stream (adamantium) Potions potion of oil (cranberry) Rings ring of protection (tin) Wands wand of acid (burnable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Acid Mage... Youescaped from the dungeon with 0 points,