Andy, lawful female albae Twelph -------- |......| |....... |......| |......| |.?....| |@@....| |......| |{.....| |......| ......| -------- [Andy the Twelleth] St6 Dx7 Co4 In12 Wi10 Ch8 TweAlbFemLaw Dlvl:1 $0 HP24(24) Pw20(20) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female albae Twelph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: warning You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 131 Amulet identification only worked 15 times out of 74 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 137 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 34% Wand drop chance was reduced to 84% Potion drop chance was reduced to 85% Monster death drops spawned with only 95% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35890 Monster spawn increase reached its maximum at turn 93050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 323268 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: stone patch (freq bonus 30) The monster species that spawned more often: pygmy warrior shaman (freq bonus 12) The monster species that spawned more often: fell beast (freq bonus 4) The monster species that spawned more often: disco bouncer (freq bonus 4) The monster species that spawned more often: tower vulture (freq bonus 15) The monster species that spawned more often: fungoid growth (freq bonus 12) The monster species that spawned more often: Demimaster Assassin (freq bonus 4) The monster species that spawned more often: Josefine (freq bonus 8) The monster species that spawned more often: undead camperstriker (freq bonus 10) The monster species that spawned more often: death watch beetle (freq bonus 24) The monster species that spawned more often: jesed sephirah (freq bonus 18) The monster species that spawned more often: colorful spore (freq bonus 6) The monster species that spawned more often: duergar king (freq bonus 6) The monster species that spawned more often: bloodthirster (freq bonus 10) The monster species that spawned more often: real nether lich (freq bonus 12) The monster species that spawned more often: mirror fungus (freq bonus 4) The monster species that spawned more often: graduate kobold (freq bonus 16) The monster species that spawned more often: blister warp patch (freq bonus 24) The monster species that spawned more often: large death dog (freq bonus 9) The monster species that spawned more often: invisible CC (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster species that never randomly spawned: group gremlin The monster species that never randomly spawned: earth gas The monster species that never randomly spawned: burbling blob The monster species that never randomly spawned: jungle ape The monster species that never randomly spawned: trash wolf The monster species that never randomly spawned: lava gazer The monster species that never randomly spawned: child doctor The monster species that never randomly spawned: Xinvirae The monster species that never randomly spawned: hitter goblin The monster species that never randomly spawned: acid blob The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 9) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 20) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 11) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 19) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 57) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 5) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 8) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 11) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 7) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 3) Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You were prevented from having warning (0) You were prevented from having half spell damage (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Legolas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (504) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (guild cloak) Scrolls scroll of healing (SHIN KICK OF LOVE) scroll of mana (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of phase door (FASUN SEEEEP) scroll of standard id (STATUS DISAPER WHEN RAIN) scroll of cure (WEAK STUNT IS MORE POWER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Twelph... Youescaped from the dungeon with 0 points,